History - com.mojang.blaze3d.pipeline.RenderPipeline$Builder

25w08a

Names

fii$a

com.mojang.blaze3d.pipeline.RenderPipeline$Builder

net.minecraft.class_10785$class_10786

net.minecraft.client.gl.ShaderProgramLayer$Builder

Fields

Optional<ResourceLocation>: a, location, field_56722, id

Optional<ResourceLocation>: b, fragmentShader, field_56723, pass

Optional<ResourceLocation>: c, vertexShader, field_56724, vertices

Optional<ShaderDefines$Builder>: d, definesBuilder, field_56725, defs

Optional<List<String>>: e, samplers, field_56726, samples

Optional<List<RenderPipeline$UniformDescription>>: f, uniforms, field_56727, names

Optional<DepthTestFunction>: g, depthTestFunction, field_56728, depthTest

Optional<Boolean>: h, cull, field_56729, hasCulling

Optional<Boolean>: i, writeColor, field_56730, hasColor

Optional<Boolean>: j, writeAlpha, field_56731, hasAlpha

Optional<Boolean>: k, writeDepth, field_56732, hasDepth

Optional<GlStateManager$LogicOp>: l, colorLogic, field_56733, colorLogic

Optional<BlendFunction>: m, blendFunction, field_56734, blender

Optional<VertexFormat>: n, vertexFormat, field_56735, format

Optional<VertexFormat$Mode>: o, vertexFormatMode, field_56736, drawMode

Constructors

()

Methods

RenderPipeline$Builder (String): a, withLocation, method_67748, id

RenderPipeline$Builder (ResourceLocation): a, withLocation, method_67742, id

RenderPipeline$Builder (String): b, withFragmentShader, method_67757, pass

RenderPipeline$Builder (ResourceLocation): b, withFragmentShader, method_67756, pass

RenderPipeline$Builder (String): c, withVertexShader, method_67762, vertices

RenderPipeline$Builder (ResourceLocation): c, withVertexShader, method_67761, vertices

RenderPipeline$Builder (String): d, withShaderDefine, method_67764, defs

RenderPipeline$Builder (String, int): a, withShaderDefine, method_67750, defs

RenderPipeline$Builder (String, float): a, withShaderDefine, method_67749, defs

RenderPipeline$Builder (String): e, withSampler, method_67765, samples

RenderPipeline$Builder (String, Uniform$Type): a, withUniform, method_67751, uniform

RenderPipeline$Builder (DepthTestFunction): a, withDepthTestFunction, method_67747, depthTest

RenderPipeline$Builder (boolean): a, withCull, method_67753, culling

RenderPipeline$Builder (BlendFunction): a, withBlend, method_67744, blender

RenderPipeline$Builder (): a, withoutBlend, method_67741, noBlender

RenderPipeline$Builder (boolean): b, withColorWrite, method_67759, color

RenderPipeline$Builder (boolean, boolean): a, withColorWrite, method_67754, color

RenderPipeline$Builder (boolean): c, withDepthWrite, method_67763, depth

RenderPipeline$Builder (GlStateManager$LogicOp): a, withColorLogic, method_67743, colorLogic

RenderPipeline$Builder (VertexFormat, VertexFormat$Mode): a, withVertexFormat, method_67746, format

void (RenderPipeline$Snippet): a, withSnippet, method_67745, addStage

RenderPipeline$Snippet (): b, buildSnippet, method_67755, build

RenderPipeline (): c, build, method_67760, create