public RenderPass | |
public RenderPass | | a(flj arg0, OptionalInt arg1, flj arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | method_68368(class_10792 arg0, OptionalInt arg1, class_10792 arg2, OptionalDouble arg3) | | createRenderPass(DrawableTexture arg0, OptionalInt arg1, DrawableTexture arg2, OptionalDouble arg3) |
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public void | |
public void | | a(flj arg0, int arg1, flj arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | method_68360(class_10792 arg0, int arg1, class_10792 arg2, double arg3) | | clearFramebuffer(DrawableTexture arg0, int arg1, DrawableTexture arg2, double arg3) |
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public void | |
public void | |
public GpuBuffer$ReadView | |
public GpuBuffer$ReadView | | a(fii arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | method_68349(class_10227 arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) |
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public void | |
public void | | a(flj arg0, fki arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | method_68364(class_10792 arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyImageRegion(DrawableTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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public void | | a(flj arg0, IntBuffer arg1, fki$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | method_68366(class_10792 arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | copyImageRegion(DrawableTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7) |
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public void | | a(flj arg0, fii arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | method_68361(class_10792 arg0, class_10227 arg1, int arg2, Runnable arg3, int arg4) | | copyToBuffer(DrawableTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) |
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public void | | a(flj arg0, fii arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | method_68362(class_10792 arg0, class_10227 arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyToBuffer(DrawableTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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public void | | a(flj arg0, flj arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | method_68365(class_10792 arg0, class_10792 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyImageRegion(DrawableTexture arg0, DrawableTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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public void | |
protected void | |
protected void | | a(fjb arg0, int arg1, int arg2, flu$b arg3) | | executeDraw(GlRenderPass arg0, int arg1, int arg2, VertexFormat$IndexType arg3) | | method_68352(class_10866 arg0, int arg1, int arg2, class_293$class_5595 arg3) | | drawBoundObjectWithRenderPass(RenderPassImpl pass, int offset, int count, VertexFormat$IndexType type) |
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private void | | a(fjb arg0, int arg1, int arg2, flu$b arg3, fjc arg4) | | drawFromBuffers(GlRenderPass arg0, int arg1, int arg2, VertexFormat$IndexType arg3, GlRenderPipeline arg4) | | method_68353(class_10866 arg0, int arg1, int arg2, class_293$class_5595 arg3, class_10867 arg4) | | drawObjectWithRenderPass(RenderPassImpl pass, int offset, int count, VertexFormat$IndexType indexType, CompiledShaderPipeline pipeline) |
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private boolean | |
private void | |
public void | | a() | | finishRenderPass() | | method_68346() | | closePass() |
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protected GlDevice | | b() | | getDevice() | | method_68369() | | getBackend() |
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