public RenderPass | |
public RenderPass | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) |
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public void | |
public void | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) |
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public void | |
public void | |
public GpuBuffer$ReadView | |
public GpuBuffer$ReadView | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) |
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public void | |
public void | | writeToTexture(GpuTexture arg0, fkf arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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public void | | writeToTexture(GpuTexture arg0, IntBuffer arg1, fkf$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7) |
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public void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) |
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public void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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public void | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) |
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public void | |
protected void | | a(fji arg0, Collection<RenderPass$a> arg1, GpuBuffer arg2, VertexFormat$a arg3) | | executeDrawMultiple(GlRenderPass arg0, Collection<RenderPass$Draw> arg1, GpuBuffer arg2, VertexFormat$IndexType arg3) | | method_68355(class_10866 arg0, Collection<RenderPass$class_10884> arg1, GpuBuffer arg2, VertexFormat$class_5595 arg3) | | drawObjectsWithRenderPass(RenderPassImpl pass, Collection<RenderPass$RenderObject> objects, GpuBuffer indexBuffer, VertexFormat$IndexType indexType) |
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protected void | | a(fji arg0, int arg1, int arg2, VertexFormat$a arg3) | | executeDraw(GlRenderPass arg0, int arg1, int arg2, VertexFormat$IndexType arg3) | | method_68352(class_10866 arg0, int arg1, int arg2, VertexFormat$class_5595 arg3) | | drawBoundObjectWithRenderPass(RenderPassImpl pass, int first, int count, VertexFormat$IndexType indexType) |
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private void | | a(fji arg0, int arg1, int arg2, VertexFormat$a arg3, fjj arg4) | | drawFromBuffers(GlRenderPass arg0, int arg1, int arg2, VertexFormat$IndexType arg3, GlRenderPipeline arg4) | | method_68353(class_10866 arg0, int arg1, int arg2, VertexFormat$class_5595 arg3, class_10867 arg4) | | drawObjectWithRenderPass(RenderPassImpl pass, int first, int count, VertexFormat$IndexType indexType, CompiledShaderPipeline pipeline) |
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private boolean | |
private void | |
public void | | a() | | finishRenderPass() | | method_68346() | | closePass() |
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protected GlDevice | | b() | | getDevice() | | method_68369() | | getBackend() |
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