net.minecraft.world.level.block

public abstract class LeavesBlock

extends Block implements SimpleWaterloggedBlock

All mapped superinterfaces:

FeatureElement, ItemLike, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

dru
net.minecraft.world.level.block.LeavesBlock
net.minecraft.class_2397
net.minecraft.block.LeavesBlock

Field summary

Modifier and TypeField
public static final int
a
DECAY_DISTANCE
field_31111
MAX_DISTANCE
public static final IntegerProperty
b
DISTANCE
field_11199
DISTANCE
public static final BooleanProperty
c
PERSISTENT
field_11200
PERSISTENT
public static final BooleanProperty
d
WATERLOGGED
field_38227
WATERLOGGED
protected final float
e
leafParticleChance
field_55773
leafParticleChance
private static final int
f
TICK_DELAY
field_31112
field_31112

Constructor summary

ModifierConstructor
public (float leafParticleChance, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public abstract com.mojang.serialization.MapCodec<? extends LeavesBlock>
a()
codec()
method_53969()
getCodec()
protected VoxelShape
b_(ebg arg0, djd arg1, iw arg2)
getBlockSupportShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getSidesShape(BlockState arg0, BlockView arg1, BlockPos arg2)
protected boolean
f(ebg arg0)
isRandomlyTicking(BlockState arg0)
method_9542(class_2680 arg0)
hasRandomTicks(BlockState arg0)
protected void
b(ebg arg0, aru arg1, iw arg2, azz arg3)
randomTick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9514(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
randomTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected boolean
o(ebg arg0)
decaying(BlockState arg0)
method_42311(class_2680 arg0)
shouldDecay(BlockState state)
protected void
a(ebg arg0, aru arg1, iw arg2, azz arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected int
i_(ebg arg0)
getLightBlock(BlockState arg0)
method_9505(class_2680 arg0)
getOpacity(BlockState arg0)
protected BlockState
a(ebg arg0, dkc arg1, dko arg2, iw arg3, jc arg4, iw arg5, ebg arg6, azz arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
private static BlockState
a(ebg arg0, dka arg1, iw arg2)
updateDistance(BlockState arg0, LevelAccessor arg1, BlockPos arg2)
method_10300(class_2680 arg0, class_1936 arg1, class_2338 arg2)
updateDistanceFromLogs(BlockState state, WorldAccess world, BlockPos pos)
private static int
r(ebg arg0)
getDistanceAt(BlockState arg0)
method_10302(class_2680 arg0)
getDistanceFromLog(BlockState state)
public static OptionalInt
q(ebg arg0)
getOptionalDistanceAt(BlockState arg0)
method_49817(class_2680 arg0)
getOptionalDistanceFromLog(BlockState state)
protected FluidState
b_(ebg arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
public void
a(ebg arg0, djz arg1, iw arg2, azz arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
private static void
a(djz arg0, iw arg1, azz arg2, ebg arg3, iw arg4)
makeDrippingWaterParticles(Level arg0, BlockPos arg1, RandomSource arg2, BlockState arg3, BlockPos arg4)
method_66442(class_1937 arg0, class_2338 arg1, class_5819 arg2, class_2680 arg3, class_2338 arg4)
spawnWaterParticle(World world, BlockPos pos, Random random, BlockState state, BlockPos posBelow)
private void
b(djz arg0, iw arg1, azz arg2, ebg arg3, iw arg4)
makeFallingLeavesParticles(Level arg0, BlockPos arg1, RandomSource arg2, BlockState arg3, BlockPos arg4)
method_66444(class_1937 arg0, class_2338 arg1, class_5819 arg2, class_2680 arg3, class_2338 arg4)
spawnLeafParticle(World world, BlockPos pos, Random random, BlockState state, BlockPos posBelow)
protected abstract void
a(djz arg0, iw arg1, azz arg2)
spawnFallingLeavesParticle(Level arg0, BlockPos arg1, RandomSource arg2)
method_67234(class_1937 arg0, class_2338 arg1, class_5819 arg2)
spawnLeafParticle(World world, BlockPos pos, Random random)
protected void
a(ebh$a<dne, ebg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public BlockState
a(ddt arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)