History - net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler
1.21.3
Names
gto
hew
Fields
LocalPlayer: c, player, field_22796, player, f_119629_
LocalPlayer: c, player, field_22796, player
SoundManager: d, soundManager, field_22797, soundManager, f_119630_
SoundManager: d, soundManager, field_22797, soundManager
BiomeManager: e, biomeManager, field_22798, biomeAccess, f_119631_
BiomeManager: e, biomeManager, field_22798, biomeAccess
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: g, loopSounds, field_22800, soundLoops, f_119633_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: g, loopSounds, field_22800, soundLoops
Optional<AmbientMoodSettings>: h, moodSettings, field_22801, moodSound, f_119634_
Optional<AmbientMoodSettings>: h, moodSettings, field_22801, moodSound
Optional<AmbientAdditionsSettings>: i, additionsSettings, field_22802, additionsSound, f_119635_
Optional<AmbientAdditionsSettings>: i, additionsSettings, field_22802, additionsSound
float: j, moodiness, field_23189, moodPercentage, f_119636_
float: j, moodiness, field_23189, moodPercentage
Biome: k, previousBiome, field_22804, activeBiome, f_119637_
Biome: k, previousBiome, field_22804, activeBiome
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH, f_174920_
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH
float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_174921_
float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995
RandomSource: f, random, field_22799, random, f_119632_
RandomSource: f, random, field_22799, random
Constructors
Methods
float (): b, getMoodiness, method_26272, getMoodPercentage, m_119654_
float (): b, getMoodiness, method_26272, getMoodPercentage
void (): a, tick, method_4756, tick, m_7551_
void (): a, tick, method_4756, tick
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
gsd
gto
Fields
Constructors
Methods
1.20.6
Names
gho
gsd
Fields
Constructors
Methods
1.20.4
Names
gca
gho
Fields
Constructors
Methods
1.20.2
Names
fxm
gca
Fields
Constructors
Methods
1.20.1
Names
fvt
fxm
Fields
Constructors
Methods
1.19.4
Names
frc
fvt
Fields
Constructors
Methods
1.19.3
Names
fmk
frc
Fields
Constructors
Methods
1.19.2
Names
Fields
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_174920_
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, MAX_STRENGTH, f_174920_
Constructors
Methods
1.19.1
Names
fkm
fmk
Fields
Constructors
Methods
1.19
Names
fde
fkm
Fields
Random: f, random, field_22799, random, f_119632_
RandomSource: f, random, field_22799, random, f_119632_
Constructors
Methods
1.18.2
Names
fbx
fde
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
ezs
fbx
Fields
Constructors
Methods
1.17.1
Names
ezr
ezs
Fields
Constructors
Methods
1.17
Names
emi
ezr
net.minecraft.client.audio.BiomeSoundHandler
net.minecraft.src.C_4553_
Fields
LocalPlayer: a, player, field_22796, player, field_239510_a_
LocalPlayer: c, player, field_22796, player, f_119629_
SoundManager: b, soundManager, field_22797, soundManager, field_239511_b_
SoundManager: d, soundManager, field_22797, soundManager, f_119630_
BiomeManager: c, biomeManager, field_22798, biomeAccess, field_239512_c_
BiomeManager: e, biomeManager, field_22798, biomeAccess, f_119631_
Random: d, random, field_22799, random, field_239513_d_
Random: f, random, field_22799, random, f_119632_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: e, loopSounds, field_22800, soundLoops, field_239514_e_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: g, loopSounds, field_22800, soundLoops, f_119633_
Optional<AmbientMoodSettings>: f, moodSettings, field_22801, moodSound, field_239515_f_
Optional<AmbientMoodSettings>: h, moodSettings, field_22801, moodSound, f_119634_
Optional<AmbientAdditionsSettings>: g, additionsSettings, field_22802, additionsSound, field_239516_g_
Optional<AmbientAdditionsSettings>: i, additionsSettings, field_22802, additionsSound, f_119635_
float: h, moodiness, field_23189, moodPercentage, field_239517_h_
float: j, moodiness, field_23189, moodPercentage, f_119636_
Biome: i, previousBiome, field_22804, activeBiome, field_239518_i_
Biome: k, previousBiome, field_22804, activeBiome, f_119637_
int: a, LOOP_SOUND_CROSS_FADE_TIME, field_32994, field_32994, f_174920_
float: b, SKY_MOOD_RECOVERY_RATE, field_32995, field_32995, f_174921_
Constructors
Methods
float (): b, getMoodiness, method_26272, getMoodPercentage, func_239523_b_
float (): b, getMoodiness, method_26272, getMoodPercentage, m_119654_
void (): a, tick, method_4756, tick, func_204253_a
void (): a, tick, method_4756, tick, m_7551_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
ema
emi
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
eob
ema
Fields
Constructors
Methods
1.16.1
Names
eob
net.minecraft.client.resources.sounds.BiomeAmbientSoundsHandler
net.minecraft.class_4897
net.minecraft.client.sound.BiomeEffectSoundPlayer
net.minecraft.client.audio.BiomeSoundHandler
Fields
LocalPlayer: a, player, field_22796, player, field_239510_a_
SoundManager: b, soundManager, field_22797, soundManager, field_239511_b_
BiomeManager: c, biomeManager, field_22798, biomeAccess, field_239512_c_
Random: d, random, field_22799, random, field_239513_d_
it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<Biome, BiomeAmbientSoundsHandler$LoopSoundInstance>: e, loopSounds, field_22800, soundLoops, field_239514_e_
Optional<AmbientMoodSettings>: f, moodSettings, field_22801, moodSound, field_239515_f_
Optional<AmbientAdditionsSettings>: g, additionsSettings, field_22802, additionsSound, field_239516_g_
float: h, moodiness, field_23189, moodPercentage, field_239517_h_
Biome: i, previousBiome, field_22804, activeBiome, field_239518_i_
Constructors
(LocalPlayer, SoundManager, BiomeManager)
Methods
float (): b, getMoodiness, method_26272, getMoodPercentage, func_239523_b_
void (): a, tick, method_4756, tick, func_204253_a