History - net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler

1.21.3

Names

gto

hew

Fields

LocalPlayer: c, player, field_22796, player, f_119629_

LocalPlayer: c, player, field_22796, player

SoundManager: d, soundManager, field_22797, soundManager, f_119630_

SoundManager: d, soundManager, field_22797, soundManager

BiomeManager: e, biomeManager, field_22798, biomeAccess, f_119631_

BiomeManager: e, biomeManager, field_22798, biomeAccess

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: g, loopSounds, field_22800, soundLoops, f_119633_

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: g, loopSounds, field_22800, soundLoops

Optional<AmbientMoodSettings>: h, moodSettings, field_22801, moodSound, f_119634_

Optional<AmbientMoodSettings>: h, moodSettings, field_22801, moodSound

Optional<AmbientAdditionsSettings>: i, additionsSettings, field_22802, additionsSound, f_119635_

Optional<AmbientAdditionsSettings>: i, additionsSettings, field_22802, additionsSound

float: j, moodiness, field_23189, moodPercentage, f_119636_

float: j, moodiness, field_23189, moodPercentage

Biome: k, previousBiome, field_22804, activeBiome, f_119637_

Biome: k, previousBiome, field_22804, activeBiome

int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH, f_174920_

int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH

float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_174921_

float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995

RandomSource: f, random, field_22799, random, f_119632_

RandomSource: f, random, field_22799, random

Constructors

Methods

float (): b, getMoodiness, method_26272, getMoodPercentage, m_119654_

float (): b, getMoodiness, method_26272, getMoodPercentage

void (): a, tick, method_4756, tick, m_7551_

void (): a, tick, method_4756, tick

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

gsd

gto

Fields

Constructors

Methods

1.20.6

Names

gho

gsd

Fields

Constructors

Methods

1.20.4

Names

gca

gho

Fields

Constructors

Methods

1.20.2

Names

fxm

gca

Fields

Constructors

Methods

1.20.1

Names

fvt

fxm

Fields

Constructors

Methods

1.19.4

Names

frc

fvt

Fields

Constructors

Methods

1.19.3

Names

fmk

frc

Fields

Constructors

Methods

1.19.2

Names

Fields

int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_174920_

int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH, f_174920_

Constructors

Methods

1.19.1

Names

fkm

fmk

Fields

Constructors

Methods

1.19

Names

fde

fkm

Fields

Random: f, random, field_22799, random, f_119632_

RandomSource: f, random, field_22799, random, f_119632_

Constructors

Methods

1.18.2

Names

fbx

fde

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

ezs

fbx

Fields

Constructors

Methods

1.17.1

Names

ezr

ezs

Fields

Constructors

Methods

1.17

Names

emi

ezr

net.minecraft.client.audio.BiomeSoundHandler

net.minecraft.src.C_4553_

Fields

LocalPlayer: a, player, field_22796, player, field_239510_a_

LocalPlayer: c, player, field_22796, player, f_119629_

SoundManager: b, soundManager, field_22797, soundManager, field_239511_b_

SoundManager: d, soundManager, field_22797, soundManager, f_119630_

BiomeManager: c, biomeManager, field_22798, biomeAccess, field_239512_c_

BiomeManager: e, biomeManager, field_22798, biomeAccess, f_119631_

Random: d, random, field_22799, random, field_239513_d_

Random: f, random, field_22799, random, f_119632_

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: e, loopSounds, field_22800, soundLoops, field_239514_e_

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: g, loopSounds, field_22800, soundLoops, f_119633_

Optional<AmbientMoodSettings>: f, moodSettings, field_22801, moodSound, field_239515_f_

Optional<AmbientMoodSettings>: h, moodSettings, field_22801, moodSound, f_119634_

Optional<AmbientAdditionsSettings>: g, additionsSettings, field_22802, additionsSound, field_239516_g_

Optional<AmbientAdditionsSettings>: i, additionsSettings, field_22802, additionsSound, f_119635_

float: h, moodiness, field_23189, moodPercentage, field_239517_h_

float: j, moodiness, field_23189, moodPercentage, f_119636_

Biome: i, previousBiome, field_22804, activeBiome, field_239518_i_

Biome: k, previousBiome, field_22804, activeBiome, f_119637_

int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_174920_

float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_174921_

Constructors

Methods

float (): b, getMoodiness, method_26272, getMoodPercentage, func_239523_b_

float (): b, getMoodiness, method_26272, getMoodPercentage, m_119654_

void (): a, tick, method_4756, tick, func_204253_a

void (): a, tick, method_4756, tick, m_7551_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

ema

emi

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

eob

ema

Fields

Constructors

Methods

1.16.1

Names

eob

net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler

net.minecraft.class_4897

net.minecraft.client.sound.BiomeEffectSoundPlayer

net.minecraft.client.audio.BiomeSoundHandler

Fields

LocalPlayer: a, player, field_22796, player, field_239510_a_

SoundManager: b, soundManager, field_22797, soundManager, field_239511_b_

BiomeManager: c, biomeManager, field_22798, biomeAccess, field_239512_c_

Random: d, random, field_22799, random, field_239513_d_

it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: e, loopSounds, field_22800, soundLoops, field_239514_e_

Optional<AmbientMoodSettings>: f, moodSettings, field_22801, moodSound, field_239515_f_

Optional<AmbientAdditionsSettings>: g, additionsSettings, field_22802, additionsSound, field_239516_g_

float: h, moodiness, field_23189, moodPercentage, field_239517_h_

Biome: i, previousBiome, field_22804, activeBiome, field_239518_i_

Constructors

(LocalPlayer, SoundManager, BiomeManager)

Methods

float (): b, getMoodiness, method_26272, getMoodPercentage, func_239523_b_

void (): a, tick, method_4756, tick, func_204253_a