History - com.mojang.blaze3d.opengl.GlRenderPass
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
fmh
fsa
Fields
Constructors
Methods
1.21.8
Names
fmg
fmh
Fields
Constructors
Methods
1.21.7
Names
Fields
Constructors
Methods
1.21.6
Names
fji
fmg
Fields
GlCommandEncoder: l, encoder, field_57877, resourceManager, encoder
GlCommandEncoder: k, encoder, field_57877, resourceManager, encoder
boolean: m, hasDepthTexture, field_57878, hasDepth, hasDepthTexture
boolean: l, hasDepthTexture, field_57878, hasDepth, hasDepthTexture
boolean: n, closed, field_57879, closed, closed
boolean: m, closed, field_57879, closed, closed
ScissorState: g, scissorState, field_57872, scissorState, scissorState
ScissorState: n, scissorState, field_57872, scissorState, scissorState
HashMap<String, Object>: h, uniforms, field_57873, simpleUniforms, uniforms
HashMap<String, GpuBufferSlice>: g, uniforms, field_57873, simpleUniforms, uniforms
HashMap<String, GpuTexture>: i, samplers, field_57874, samplerUniforms, samplers
HashMap<String, GpuTextureView>: h, samplers, field_57874, samplerUniforms, samplers
Set<String>: j, dirtyUniforms, field_57875, setSimpleUniforms, dirtyUniforms
Set<String>: i, dirtyUniforms, field_57875, setSimpleUniforms, dirtyUniforms
Set<String>: k, dirtySamplers, field_57876, setSamplers, dirtySamplers
int: j, pushedDebugGroups, field_60170, debugGroupPushCount, pushedDebugGroups
Constructors
Methods
void (String, GpuTexture): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler
void (String, int...): setUniform, setUniform, setUniform, setUniform, setUniform
void (String, float...): setUniform, setUniform, setUniform, setUniform, setUniform
void (String, org.joml.Matrix4f): setUniform, setUniform, setUniform, setUniform, setUniform
void (ScissorState): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor
void (int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed
void (Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed
void (Supplier<String>): pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup, pushDebugGroup
void (): popDebugGroup, popDebugGroup, popDebugGroup
void (String, GpuTextureView): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler
void (String, GpuBuffer): setUniform, setUniform, setUniform, setUniform, setUniform
void (String, GpuBufferSlice): setUniform, setUniform, setUniform, setUniform, setUniform
boolean (): b, isScissorEnabled, method_70808, isScissorEnabled, isScissorEnabled
int (): c, getScissorX, method_70809, getScissorX, getScissorX
int (): d, getScissorY, method_70810, getScissorY, getScissorY
int (): e, getScissorWidth, method_70811, getScissorWidth, getScissorWidth
int (): f, getScissorHeight, method_70812, getScissorHeight, getScissorHeight
void (int, int, int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed
<T> void (Collection<RenderPass$Draw<T>>, GpuBuffer, VertexFormat$IndexType, Collection<String>, T): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed
1.21.5
Names
fji
com.mojang.blaze3d.opengl.GlRenderPass
net.minecraft.class_10866
net.minecraft.client.gl.RenderPassImpl
com.mojang.blaze3d.opengl.GlRenderPass
Fields
int: a, MAX_VERTEX_BUFFERS, field_57866, field_57866, MAX_VERTEX_BUFFERS
boolean: b, VALIDATION, field_57867, IS_DEVELOPMENT, VALIDATION
GlCommandEncoder: l, encoder, field_57877, resourceManager, encoder
boolean: m, hasDepthTexture, field_57878, hasDepth, hasDepthTexture
boolean: n, closed, field_57879, closed, closed
GlRenderPipeline: c, pipeline, field_57868, pipeline, pipeline
GpuBuffer[]: d, vertexBuffers, field_57869, vertexBuffers, vertexBuffers
GpuBuffer: e, indexBuffer, field_57870, indexBuffer, indexBuffer
VertexFormat$IndexType: f, indexType, field_57871, indexType, indexType
ScissorState: g, scissorState, field_57872, scissorState, scissorState
HashMap<String, Object>: h, uniforms, field_57873, simpleUniforms, uniforms
HashMap<String, GpuTexture>: i, samplers, field_57874, samplerUniforms, samplers
Set<String>: j, dirtyUniforms, field_57875, setSimpleUniforms, dirtyUniforms
Set<String>: k, dirtySamplers, field_57876, setSamplers, dirtySamplers
Constructors
(GlCommandEncoder, boolean)
Methods
boolean (): a, hasDepthTexture, method_68407, hasDepth, hasDepthTexture
void (RenderPipeline): setPipeline, setPipeline, setPipeline, setPipeline, setPipeline
void (String, GpuTexture): bindSampler, bindSampler, bindSampler, bindSampler, bindSampler
void (String, int...): setUniform, setUniform, setUniform, setUniform, setUniform
void (String, float...): setUniform, setUniform, setUniform, setUniform, setUniform
void (String, org.joml.Matrix4f): setUniform, setUniform, setUniform, setUniform, setUniform
void (ScissorState): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor
void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor, enableScissor
void (): disableScissor, disableScissor, disableScissor
void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer
void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer
void (int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed, drawIndexed
void (Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed
void (int, int): draw, draw, draw, draw, draw
void (): close, close, close