net.minecraft.world.level.block

public class RedStoneWireBlock

extends Block

All mapped superinterfaces:

FeatureElement, ItemLike

dtn
net.minecraft.world.level.block.RedStoneWireBlock
net.minecraft.class_2457
net.minecraft.block.RedstoneWireBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<RedStoneWireBlock>
a
CODEC
field_46422
CODEC
public static final EnumProperty<RedstoneSide>
b
NORTH
field_11440
WIRE_CONNECTION_NORTH
public static final EnumProperty<RedstoneSide>
c
EAST
field_11436
WIRE_CONNECTION_EAST
public static final EnumProperty<RedstoneSide>
d
SOUTH
field_11437
WIRE_CONNECTION_SOUTH
public static final EnumProperty<RedstoneSide>
e
WEST
field_11439
WIRE_CONNECTION_WEST
public static final IntegerProperty
f
POWER
field_11432
POWER
public static final Map<Direction, EnumProperty<RedstoneSide>>
g
PROPERTY_BY_DIRECTION
field_11435
DIRECTION_TO_WIRE_CONNECTION_PROPERTY
private static final int[]
h
COLORS
field_24466
COLORS
private static final float
i
PARTICLE_DENSITY
field_31221
field_31221
private final Function<BlockState, VoxelShape>
D
shapes
field_55787
shapeFunction
private final BlockState
R
crossState
field_24733
dotState
private final RedstoneWireEvaluator
S
evaluator
field_52632
redstoneController
private boolean
T
shouldSignal
field_11438
wiresGivePower

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<RedStoneWireBlock>
a()
codec()
method_53969()
getCodec()
private Function<BlockState, VoxelShape>
b()
makeShapes()
method_66462()
createShapeFunction()
protected VoxelShape
a(ebg arg0, djd arg1, iw arg2, ffx arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
public BlockState
a(ddt arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
private BlockState
a(djd arg0, ebg arg1, iw arg2)
getConnectionState(BlockGetter arg0, BlockState arg1, BlockPos arg2)
method_27840(class_1922 arg0, class_2680 arg1, class_2338 arg2)
getPlacementState(BlockView world, BlockState state, BlockPos pos)
private BlockState
b(djd arg0, ebg arg1, iw arg2)
getMissingConnections(BlockGetter arg0, BlockState arg1, BlockPos arg2)
method_27843(class_1922 arg0, class_2680 arg1, class_2338 arg2)
getDefaultWireState(BlockView world, BlockState state, BlockPos pos)
protected BlockState
a(ebg arg0, dkc arg1, dko arg2, iw arg3, jc arg4, iw arg5, ebg arg6, azz arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
private static boolean
q(ebg arg0)
isCross(BlockState arg0)
method_27846(class_2680 arg0)
isFullyConnected(BlockState state)
private static boolean
r(ebg arg0)
isDot(BlockState arg0)
method_28483(class_2680 arg0)
isNotConnected(BlockState state)
protected void
a(ebg arg0, dka arg1, iw arg2, int arg3, int arg4)
updateIndirectNeighbourShapes(BlockState arg0, LevelAccessor arg1, BlockPos arg2, int arg3, int arg4)
method_9517(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3, int arg4)
prepare(BlockState arg0, WorldAccess arg1, BlockPos arg2, int arg3, int arg4)
private RedstoneSide
a(djd arg0, iw arg1, jc arg2)
getConnectingSide(BlockGetter arg0, BlockPos arg1, Direction arg2)
method_10477(class_1922 arg0, class_2338 arg1, class_2350 arg2)
getRenderConnectionType(BlockView world, BlockPos pos, Direction direction)
private RedstoneSide
a(djd arg0, iw arg1, jc arg2, boolean arg3)
getConnectingSide(BlockGetter arg0, BlockPos arg1, Direction arg2, boolean arg3)
method_27841(class_1922 arg0, class_2338 arg1, class_2350 arg2, boolean arg3)
getRenderConnectionType(BlockView world, BlockPos pos, Direction direction, boolean arg3)
protected boolean
a(ebg arg0, dkc arg1, iw arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
private boolean
a(djd arg0, iw arg1, ebg arg2)
canSurviveOn(BlockGetter arg0, BlockPos arg1, BlockState arg2)
method_27937(class_1922 arg0, class_2338 arg1, class_2680 arg2)
canRunOnTop(BlockView world, BlockPos pos, BlockState floor)
private void
a(djz arg0, iw arg1, ebg arg2, eyy arg3, boolean arg4)
updatePowerStrength(Level arg0, BlockPos arg1, BlockState arg2, Orientation arg3, boolean arg4)
method_10485(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_9904 arg3, boolean arg4)
update(World world, BlockPos pos, BlockState state, WireOrientation orientation, boolean blockAdded)
public int
a(djz arg0, iw arg1)
getBlockSignal(Level arg0, BlockPos arg1)
method_61746(class_1937 arg0, class_2338 arg1)
getStrongPower(World world, BlockPos pos)
private void
b(djz arg0, iw arg1)
checkCornerChangeAt(Level arg0, BlockPos arg1)
method_10479(class_1937 arg0, class_2338 arg1)
updateNeighbors(World world, BlockPos pos)
protected void
a(ebg arg0, djz arg1, iw arg2, ebg arg3, boolean arg4)
onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
protected void
a(ebg arg0, aru arg1, iw arg2, boolean arg3)
affectNeighborsAfterRemoval(BlockState arg0, ServerLevel arg1, BlockPos arg2, boolean arg3)
method_66388(class_2680 arg0, class_3218 arg1, class_2338 arg2, boolean arg3)
onStateReplaced(BlockState arg0, ServerWorld arg1, BlockPos arg2, boolean arg3)
private void
c(djz arg0, iw arg1)
updateNeighborsOfNeighboringWires(Level arg0, BlockPos arg1)
method_27844(class_1937 arg0, class_2338 arg1)
updateOffsetNeighbors(World world, BlockPos pos)
protected void
a(ebg arg0, djz arg1, iw arg2, dne arg3, eyy arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, Orientation arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_9904 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, WireOrientation arg4, boolean arg5)
private static boolean
a(djz arg0)
useExperimentalEvaluator(Level arg0)
method_61745(class_1937 arg0)
areRedstoneExperimentsEnabled(World world)
protected int
b(ebg arg0, djd arg1, iw arg2, jc arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
protected int
a(ebg arg0, djd arg1, iw arg2, jc arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
protected static boolean
o(ebg arg0)
shouldConnectTo(BlockState arg0)
method_10484(class_2680 arg0)
connectsTo(BlockState state)
protected static boolean
a(ebg arg0, jc arg1)
shouldConnectTo(BlockState arg0, Direction arg1)
method_10482(class_2680 arg0, class_2350 arg1)
connectsTo(BlockState state, Direction dir)
protected boolean
f_(ebg arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
public static int
b(int arg0)
getColorForPower(int arg0)
method_10487(int arg0)
getWireColor(int powerLevel)
private static void
a(djz arg0, azz arg1, iw arg2, int arg3, jc arg4, jc arg5, float arg6, float arg7)
spawnParticlesAlongLine(Level arg0, RandomSource arg1, BlockPos arg2, int arg3, Direction arg4, Direction arg5, float arg6, float arg7)
method_27936(class_1937 arg0, class_5819 arg1, class_2338 arg2, int arg3, class_2350 arg4, class_2350 arg5, float arg6, float arg7)
addPoweredParticles(World world, Random random, BlockPos pos, int color, Direction perpendicular, Direction direction, float minOffset, float maxOffset)
public void
a(ebg arg0, djz arg1, iw arg2, azz arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected BlockState
a(ebg arg0, dty arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
protected BlockState
a(ebg arg0, dsh arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
protected void
a(ebh$a<dne, ebg> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
protected InteractionResult
a(ebg arg0, djz arg1, iw arg2, crz arg3, ffo arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
private void
a(djz arg0, iw arg1, ebg arg2, ebg arg3)
updatesOnShapeChange(Level arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_28482(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
updateForNewState(World world, BlockPos pos, BlockState oldState, BlockState newState)