History - com.mojang.blaze3d.opengl.GlRenderPass

1.21.5

Names

fji

com.mojang.blaze3d.opengl.GlRenderPass

net.minecraft.class_10866

net.minecraft.client.gl.RenderPassImpl

Fields

int: a, MAX_VERTEX_BUFFERS, field_57866, field_57866

boolean: b, VALIDATION, field_57867, IS_DEVELOPMENT

GlCommandEncoder: l, encoder, field_57877, resourceManager

boolean: m, hasDepthTexture, field_57878, hasDepth

boolean: n, closed, field_57879, closed

GlRenderPipeline: c, pipeline, field_57868, pipeline

GpuBuffer[]: d, vertexBuffers, field_57869, vertexBuffers

GpuBuffer: e, indexBuffer, field_57870, indexBuffer

VertexFormat$IndexType: f, indexType, field_57871, indexType

ScissorState: g, scissorState, field_57872, scissorState

HashMap<String, Object>: h, uniforms, field_57873, simpleUniforms

HashMap<String, GpuTexture>: i, samplers, field_57874, samplerUniforms

Set<String>: j, dirtyUniforms, field_57875, setSimpleUniforms

Set<String>: k, dirtySamplers, field_57876, setSamplers

Constructors

(GlCommandEncoder, boolean)

Methods

boolean (): a, hasDepthTexture, method_68407, hasDepth

void (RenderPipeline): setPipeline, setPipeline, setPipeline, setPipeline

void (String, GpuTexture): bindSampler, bindSampler, bindSampler, bindSampler

void (String, int...): setUniform, setUniform, setUniform, setUniform

void (String, float...): setUniform, setUniform, setUniform, setUniform

void (String, org.joml.Matrix4f): setUniform, setUniform, setUniform, setUniform

void (ScissorState): enableScissor, enableScissor, enableScissor, enableScissor

void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor

void (): disableScissor, disableScissor

void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer

void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer

void (int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed

void (Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed

void (int, int): draw, draw, draw, draw

void (): close, close