History - net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator

1.21.3

Names

dzb

edt

Fields

BlockState: d, AIR, field_16648, AIR, f_64321_

BlockState: d, AIR, field_16648, AIR

Holder<NoiseGeneratorSettings>: e, settings, field_24774, settings, f_64318_

Holder<NoiseGeneratorSettings>: e, settings, field_24774, settings

Supplier<Aquifer$FluidPicker>: f, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_

Supplier<Aquifer$FluidPicker>: f, globalFluidPicker, field_34591, fluidLevelSampler

com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC, f_64314_

com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC

Constructors

Methods

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY

BlockState (NoiseChunk, int, int, int, BlockState): a, debugPreliminarySurfaceLevel, method_38323, getBlockState, m_198231_

BlockState (NoiseChunk, int, int, int, BlockState): a, debugPreliminarySurfaceLevel, method_38323, getBlockState

void (Blender, RandomState, StructureManager, ChunkAccess): b, doCreateBiomes, method_38327, populateBiomes, m_224291_

void (Blender, RandomState, StructureManager, ChunkAccess): b, doCreateBiomes, method_38327, populateBiomes

NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, createChunkNoiseSampler, m_224256_

NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, createChunkNoiseSampler

Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings, m_224341_

Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings

boolean (ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, m_224221_

boolean (ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, appendDebugHudText

OptionalInt (LevelHeightAccessor, RandomState, int, int, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn>, Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap, m_224239_

OptionalInt (LevelHeightAccessor, RandomState, int, int, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn>, Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface

void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, buildSurface, m_224261_

void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, buildSurface

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

ChunkAccess (Blender, StructureManager, RandomState, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_224284_

ChunkAccess (Blender, StructureManager, RandomState, ChunkAccess, int, int): a, doFill, method_33754, populateNoise

Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510, createFluidLevelSampler, m_247703_

Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510, createFluidLevelSampler

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec

CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess): a, applyCarvers, method_12108, carve

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dxz

dzb

Fields

Constructors

Methods

void (Blender, RandomState, StructureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_224291_

void (Blender, RandomState, StructureManager, ChunkAccess): b, doCreateBiomes, method_38327, populateBiomes, m_224291_

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

CompletableFuture<ChunkAccess> (Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

1.20.6

Names

dot

dxz

Fields

com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC, f_64314_

com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC, f_64314_

Constructors

Methods

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

Holder<NoiseGeneratorSettings> (): g, generatorSettings, method_41541, getSettings, m_224341_

Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings, m_224341_

com.mojang.serialization.MapCodec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

1.20.4

Names

dkv

dot

Fields

Constructors

Methods

1.20.2

Names

dhn

dkv

Fields

Constructors

Methods

1.20.1

Names

dhc

dhn

Fields

Constructors

Methods

1.19.4

Names

dee

dhc

Fields

Constructors

Methods

1.19.3

Names

dau

dee

Fields

BlockState: h, AIR, field_16648, AIR, f_64321_

BlockState: d, AIR, field_16648, AIR, f_64321_

BlockState: f, defaultBlock, field_16576, defaultBlock, f_64316_

com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: e, CODEC, field_24773, CODEC, f_64314_

com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: c, CODEC, field_24773, CODEC, f_64314_

Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_

Aquifer$FluidPicker: j, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_

Holder<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_

Holder<NoiseGeneratorSettings>: e, settings, field_24774, settings, f_64318_

Supplier<Aquifer$FluidPicker>: f, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_

Constructors

(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, Holder<NoiseGeneratorSettings>)

(BiomeSource, Holder<NoiseGeneratorSettings>)

Methods

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

int (): f, getMinY, method_33730, getMinimumY, m_142062_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings, m_224341_

Holder<NoiseGeneratorSettings> (): g, generatorSettings, method_41541, getSettings, m_224341_

Aquifer$FluidPicker (NoiseGeneratorSettings): a, createFluidPicker, method_45510, createFluidLevelSampler, m_247703_

CompletableFuture<ChunkAccess> (Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

czx

dau

Fields

Constructors

Methods

NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, method_41537, m_224256_

NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, createChunkNoiseSampler, m_224256_

void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, method_41538, m_224261_

void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, buildSurface, m_224261_

1.19

Names

ctz

czx

Fields

BlockState: i, AIR, field_16648, AIR, f_64321_

BlockState: h, AIR, field_16648, AIR, f_64321_

BlockState: g, defaultBlock, field_16576, defaultBlock, f_64316_

BlockState: f, defaultBlock, field_16576, defaultBlock, f_64316_

com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: f, CODEC, field_24773, CODEC, f_64314_

com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: e, CODEC, field_24773, CODEC, f_64314_

long: l, seed, field_24778, seed, f_64333_

BlockState[]: j, EMPTY_COLUMN, field_28746, EMPTY, f_158373_

Registry<NormalNoise$NoiseParameters>: k, noises, field_35361, noiseRegistry, f_188604_

Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_

SurfaceSystem: o, surfaceSystem, field_35183, surfaceBuilder, f_188605_

Aquifer$FluidPicker: p, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_

Aquifer$FluidPicker: j, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_

Holder<NoiseGeneratorSettings>: h, settings, field_24774, settings, f_64318_

Holder<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_

NoiseRouter: m, router, field_36571, noiseRouter, f_209104_

Climate$Sampler: n, sampler, field_28748, noiseColumnSampler, f_158382_

Constructors

(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Holder<NoiseGeneratorSettings>)

(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Holder<NoiseGeneratorSettings>)

(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, Holder<NoiseGeneratorSettings>)

Methods

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): e, getGenDepth, method_12104, getWorldHeight, m_6331_

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

int (): f, getSeaLevel, method_16398, getSeaLevel, m_6337_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, m_64375_

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

OptionalInt (int, int, BlockState[], Predicate<BlockState>, int, int): a, iterateNoiseColumn, method_26263, sampleHeightmap, m_158413_

int (): h, getMinY, method_33730, getMinimumY, m_142062_

int (): g, getMinY, method_33730, getMinimumY, m_142062_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

ChunkAccess (Blender, StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_188662_

Optional<BlockState> (CarvingContext, Function<BlockPos, Holder<Biome>>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39041, applyMaterialRule, m_188668_

void (Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_204586_

NoiseRouter (): j, router, method_40528, getNoiseRouter, m_209149_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, RandomState, Blender, StructureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_213908_

void (Blender, RandomState, StructureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_224291_

NoiseChunk (ChunkAccess, StructureManager, Blender, RandomState): a, createNoiseChunk, method_41537, method_41537, m_224256_

Holder<NoiseGeneratorSettings> (): h, generatorSettings, method_41541, getSettings, m_224341_

boolean (ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, m_224221_

int (int, int, Heightmap$Types, LevelHeightAccessor, RandomState): a, getBaseHeight, method_16397, getHeight, m_214096_

NoiseColumn (int, int, LevelHeightAccessor, RandomState): a, getBaseColumn, method_26261, getColumnSample, m_214184_

void (List<String>, RandomState, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_213600_

OptionalInt (LevelHeightAccessor, RandomState, int, int, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn>, Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap, m_224239_

void (WorldGenRegion, StructureManager, RandomState, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_214194_

void (ChunkAccess, WorldGenerationContext, RandomState, StructureManager, BiomeManager, Registry<Biome>, Blender): a, buildSurface, method_41538, method_41538, m_224261_

void (WorldGenRegion, long, RandomState, BiomeManager, StructureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_213679_

CompletableFuture<ChunkAccess> (Executor, Blender, RandomState, StructureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_213974_

ChunkAccess (Blender, StructureManager, RandomState, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_224284_

1.18.2

Names

ctf

ctz

Fields

BlockState: g, AIR, field_16648, AIR, f_64321_

BlockState: i, AIR, field_16648, AIR, f_64321_

BlockState: e, defaultBlock, field_16576, defaultBlock, f_64316_

BlockState: g, defaultBlock, field_16576, defaultBlock, f_64316_

com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, f_64314_

com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: f, CODEC, field_24773, CODEC, f_64314_

long: j, seed, field_24778, seed, f_64333_

long: l, seed, field_24778, seed, f_64333_

Supplier<NoiseGeneratorSettings>: f, settings, field_24774, settings, f_64318_

BlockState[]: h, EMPTY_COLUMN, field_28746, EMPTY, f_158373_

BlockState[]: j, EMPTY_COLUMN, field_28746, EMPTY, f_158373_

NoiseSampler: k, sampler, field_28748, noiseColumnSampler, f_158382_

Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_

Registry<NormalNoise$NoiseParameters>: k, noises, field_35361, noiseRegistry, f_188604_

SurfaceSystem: l, surfaceSystem, field_35183, surfaceBuilder, f_188605_

SurfaceSystem: o, surfaceSystem, field_35183, surfaceBuilder, f_188605_

WorldGenMaterialRule: m, materialRule, field_34590, blockStateSampler, f_188606_

Aquifer$FluidPicker: n, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_

Aquifer$FluidPicker: p, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_

Holder<NoiseGeneratorSettings>: h, settings, field_24774, settings, f_64318_

NoiseRouter: m, router, field_36571, noiseRouter, f_209104_

Climate$Sampler: n, sampler, field_28748, noiseColumnSampler, f_158382_

Constructors

(Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Supplier<NoiseGeneratorSettings>)

(Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)

(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Holder<NoiseGeneratorSettings>)

(Registry<StructureSet>, Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Holder<NoiseGeneratorSettings>)

Methods

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): b, codec, method_28506, getCodec, m_6909_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_

void (Registry<Biome>, Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_196999_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

Climate$Sampler (): d, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

void (Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_204586_

NoiseRouter (): j, router, method_40528, getNoiseRouter, m_209149_

void (List<String>, BlockPos): a, addDebugScreenInfo, method_40450, getDebugHudText, m_207076_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cpu

ctf

Fields

BlockState: h, AIR, field_16648, AIR, f_64321_

BlockState: g, AIR, field_16648, AIR, f_64321_

int: j, cellHeight, field_16572, verticalNoiseResolution, f_158374_

int: k, cellWidth, field_16570, horizontalNoiseResolution, f_158375_

int: l, cellCountX, field_16580, noiseSizeX, f_158376_

int: n, cellCountZ, field_16578, noiseSizeZ, f_158378_

SurfaceNoise: o, surfaceNoise, field_16571, surfaceDepthNoise, f_64330_

BlockState: f, defaultFluid, field_16573, defaultFluid, f_64317_

long: s, seed, field_24778, seed, f_64333_

long: j, seed, field_24778, seed, f_64333_

int: t, height, field_24779, worldHeight, f_64334_

Supplier<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_

Supplier<NoiseGeneratorSettings>: f, settings, field_24774, settings, f_64318_

BlockState[]: i, EMPTY_COLUMN, field_28746, EMPTY, f_158373_

BlockState[]: h, EMPTY_COLUMN, field_28746, EMPTY, f_158373_

int: m, cellCountY, field_28747, noiseSizeY, f_158377_

NormalNoise: p, barrierNoise, field_28843, edgeDensityNoise, f_158379_

NormalNoise: q, waterLevelNoise, field_28844, fluidLevelNoise, f_158380_

NormalNoise: r, lavaNoise, field_33578, fluidTypeNoise, f_158381_

NoiseSampler: u, sampler, field_28748, noiseColumnSampler, f_158382_

NoiseSampler: k, sampler, field_28748, noiseColumnSampler, f_158382_

BaseStoneSource: v, baseStoneSource, field_28913, deepslateSource, f_158383_

OreVeinifier: w, oreVeinifier, field_33579, oreVeinGenerator, f_158384_

NoodleCavifier: x, noodleCavifier, field_33644, noodleCavesGenerator, f_158385_

Registry<NormalNoise$NoiseParameters>: i, noises, field_35361, noiseRegistry, f_188604_

SurfaceSystem: l, surfaceSystem, field_35183, surfaceBuilder, f_188605_

WorldGenMaterialRule: m, materialRule, field_34590, blockStateSampler, f_188606_

Aquifer$FluidPicker: n, globalFluidPicker, field_34591, fluidLevelSampler, f_188607_

Constructors

(BiomeSource, long, Supplier<NoiseGeneratorSettings>)

(BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)

(Registry<NormalNoise$NoiseParameters>, BiomeSource, long, Supplier<NoiseGeneratorSettings>)

(Registry<NormalNoise$NoiseParameters>, BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)

Methods

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_, getGenerationDepth

int (): f, getGenDepth, method_12104, getWorldHeight, m_6331_

void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, m_64399_

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_, getSeaLevel

int (): g, getSeaLevel, method_16398, getSeaLevel, m_6337_

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_, addMobs

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_

boolean (): h, isAquifersEnabled, method_36393, hasAquifers, m_158492_

double[] (int, int, int, int): a, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, m_158391_

void (double[], int, int, int, int): a, fillNoiseColumn, method_34284, sampleNoiseColumn, m_158466_

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_

BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_

Aquifer (int, int, ChunkPos): a, getAquifer, method_36386, createBlockSampler, m_158396_

BlockState (Beardifier, Aquifer, BaseStoneSource, NoiseModifier, int, int, int, double): a, updateNoiseAndGenerateBaseState, method_33643, getBlockState, m_158439_

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise

ChunkAccess (StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_158427_

DoubleFunction<NoiseModifier> (int, ChunkPos, Consumer<NoiseInterpolator>): a, createCaveNoiseModifier, method_36462, createWeightSamplerFactory, m_158420_

DoubleFunction<BaseStoneSource> (int, ChunkPos, Consumer<NoiseInterpolator>): b, createBaseStoneSource, method_36387, createBlockSourceFactory, m_158477_

Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_

int (): f, getMinY, method_33730, getMinimumY, m_142062_, getMinY

int (): h, getMinY, method_33730, getMinimumY, m_142062_

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_, getMobsFor

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_

CompletableFuture<ChunkAccess> (Registry<Biome>, Executor, Blender, StructureFeatureManager, ChunkAccess): a, createBiomes, method_38275, populateBiomes, m_196423_

void (Registry<Biome>, Blender, StructureFeatureManager, ChunkAccess): a, doCreateBiomes, method_38327, populateBiomes, m_196999_

Climate$Sampler (): c, climateSampler, method_38276, getMultiNoiseSampler, m_183403_

void (WorldGenRegion, StructureFeatureManager, ChunkAccess): a, buildSurface, method_12110, buildSurface, m_183621_

void (WorldGenRegion, long, BiomeManager, StructureFeatureManager, ChunkAccess, GenerationStep$Carving): a, applyCarvers, method_12108, carve, m_183516_

CompletableFuture<ChunkAccess> (Executor, Blender, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_183489_

ChunkAccess (Blender, StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_188662_

BlockState (NoiseChunk, int, int, int, BlockState): a, debugPreliminarySurfaceLevel, method_38323, getBlockState, m_198231_

Optional<BlockState> (CarvingContext, Function<BlockPos, Biome>, ChunkAccess, NoiseChunk, BlockPos, boolean): a, topMaterial, method_39041, applyMaterialRule, m_188668_

1.17.1

Names

cpt

cpu

Fields

Constructors

Methods

1.17

Names

cho

cpt

net.minecraft.world.gen.NoiseChunkGenerator

net.minecraft.src.C_2193_

net.minecraft.server.v1_16_R3.ChunkGeneratorAbstract

net.minecraft.world.level.levelgen.ChunkGeneratorAbstract

Fields

float[]: i, BEARD_KERNEL, field_16649, NOISE_WEIGHT_TABLE, field_222561_h

BlockState: k, AIR, field_16648, AIR, field_222562_i

BlockState: h, AIR, field_16648, AIR, f_64321_

int: l, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j

int: j, cellHeight, field_16572, verticalNoiseResolution, f_158374_

int: m, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k

int: k, cellWidth, field_16570, horizontalNoiseResolution, f_158375_

int: n, chunkCountX, field_16580, noiseSizeX, field_222565_l

int: l, cellCountX, field_16580, noiseSizeX, f_158376_

int: o, chunkCountY, field_16579, noiseSizeY, field_222566_m

int: p, chunkCountZ, field_16578, noiseSizeZ, field_222567_n

int: n, cellCountZ, field_16578, noiseSizeZ, f_158378_

WorldgenRandom: e, random, field_16577, random, field_222558_e

PerlinNoise: q, minLimitPerlinNoise, field_16574, lowerInterpolatedNoise, field_222568_o

PerlinNoise: r, maxLimitPerlinNoise, field_16581, upperInterpolatedNoise, field_222569_p

PerlinNoise: s, mainPerlinNoise, field_16575, interpolationNoise, field_222570_q

SurfaceNoise: t, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r

SurfaceNoise: o, surfaceNoise, field_16571, surfaceDepthNoise, f_64330_

BlockState: f, defaultBlock, field_16576, defaultBlock, field_222559_f

BlockState: e, defaultBlock, field_16576, defaultBlock, f_64316_

BlockState: g, defaultFluid, field_16573, defaultFluid, field_222560_g

BlockState: f, defaultFluid, field_16573, defaultFluid, f_64317_

com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, field_236079_d_

com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, f_64314_

float[]: j, BIOME_WEIGHTS, field_24775, BIOME_WEIGHT_TABLE, field_236081_j_

PerlinNoise: u, depthNoise, field_24776, densityNoise, field_236082_u_

SimplexNoise: v, islandNoise, field_24777, islandNoise, field_236083_v_

long: w, seed, field_24778, seed, field_236084_w_

long: s, seed, field_24778, seed, f_64333_

int: x, height, field_24779, worldHeight, field_236085_x_

int: t, height, field_24779, worldHeight, f_64334_

Supplier<NoiseGeneratorSettings>: h, settings, field_24774, settings, field_236080_h_

Supplier<NoiseGeneratorSettings>: g, settings, field_24774, settings, f_64318_

BlockState[]: i, EMPTY_COLUMN, field_28746, EMPTY, f_158373_

int: m, cellCountY, field_28747, noiseSizeY, f_158377_

NormalNoise: p, barrierNoise, field_28843, edgeDensityNoise, f_158379_

NormalNoise: q, waterLevelNoise, field_28844, fluidLevelNoise, f_158380_

NormalNoise: r, lavaNoise, field_33578, fluidTypeNoise, f_158381_

NoiseSampler: u, sampler, field_28748, noiseColumnSampler, f_158382_

BaseStoneSource: v, baseStoneSource, field_28913, deepslateSource, f_158383_

OreVeinifier: w, oreVeinifier, field_33579, oreVeinGenerator, f_158384_

NoodleCavifier: x, noodleCavifier, field_33644, noodleCavesGenerator, f_158385_

Constructors

Methods

int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_, getGenerationDepth

int (): d, getGenDepth, method_12104, getWorldHeight, m_6331_, getGenerationDepth

double (int, int, int, double, double, double, double): a, sampleAndClampNoise, method_16411, sampleNoise, func_222552_a

double[] (int, int): b, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, func_222547_b

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight

void (double[], int, int): a, fillNoiseColumn, method_16405, sampleNoiseColumn, func_222548_a

void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, func_222555_a

void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, m_64399_

double (int, int, int): a, getContribution, method_16572, getNoiseWeight, func_222556_a

double (int, int, int): b, computeContribution, method_16571, calculateNoiseWeight, func_222554_b

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, m_7338_, buildBase

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, m_6909_

double (int, int): c, getRandomDensity, method_28553, getRandomDensityAt, func_236095_c_

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

int (int, int, BlockState[], Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap, func_236087_a_

BlockState (double, int): a, generateBaseState, method_26262, getBlockState, func_236086_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_, getSeaLevel

int (): e, getSeaLevel, method_16398, getSeaLevel, m_6337_, getSeaLevel

List<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_, getMobsFor

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_, addMobs

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, m_6929_, addMobs

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

ChunkGenerator (long): a, withSeed, method_27997, withSeed, m_6819_, withSeed

boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, func_236088_a_

boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, m_64375_

boolean (): h, isAquifersEnabled, method_36393, hasAquifers, m_158492_

double[] (int, int, int, int): a, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, m_158391_

void (double[], int, int, int, int): a, fillNoiseColumn, method_34284, sampleNoiseColumn, m_158466_

int (int, int, Heightmap$Types, LevelHeightAccessor): a, getBaseHeight, method_16397, getHeight, m_142647_, getBaseHeight

NoiseColumn (int, int, LevelHeightAccessor): a, getBaseColumn, method_26261, getColumnSample, m_141914_, getBaseColumn

BaseStoneSource (): g, getBaseStoneSource, method_36294, getBlockSource, m_142168_

OptionalInt (int, int, BlockState[], Predicate<BlockState>, int, int): a, iterateNoiseColumn, method_26263, sampleHeightmap, m_158413_

Aquifer (int, int, ChunkPos): a, getAquifer, method_36386, createBlockSampler, m_158396_

BlockState (Beardifier, Aquifer, BaseStoneSource, NoiseModifier, int, int, int, double): a, updateNoiseAndGenerateBaseState, method_33643, getBlockState, m_158439_

CompletableFuture<ChunkAccess> (Executor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, m_142189_, buildNoise

ChunkAccess (StructureFeatureManager, ChunkAccess, int, int): a, doFill, method_33754, populateNoise, m_158427_

DoubleFunction<NoiseModifier> (int, ChunkPos, Consumer<NoiseInterpolator>): a, createCaveNoiseModifier, method_36462, createWeightSamplerFactory, m_158420_

DoubleFunction<BaseStoneSource> (int, ChunkPos, Consumer<NoiseInterpolator>): b, createBaseStoneSource, method_36387, createBlockSourceFactory, m_158477_

Aquifer (ChunkAccess): a, createAquifer, method_36380, createAquiferSampler, m_142439_

int (): f, getMinY, method_33730, getMinimumY, m_142062_, getMinY

WeightedRandomList<MobSpawnSettings$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, m_142184_, getMobsFor

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

chl

cho

net.minecraft.server.v1_16_R2.ChunkGeneratorAbstract

net.minecraft.server.v1_16_R3.ChunkGeneratorAbstract

Fields

long: w, seed, field_24778, worldSeed, field_236084_w_

long: w, seed, field_24778, seed, field_236084_w_

Constructors

Methods

int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_, getGenerationDepth

int (): e, getGenDepth, method_12104, getWorldHeight, func_230355_e_, getGenerationDepth

boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, method_28548, func_236088_a_

boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, matchesSettings, func_236088_a_

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

cip

chl

net.minecraft.world.gen.chunk.SurfaceChunkGenerator

net.minecraft.world.gen.chunk.NoiseChunkGenerator

net.minecraft.server.v1_16_R1.ChunkGeneratorAbstract

net.minecraft.server.v1_16_R2.ChunkGeneratorAbstract

Fields

float[]: i, BEARD_KERNEL, field_16649, field_16649, field_222561_h

float[]: i, BEARD_KERNEL, field_16649, NOISE_WEIGHT_TABLE, field_222561_h

float[]: j, BIOME_WEIGHTS, field_24775, field_24775, field_236081_j_

float[]: j, BIOME_WEIGHTS, field_24775, BIOME_WEIGHT_TABLE, field_236081_j_

PerlinNoise: u, depthNoise, field_24776, field_24776, field_236082_u_

PerlinNoise: u, depthNoise, field_24776, densityNoise, field_236082_u_

SimplexNoise: v, islandNoise, field_24777, field_24777, field_236083_v_

SimplexNoise: v, islandNoise, field_24777, islandNoise, field_236083_v_

long: w, seed, field_24778, field_24778, field_236084_w_

long: w, seed, field_24778, worldSeed, field_236084_w_

NoiseGeneratorSettings: h, settings, field_24774, field_24774, field_236080_h_

int: x, height, field_24779, field_24779, field_236085_x_

int: x, height, field_24779, worldHeight, field_236085_x_

Supplier<NoiseGeneratorSettings>: h, settings, field_24774, settings, field_236080_h_

Constructors

(BiomeSource, long, NoiseGeneratorSettings)

(BiomeSource, BiomeSource, long, NoiseGeneratorSettings)

(BiomeSource, long, Supplier<NoiseGeneratorSettings>)

(BiomeSource, BiomeSource, long, Supplier<NoiseGeneratorSettings>)

Methods

double (int, int, int): a, getContribution, method_16572, method_16572, func_222556_a

double (int, int, int): a, getContribution, method_16572, getNoiseWeight, func_222556_a

double (int, int, int): b, computeContribution, method_16571, method_16571, func_222554_b

double (int, int, int): b, computeContribution, method_16571, calculateNoiseWeight, func_222554_b

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, getCodec, func_230347_a_

boolean (long, NoiseGeneratorSettings$Preset): a, stable, method_28548, method_28548, func_236088_a_

double (int, int): c, getRandomDensity, method_28553, method_28553, func_236095_c_

double (int, int): c, getRandomDensity, method_28553, getRandomDensityAt, func_236095_c_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

void (LevelAccessor, StructureFeatureManager, ChunkAccess): a, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

boolean (long, ResourceKey<NoiseGeneratorSettings>): a, stable, method_28548, method_28548, func_236088_a_

1.16.1

Names

cby

cip

net.minecraft.server.v1_15_R1.ChunkGeneratorAbstract

net.minecraft.server.v1_16_R1.ChunkGeneratorAbstract

Fields

float[]: h, BEARD_KERNEL, field_16649, field_222561_h

float[]: i, BEARD_KERNEL, field_16649, field_16649, field_222561_h

BlockState: i, AIR, field_16648, AIR, field_222562_i

BlockState: k, AIR, field_16648, AIR, field_222562_i

int: j, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j

int: l, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j

int: k, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k

int: m, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k

int: l, chunkCountX, field_16580, noiseSizeX, field_222565_l

int: n, chunkCountX, field_16580, noiseSizeX, field_222565_l

int: m, chunkCountY, field_16579, noiseSizeY, field_222566_m

int: o, chunkCountY, field_16579, noiseSizeY, field_222566_m

int: n, chunkCountZ, field_16578, noiseSizeZ, field_222567_n

int: p, chunkCountZ, field_16578, noiseSizeZ, field_222567_n

PerlinNoise: o, minLimitPerlinNoise, field_16574, field_222568_o

PerlinNoise: q, minLimitPerlinNoise, field_16574, lowerInterpolatedNoise, field_222568_o

PerlinNoise: p, maxLimitPerlinNoise, field_16581, field_222569_p

PerlinNoise: r, maxLimitPerlinNoise, field_16581, upperInterpolatedNoise, field_222569_p

PerlinNoise: q, mainPerlinNoise, field_16575, field_222570_q

PerlinNoise: s, mainPerlinNoise, field_16575, interpolationNoise, field_222570_q

SurfaceNoise: r, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r

SurfaceNoise: t, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r

com.mojang.serialization.Codec<NoiseBasedChunkGenerator>: d, CODEC, field_24773, CODEC, field_236079_d_

float[]: j, BIOME_WEIGHTS, field_24775, field_24775, field_236081_j_

PerlinNoise: u, depthNoise, field_24776, field_24776, field_236082_u_

SimplexNoise: v, islandNoise, field_24777, field_24777, field_236083_v_

long: w, seed, field_24778, field_24778, field_236084_w_

NoiseGeneratorSettings: h, settings, field_24774, field_24774, field_236080_h_

int: x, height, field_24779, field_24779, field_236085_x_

Constructors

(LevelAccessor, BiomeSource, int, int, int, T, boolean)

(BiomeSource, long, NoiseGeneratorSettings)

(BiomeSource, BiomeSource, long, NoiseGeneratorSettings)

Methods

int (): e, getGenDepth, method_12104, getMaxY, func_230355_e_, getGenerationDepth

void (double[], int, int, double, double, double, double, int, int): a, fillNoiseColumn, method_16413, sampleNoiseColumn, func_222546_a

double[] (int, int): a, getDepthAndScale, method_12090, computeNoiseRange, func_222549_a

double (double, double, int): a, getYOffset, method_16404, computeNoiseFalloff, func_222545_a

double (): g, getTopSlideStart, method_16409, func_222551_g

double (): h, getBottomSlideStart, method_16410, func_222553_h

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeight, func_222529_a, getBaseHeight

int (): i, getNoiseSizeY, method_16408, getNoiseSizeY, func_222550_i

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise

double (int, int, int): a, getContribution, method_16572, func_222556_a

double (int, int, int): a, getContribution, method_16572, method_16572, func_222556_a

double (int, int, int): b, computeContribution, method_16571, func_222554_b

double (int, int, int): b, computeContribution, method_16571, method_16571, func_222554_b

com.mojang.serialization.Codec<? extends ChunkGenerator> (): a, codec, method_28506, method_28506, func_230347_a_

boolean (long, NoiseGeneratorSettings$Preset): a, stable, method_28548, method_28548, func_236088_a_

double (int, int): c, getRandomDensity, method_28553, method_28553, func_236095_c_

BlockGetter (int, int): a, getBaseColumn, method_26261, getColumnSample, func_230348_a_

int (int, int, BlockState[], Predicate<BlockState>): a, iterateNoiseColumn, method_26263, sampleHeightmap, func_236087_a_

BlockState (double, int): a, generateBaseState, method_26262, getBlockState, func_236086_a_

void (LevelAccessor, StructureFeatureManager, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_230352_b_, buildNoise

int (): f, getSeaLevel, method_16398, getSeaLevel, func_230356_f_, getSeaLevel

List<Biome$SpawnerData> (Biome, StructureFeatureManager, MobCategory, BlockPos): a, getMobsAt, method_12113, getEntitySpawnList, func_230353_a_, getMobsFor

void (WorldGenRegion): a, spawnOriginalMobs, method_12107, populateEntities, func_230354_a_, addMobs

ChunkGenerator (long): a, withSeed, method_27997, withSeed, func_230349_a_

1.15.2

Names

cbv

cby

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bzd

cbv

net.minecraft.server.v1_14_R1.ChunkGeneratorAbstract

net.minecraft.server.v1_15_R1.ChunkGeneratorAbstract

Fields

Constructors

Methods

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase

void (WorldGenRegion, ChunkAccess): a, buildSurfaceAndBedrock, method_12110, buildSurface, func_225551_a_, buildBase

1.14.4

Names

byy

bzd

net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator

Fields

float[]: h, field_16649, field_16649, field_222561_h

float[]: h, BEARD_KERNEL, field_16649, field_222561_h

IBlockData: i, field_16648, AIR, field_222562_i

BlockState: i, AIR, field_16648, AIR, field_222562_i

int: j, field_16572, verticalNoiseResolution, field_222563_j

int: j, chunkHeight, field_16572, verticalNoiseResolution, field_222563_j

int: k, field_16570, horizontalNoiseResolution, field_222564_k

int: k, chunkWidth, field_16570, horizontalNoiseResolution, field_222564_k

int: l, field_16580, noiseSizeX, field_222565_l

int: l, chunkCountX, field_16580, noiseSizeX, field_222565_l

int: m, field_16579, noiseSizeY, field_222566_m

int: m, chunkCountY, field_16579, noiseSizeY, field_222566_m

int: n, field_16578, noiseSizeZ, field_222567_n

int: n, chunkCountZ, field_16578, noiseSizeZ, field_222567_n

SeededRandom: e, field_16577, random, field_222558_e

WorldgenRandom: e, random, field_16577, random, field_222558_e

NoiseGeneratorOctaves: o, field_16574, field_16574, field_222568_o

PerlinNoise: o, minLimitPerlinNoise, field_16574, field_222568_o

NoiseGeneratorOctaves: p, field_16581, field_16581, field_222569_p

PerlinNoise: p, maxLimitPerlinNoise, field_16581, field_222569_p

NoiseGeneratorOctaves: q, field_16575, field_16575, field_222570_q

PerlinNoise: q, mainPerlinNoise, field_16575, field_222570_q

NoiseGenerator: r, field_16571, surfaceDepthNoise, field_222571_r

SurfaceNoise: r, surfaceNoise, field_16571, surfaceDepthNoise, field_222571_r

IBlockData: f, field_16576, defaultBlock, field_222559_f

BlockState: f, defaultBlock, field_16576, defaultBlock, field_222559_f

IBlockData: g, field_16573, defaultFluid, field_222560_g

BlockState: g, defaultFluid, field_16573, defaultFluid, field_222560_g

Constructors

Methods

double (int, int, int, double, double, double, double): a, method_16411, sampleNoise, func_222552_a

double (int, int, int, double, double, double, double): a, sampleAndClampNoise, method_16411, sampleNoise, func_222552_a

double[] (int, int): b, method_16406, sampleNoiseColumn, func_222547_b

double[] (int, int): b, makeAndFillNoiseColumn, method_16406, sampleNoiseColumn, func_222547_b

void (double[], int, int, double, double, double, double, int, int): a, method_16413, sampleNoiseColumn, func_222546_a

void (double[], int, int, double, double, double, double, int, int): a, fillNoiseColumn, method_16413, sampleNoiseColumn, func_222546_a

double[] (int, int): a, method_12090, computeNoiseRange, func_222549_a

double[] (int, int): a, getDepthAndScale, method_12090, computeNoiseRange, func_222549_a

double (double, double, int): a, method_16404, computeNoiseFalloff, func_222545_a

double (double, double, int): a, getYOffset, method_16404, computeNoiseFalloff, func_222545_a

double (): g, method_16409, method_16409, func_222551_g

double (): g, getTopSlideStart, method_16409, func_222551_g

double (): h, method_16410, method_16410, func_222553_h

double (): h, getBottomSlideStart, method_16410, func_222553_h

int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

int (int, int, Heightmap$Types): a, getBaseHeight, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

void (double[], int, int): a, method_16405, sampleNoiseColumn, func_222548_a

void (double[], int, int): a, fillNoiseColumn, method_16405, sampleNoiseColumn, func_222548_a

int (): i, method_16408, getNoiseSizeY, func_222550_i

int (): i, getNoiseSizeY, method_16408, getNoiseSizeY, func_222550_i

void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase

void (ChunkAccess): c, buildSurfaceAndBedrock, method_12110, buildSurface, func_222535_c, buildBase

void (IChunkAccess, Random): a, method_16412, buildBedrock, func_222555_a

void (ChunkAccess, Random): a, setBedrock, method_16412, buildBedrock, func_222555_a

void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise

void (LevelAccessor, ChunkAccess): b, fillFromNoise, method_12088, populateNoise, func_222537_b, buildNoise

double (int, int, int): a, method_16572, method_16572, func_222556_a

double (int, int, int): a, getContribution, method_16572, func_222556_a

double (int, int, int): b, method_16571, method_16571, func_222554_b

double (int, int, int): b, computeContribution, method_16571, func_222554_b

1.14.3

Names

byu

byy

net.minecraft.world.gen.chunk.SurfaceChunkGenerator

Fields

float[]: h, field_16649, field_222561_h

float[]: h, field_16649, field_16649, field_222561_h

IBlockData: i, field_16648, field_222562_i

IBlockData: i, field_16648, AIR, field_222562_i

int: j, field_16572, field_222563_j

int: j, field_16572, verticalNoiseResolution, field_222563_j

int: k, field_16570, field_222564_k

int: k, field_16570, horizontalNoiseResolution, field_222564_k

int: l, field_16580, field_222565_l

int: l, field_16580, noiseSizeX, field_222565_l

int: m, field_16579, field_222566_m

int: m, field_16579, noiseSizeY, field_222566_m

int: n, field_16578, field_222567_n

int: n, field_16578, noiseSizeZ, field_222567_n

SeededRandom: e, field_16577, field_222558_e

SeededRandom: e, field_16577, random, field_222558_e

NoiseGeneratorOctaves: o, field_16574, field_222568_o

NoiseGeneratorOctaves: o, field_16574, field_16574, field_222568_o

NoiseGeneratorOctaves: p, field_16581, field_222569_p

NoiseGeneratorOctaves: p, field_16581, field_16581, field_222569_p

NoiseGeneratorOctaves: q, field_16575, field_222570_q

NoiseGeneratorOctaves: q, field_16575, field_16575, field_222570_q

NoiseGenerator: r, field_16571, field_222571_r

NoiseGenerator: r, field_16571, surfaceDepthNoise, field_222571_r

IBlockData: f, field_16576, field_222559_f

IBlockData: f, field_16576, defaultBlock, field_222559_f

IBlockData: g, field_16573, field_222560_g

IBlockData: g, field_16573, defaultFluid, field_222560_g

Constructors

Methods

double (int, int, int, double, double, double, double): a, method_16411, func_222552_a

double (int, int, int, double, double, double, double): a, method_16411, sampleNoise, func_222552_a

double[] (int, int): b, method_16406, func_222547_b

double[] (int, int): b, method_16406, sampleNoiseColumn, func_222547_b

void (double[], int, int, double, double, double, double, int, int): a, method_16413, func_222546_a

void (double[], int, int, double, double, double, double, int, int): a, method_16413, sampleNoiseColumn, func_222546_a

double[] (int, int): a, method_12090, func_222549_a

double[] (int, int): a, method_12090, computeNoiseRange, func_222549_a

double (double, double, int): a, method_16404, func_222545_a

double (double, double, int): a, method_16404, computeNoiseFalloff, func_222545_a

double (): g, method_16409, func_222551_g

double (): g, method_16409, method_16409, func_222551_g

double (): h, method_16410, func_222553_h

double (): h, method_16410, method_16410, func_222553_h

int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight

int (int, int, HeightMap$Type): a, method_16397, getHeightOnGround, func_222529_a, getBaseHeight

void (double[], int, int): a, method_16405, func_222548_a

void (double[], int, int): a, method_16405, sampleNoiseColumn, func_222548_a

int (): i, method_16408, func_222550_i

int (): i, method_16408, getNoiseSizeY, func_222550_i

void (IChunkAccess): c, method_12110, func_222535_c, buildBase

void (IChunkAccess): c, method_12110, buildSurface, func_222535_c, buildBase

void (IChunkAccess, Random): a, method_16412, func_222555_a

void (IChunkAccess, Random): a, method_16412, buildBedrock, func_222555_a

void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise

void (GeneratorAccess, IChunkAccess): b, method_12088, populateNoise, func_222537_b, buildNoise

double (int, int, int): a, method_16572, func_222556_a

double (int, int, int): a, method_16572, method_16572, func_222556_a

double (int, int, int): b, method_16571, func_222554_b

double (int, int, int): b, method_16571, method_16571, func_222554_b

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

byt

byu

Fields

Constructors

Methods

1.14

Names

bmz

byt

net.minecraft.class_3754

net.minecraft.world.gen.AbstractChunkGenerator

net.minecraft.world.gen.NoiseChunkGenerator

net.minecraft.server.v1_13_R2.ChunkGeneratorAbstract

net.minecraft.server.v1_14_R1.ChunkGeneratorAbstract

Fields

GeneratorAccess: a, field_202095_a

long: b, field_202096_b

WorldChunkManager: c, field_202097_c

Map<StructureGenerator<? extends WorldGenFeatureConfiguration>, it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart>>: d, field_203227_d

Map<StructureGenerator<? extends WorldGenFeatureConfiguration>, it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet>>: e, field_203228_e

float[]: h, field_16649, field_222561_h

IBlockData: i, field_16648, field_222562_i

int: j, field_16572, field_222563_j

int: k, field_16570, field_222564_k

int: l, field_16580, field_222565_l

int: m, field_16579, field_222566_m

int: n, field_16578, field_222567_n

SeededRandom: e, field_16577, field_222558_e

NoiseGeneratorOctaves: o, field_16574, field_222568_o

NoiseGeneratorOctaves: p, field_16581, field_222569_p

NoiseGeneratorOctaves: q, field_16575, field_222570_q

NoiseGenerator: r, field_16571, field_222571_r

IBlockData: f, field_16576, field_222559_f

IBlockData: g, field_16573, field_222560_g

Constructors

(GeneratorAccess, WorldChunkManager)

(GeneratorAccess, WorldChunkManager, int, int, int, T, boolean)

Methods

void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures

void (IChunkAccess, Random): a, func_205472_a

void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations

void (IChunkAccess, BiomeBase[], SeededRandom, int): a, func_205471_a

C (): a, func_201496_a_, getSettings

double[] (int, int): a, func_205473_a

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure

WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration

WorldChunkManager (): b, func_202090_b, getWorldChunkManager

long (): c, func_202089_c, getSeed

it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart> (StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_203224_a, getStructureStartCache

it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet> (StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_203223_b, getStructureCache

int (): e, func_207511_e, getGenerationDepth

BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature

double (int, int, int, double, double, double, double): a, method_16411, func_222552_a

double[] (int, int): b, method_16406, func_222547_b

void (double[], int, int, double, double, double, double, int, int): a, method_16413, func_222546_a

double[] (int, int): a, method_12090, func_222549_a

double (double, double, int): a, method_16404, func_222545_a

double (): g, method_16409, func_222551_g

double (): h, method_16410, func_222553_h

int (int, int, HeightMap$Type): a, method_16397, func_222529_a, getBaseHeight

void (double[], int, int): a, method_16405, func_222548_a

int (): i, method_16408, func_222550_i

void (IChunkAccess): c, method_12110, func_222535_c, buildBase

void (IChunkAccess, Random): a, method_16412, func_222555_a

void (GeneratorAccess, IChunkAccess): b, method_12088, func_222537_b, buildNoise

double (int, int, int): a, method_16572, func_222556_a

double (int, int, int): b, method_16571, func_222554_b

1.13.2

Names

bmy

bmz

Fields

Constructors

Methods

int (): e, func_207511_e

int (): e, func_207511_e, getGenerationDepth

1.13.1

Names

bmq

bmy

net.minecraft.server.v1_13_R1.ChunkGeneratorAbstract

net.minecraft.server.v1_13_R2.ChunkGeneratorAbstract

Fields

Constructors

Methods

BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature

BlockPosition (World, String, BlockPosition, int, boolean): a, func_211403_a, findNearestMapFeature

1.13

Names

bmq

net.minecraft.world.gen.AbstractChunkGenerator

net.minecraft.server.v1_13_R1.ChunkGeneratorAbstract

Fields

GeneratorAccess: a, field_202095_a

long: b, field_202096_b

WorldChunkManager: c, field_202097_c

Map<StructureGenerator<? extends WorldGenFeatureConfiguration>, it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart>>: d, field_203227_d

Map<StructureGenerator<? extends WorldGenFeatureConfiguration>, it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet>>: e, field_203228_e

Constructors

(GeneratorAccess, WorldChunkManager)

Methods

void (RegionLimitedWorldAccess, WorldGenStage$Features): a, func_202091_a, addFeatures

BlockPosition (World, String, BlockPosition, int): a, func_211403_a, findNearestMapFeature

void (IChunkAccess, Random): a, func_205472_a

void (RegionLimitedWorldAccess): a, func_202092_b, addDecorations

void (IChunkAccess, BiomeBase[], SeededRandom, int): a, func_205471_a

C (): a, func_201496_a_, getSettings

double[] (int, int): a, func_205473_a

boolean (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_202094_a, canSpawnStructure

WorldGenFeatureConfiguration (BiomeBase, StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_202087_b, getFeatureConfiguration

WorldChunkManager (): b, func_202090_b, getWorldChunkManager

long (): c, func_202089_c, getSeed

it.unimi.dsi.fastutil.longs.Long2ObjectMap<StructureStart> (StructureGenerator<? extends WorldGenFeatureConfiguration>): a, func_203224_a, getStructureStartCache

it.unimi.dsi.fastutil.longs.Long2ObjectMap<it.unimi.dsi.fastutil.longs.LongSet> (StructureGenerator<? extends WorldGenFeatureConfiguration>): b, func_203223_b, getStructureCache

int (): e, func_207511_e