History - com.mojang.blaze3d.opengl.GlCommandEncoder
25w10a
Names
fiw
com.mojang.blaze3d.opengl.GlCommandEncoder
net.minecraft.class_10860
net.minecraft.client.gl.GlResourceManager
Fields
org.slf4j.Logger: a, LOGGER, field_57843, LOGGER
GlDevice: b, device, field_57844, backend
int: c, readFbo, field_57845, temporaryFb1
int: d, drawFbo, field_57846, temporaryFb2
RenderPipeline: e, lastPipeline, field_57847, currentPipeline
boolean: f, inRenderPass, field_57848, renderPassOpen
GlProgram: g, lastProgram, field_57849, currentProgram
Constructors
(GlDevice)
Methods
RenderPass (GpuTexture, OptionalInt): a, createRenderPass, method_68367, createRenderPassNoDepth
RenderPass (GpuTexture, OptionalInt, GpuTexture, OptionalDouble): a, createRenderPass, method_68368, createRenderPass
void (GpuTexture, int): a, clearColorTexture, method_68359, clearTexture
void (GpuTexture, int, GpuTexture, double): a, clearColorAndDepthTextures, method_68360, clearFramebuffer
void (GpuTexture, double): a, clearDepthTexture, method_68358, setDepth
void (GpuBuffer, ByteBuffer, int): a, writeToBuffer, method_68350, copyDataInto
GpuBuffer$ReadView (GpuBuffer): a, readBuffer, method_68347, readBuffer
GpuBuffer$ReadView (GpuBuffer, int, int): a, readBuffer, method_68349, readBuffer
void (GpuTexture, NativeImage): a, writeToTexture, method_68363, copyImage
void (GpuTexture, NativeImage, int, int, int, int, int, int, int): a, writeToTexture, method_68364, copyImageRegion
void (GpuTexture, IntBuffer, NativeImage$Format, int, int, int, int, int): a, writeToTexture, method_68366, copyImageRegion
void (GpuTexture, GpuBuffer, int, Runnable, int): a, copyTextureToBuffer, method_68361, copyToBuffer
void (GpuTexture, GpuBuffer, int, Runnable, int, int, int, int, int): a, copyTextureToBuffer, method_68362, copyToBuffer
void (GpuTexture, GpuTexture, int, int, int, int, int, int, int): a, copyTextureToTexture, method_68365, copyImageRegion
void (GpuTexture): a, presentTexture, method_68357, blit
void (GlRenderPass, Collection<RenderPass$Draw>): a, executeDrawMultiple, method_68355, drawObjectsWithRenderPass
void (GlRenderPass, int, int, VertexFormat$IndexType): a, executeDraw, method_68352, drawBoundObjectWithRenderPass
void (GlRenderPass, int, int, VertexFormat$IndexType, GlRenderPipeline): a, drawFromBuffers, method_68353, drawObjectWithRenderPass
boolean (GlRenderPass): a, trySetup, method_68351, setupRenderPass
void (RenderPipeline): a, applyPipelineState, method_68356, setPipelineAndApplyState
void (): a, finishRenderPass, method_68346, closePass
GlDevice (): b, getDevice, method_68369, getBackend