History - com.mojang.blaze3d.opengl.GlCommandEncoder

25w10a

Names

fiw

com.mojang.blaze3d.opengl.GlCommandEncoder

net.minecraft.class_10860

net.minecraft.client.gl.GlResourceManager

Fields

org.slf4j.Logger: a, LOGGER, field_57843, LOGGER

GlDevice: b, device, field_57844, backend

int: c, readFbo, field_57845, temporaryFb1

int: d, drawFbo, field_57846, temporaryFb2

RenderPipeline: e, lastPipeline, field_57847, currentPipeline

boolean: f, inRenderPass, field_57848, renderPassOpen

GlProgram: g, lastProgram, field_57849, currentProgram

Constructors

(GlDevice)

Methods

RenderPass (GpuTexture, OptionalInt): a, createRenderPass, method_68367, createRenderPassNoDepth

RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): a, createRenderPass, method_68368, createRenderPass

void (GpuTexture, int): a, clearColorTexture, method_68359, clearTexture

void (GpuTexture, int, GpuTexture, double): a, clearColorAndDepthTextures, method_68360, clearFramebuffer

void (GpuTexture, double): a, clearDepthTexture, method_68358, setDepth

void (GpuBuffer, ByteBuffer, int): a, writeToBuffer, method_68350, copyDataInto

GpuBuffer$ReadView (GpuBuffer): a, readBuffer, method_68347, readBuffer

GpuBuffer$ReadView (GpuBuffer, int, int): a, readBuffer, method_68349, readBuffer

void (GpuTexture, NativeImage): a, writeToTexture, method_68363, copyImage

void (GpuTexture, NativeImage, int, int, int, int, int, int, int): a, writeToTexture, method_68364, copyImageRegion

void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): a, writeToTexture, method_68366, copyImageRegion

void (GpuTexture, GpuBuffer, int, Runnable, int): a, copyTextureToBuffer, method_68361, copyToBuffer

void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): a, copyTextureToBuffer, method_68362, copyToBuffer

void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): a, copyTextureToTexture, method_68365, copyImageRegion

void (GpuTexture): a, presentTexture, method_68357, blit

void (GlRenderPass, Collection<RenderPass$Draw>): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass

void (GlRenderPass, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass

void (GlRenderPass, int, int, VertexFormat$IndexType, GlRenderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass

boolean (GlRenderPass): a, trySetup, method_68351, setupRenderPass

void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState

void (): a, finishRenderPass, method_68346, closePass

GlDevice (): b, getDevice, method_68369, getBackend