History - com.mojang.blaze3d.opengl.GlRenderPass
1.21.5
Names
fji
com.mojang.blaze3d.opengl.GlRenderPass
net.minecraft.class_10866
net.minecraft.client.gl.RenderPassImpl
Fields
int: a, MAX_VERTEX_BUFFERS, field_57866, field_57866
boolean: b, VALIDATION, field_57867, IS_DEVELOPMENT
GlCommandEncoder: l, encoder, field_57877, resourceManager
boolean: m, hasDepthTexture, field_57878, hasDepth
boolean: n, closed, field_57879, closed
GlRenderPipeline: c, pipeline, field_57868, pipeline
GpuBuffer[]: d, vertexBuffers, field_57869, vertexBuffers
GpuBuffer: e, indexBuffer, field_57870, indexBuffer
VertexFormat$IndexType: f, indexType, field_57871, indexType
ScissorState: g, scissorState, field_57872, scissorState
HashMap<String, Object>: h, uniforms, field_57873, simpleUniforms
HashMap<String, GpuTexture>: i, samplers, field_57874, samplerUniforms
Set<String>: j, dirtyUniforms, field_57875, setSimpleUniforms
Set<String>: k, dirtySamplers, field_57876, setSamplers
Constructors
(GlCommandEncoder, boolean)
Methods
boolean (): a, hasDepthTexture, method_68407, hasDepth
void (RenderPipeline): setPipeline, setPipeline, setPipeline, setPipeline
void (String, GpuTexture): bindSampler, bindSampler, bindSampler, bindSampler
void (String, int...): setUniform, setUniform, setUniform, setUniform
void (String, float...): setUniform, setUniform, setUniform, setUniform
void (String, org.joml.Matrix4f): setUniform, setUniform, setUniform, setUniform
void (ScissorState): enableScissor, enableScissor, enableScissor, enableScissor
void (int, int, int, int): enableScissor, enableScissor, enableScissor, enableScissor
void (): disableScissor, disableScissor
void (int, GpuBuffer): setVertexBuffer, setVertexBuffer, setVertexBuffer, setVertexBuffer
void (GpuBuffer, VertexFormat$IndexType): setIndexBuffer, setIndexBuffer, setIndexBuffer, setIndexBuffer
void (int, int): drawIndexed, drawIndexed, drawIndexed, drawIndexed
void (Collection<RenderPass$Draw>, GpuBuffer, VertexFormat$IndexType): drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed, drawMultipleIndexed
void (int, int): draw, draw, draw, draw
void (): close, close