net.minecraft.world.level.levelgen

public final class NoiseBasedChunkGenerator

extends ChunkGenerator

ehi
net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator
net.minecraft.class_3754
net.minecraft.world.gen.chunk.NoiseChunkGenerator

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>
c
CODEC
field_24773
CODEC
private static final BlockState
d
AIR
field_16648
AIR
private final Holder<NoiseGeneratorSettings>
e
settings
field_24774
settings
private final Supplier<Aquifer$FluidPicker>
f
globalFluidPicker
field_34591
fluidLevelSampler

Constructor summary

ModifierConstructor
public (BiomeSource biomeSource, Holder<NoiseGeneratorSettings> settings)

Method summary

Modifier and TypeMethod
private static Aquifer$FluidPicker
a(ehk arg0)
createFluidPicker(NoiseGeneratorSettings arg0)
method_45510(class_5284 arg0)
createFluidLevelSampler(ChunkGeneratorSettings settings)
public CompletableFuture<ChunkAccess>
a(eht arg0, eih arg1, dkv arg2, edd arg3)
createBiomes(RandomState arg0, Blender arg1, StructureManager arg2, ChunkAccess arg3)
method_38275(class_7138 arg0, class_6748 arg1, class_5138 arg2, class_2791 arg3)
populateBiomes(NoiseConfig arg0, Blender arg1, StructureAccessor arg2, Chunk arg3)
private void
b(eih arg0, eht arg1, dkv arg2, edd arg3)
doCreateBiomes(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3)
method_38327(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
populateBiomes(Blender blender, NoiseConfig noiseConfig, StructureAccessor structureAccessor, Chunk chunk)
private NoiseChunk
a(edd arg0, dkv arg1, eih arg2, eht arg3)
createNoiseChunk(ChunkAccess arg0, StructureManager arg1, Blender arg2, RandomState arg3)
method_41537(class_2791 arg0, class_5138 arg1, class_6748 arg2, class_7138 arg3)
createChunkNoiseSampler(Chunk chunk, StructureAccessor world, Blender blender, NoiseConfig noiseConfig)
protected com.mojang.serialization.MapCodec<? extends ChunkGenerator>
b()
codec()
method_28506()
getCodec()
public Holder<NoiseGeneratorSettings>
h()
generatorSettings()
method_41541()
getSettings()
public boolean
a(alj<ehk> arg0)
stable(ResourceKey<NoiseGeneratorSettings> arg0)
method_28548(class_5321<class_5284> arg0)
matchesSettings(RegistryKey<ChunkGeneratorSettings> settings)
public int
a(int arg0, int arg1, ehf$a arg2, dkb arg3, eht arg4)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4)
public NoiseColumn
a(int arg0, int arg1, dkb arg2, eht arg3)
getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3)
public void
a(List<String> arg0, eht arg1, iw arg2)
addDebugScreenInfo(List<String> arg0, RandomState arg1, BlockPos arg2)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
appendDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2)
private OptionalInt
a(dkb arg0, eht arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<dkl> arg4, Predicate<ebg> arg5)
iterateNoiseColumn(LevelHeightAccessor arg0, RandomState arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn> arg4, Predicate<BlockState> arg5)
method_26263(class_5539 arg0, class_7138 arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<class_4966> arg4, Predicate<class_2680> arg5)
sampleHeightmap(HeightLimitView world, NoiseConfig noiseConfig, int x, int z, org.apache.commons.lang3.mutable.MutableObject<VerticalBlockSample> columnSample, Predicate<BlockState> stopPredicate)
public void
a(asc arg0, dkv arg1, eht arg2, edd arg3)
buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3)
public void
a(edd arg0, eic arg1, eht arg2, dkv arg3, dle arg4, jt<dlc> arg5, eih arg6)
buildSurface(ChunkAccess arg0, WorldGenerationContext arg1, RandomState arg2, StructureManager arg3, BiomeManager arg4, Registry<Biome> arg5, Blender arg6)
method_41538(class_2791 arg0, class_5868 arg1, class_7138 arg2, class_5138 arg3, class_4543 arg4, class_2378<class_1959> arg5, class_6748 arg6)
buildSurface(Chunk chunk, HeightContext heightContext, NoiseConfig noiseConfig, StructureAccessor structureAccessor, BiomeAccess biomeAccess, Registry<Biome> biomeRegistry, Blender blender)
public void
a(asc arg0, long arg1, eht arg2, dle arg3, dkv arg4, edd arg5)
applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5)
carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5)
public CompletableFuture<ChunkAccess>
a(eih arg0, eht arg1, dkv arg2, edd arg3)
fillFromNoise(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3)
method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
populateNoise(Blender arg0, NoiseConfig arg1, StructureAccessor arg2, Chunk arg3)
private ChunkAccess
a(eih arg0, dkv arg1, eht arg2, edd arg3, int arg4, int arg5)
doFill(Blender arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3, int arg4, int arg5)
method_33754(class_6748 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3, int arg4, int arg5)
populateNoise(Blender blender, StructureAccessor structureAccessor, NoiseConfig noiseConfig, Chunk chunk, int minimumCellY, int cellHeight)
private BlockState
a(ehj arg0, int arg1, int arg2, int arg3, ebg arg4)
debugPreliminarySurfaceLevel(NoiseChunk arg0, int arg1, int arg2, int arg3, BlockState arg4)
method_38323(class_6568 arg0, int arg1, int arg2, int arg3, class_2680 arg4)
getBlockState(ChunkNoiseSampler chunkNoiseSampler, int x, int y, int z, BlockState state)
public int
e()
getGenDepth()
method_12104()
getWorldHeight()
public int
f()
getSeaLevel()
method_16398()
getSeaLevel()
public int
g()
getMinY()
method_33730()
getMinimumY()
public void
a(asc arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
populateEntities(ChunkRegion arg0)