net.minecraft.world.level.block

public class FenceGateBlock

extends HorizontalDirectionalBlock

All mapped superinterfaces:

FeatureElement, ItemLike

dqf
net.minecraft.world.level.block.FenceGateBlock
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<FenceGateBlock>
a
CODEC
field_46351
CODEC
public static final BooleanProperty
b
OPEN
field_11026
OPEN
public static final BooleanProperty
c
POWERED
field_11021
POWERED
public static final BooleanProperty
d
IN_WALL
field_11024
IN_WALL
private static final Map<Direction$Axis, VoxelShape>
f
SHAPES
field_55756
REGULAR_OUTLINE_SHAPES
private static final Map<Direction$Axis, VoxelShape>
g
SHAPES_WALL
field_55757
IN_WALL_OUTLINE_SHAPES
private static final Map<Direction$Axis, VoxelShape>
h
SHAPE_COLLISION
field_55758
CLOSED_COLLISION_SHAPES
private static final Map<Direction$Axis, VoxelShape>
i
SHAPE_SUPPORT
field_55759
CLOSED_SIDES_SHAPES
private static final Map<Direction$Axis, VoxelShape>
D
SHAPE_OCCLUSION
field_55754
REGULAR_CULLING_SHAPES
private static final Map<Direction$Axis, VoxelShape>
R
SHAPE_OCCLUSION_WALL
field_55755
IN_WALL_CULLING_SHAPES
private final WoodType
S
type
field_42758
type

Constructor summary

ModifierConstructor
public (WoodType type, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<FenceGateBlock>
a()
codec()
method_53969()
getCodec()
protected VoxelShape
a(ebg arg0, djd arg1, iw arg2, ffx arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected BlockState
a(ebg arg0, dkc arg1, dko arg2, iw arg3, jc arg4, iw arg5, ebg arg6, azz arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected VoxelShape
b_(ebg arg0, djd arg1, iw arg2)
getBlockSupportShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getSidesShape(BlockState arg0, BlockView arg1, BlockPos arg2)
protected VoxelShape
b(ebg arg0, djd arg1, iw arg2, ffx arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected VoxelShape
d_(ebg arg0)
getOcclusionShape(BlockState arg0)
method_9571(class_2680 arg0)
getCullingShape(BlockState arg0)
protected boolean
a(ebg arg0, eyf arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
public BlockState
a(ddt arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
private boolean
o(ebg arg0)
isWall(BlockState arg0)
method_10138(class_2680 arg0)
isWall(BlockState state)
protected InteractionResult
a(ebg arg0, djz arg1, iw arg2, crz arg3, ffo arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
protected void
a(ebg arg0, aru arg1, iw arg2, djs arg3, BiConsumer<daa, iw> arg4)
onExplosionHit(BlockState arg0, ServerLevel arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, ServerWorld arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
protected void
a(ebg arg0, djz arg1, iw arg2, dne arg3, eyy arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
protected void
a(ebh$a<dne, ebg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public static boolean
a(ebg arg0, jc arg1)
connectsToDirection(BlockState arg0, Direction arg1)
method_16703(class_2680 arg0, class_2350 arg1)
canWallConnect(BlockState state, Direction side)