History - com.mojang.blaze3d.pipeline.RenderPipeline$Builder
25w08a
Names
fii$a
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
net.minecraft.class_10785$class_10786
net.minecraft.client.gl.ShaderProgramLayer$Builder
Fields
Optional<ResourceLocation>: a, location, field_56722, id
Optional<ResourceLocation>: b, fragmentShader, field_56723, pass
Optional<ResourceLocation>: c, vertexShader, field_56724, vertices
Optional<ShaderDefines$Builder>: d, definesBuilder, field_56725, defs
Optional<List<String>>: e, samplers, field_56726, samples
Optional<List<RenderPipeline$UniformDescription>>: f, uniforms, field_56727, names
Optional<DepthTestFunction>: g, depthTestFunction, field_56728, depthTest
Optional<Boolean>: h, cull, field_56729, hasCulling
Optional<Boolean>: i, writeColor, field_56730, hasColor
Optional<Boolean>: j, writeAlpha, field_56731, hasAlpha
Optional<Boolean>: k, writeDepth, field_56732, hasDepth
Optional<GlStateManager$LogicOp>: l, colorLogic, field_56733, colorLogic
Optional<BlendFunction>: m, blendFunction, field_56734, blender
Optional<VertexFormat>: n, vertexFormat, field_56735, format
Optional<VertexFormat$Mode>: o, vertexFormatMode, field_56736, drawMode
Constructors
()
Methods
RenderPipeline$Builder (String): a, withLocation, method_67748, id
RenderPipeline$Builder (ResourceLocation): a, withLocation, method_67742, id
RenderPipeline$Builder (String): b, withFragmentShader, method_67757, pass
RenderPipeline$Builder (ResourceLocation): b, withFragmentShader, method_67756, pass
RenderPipeline$Builder (String): c, withVertexShader, method_67762, vertices
RenderPipeline$Builder (ResourceLocation): c, withVertexShader, method_67761, vertices
RenderPipeline$Builder (String): d, withShaderDefine, method_67764, defs
RenderPipeline$Builder (String, int): a, withShaderDefine, method_67750, defs
RenderPipeline$Builder (String, float): a, withShaderDefine, method_67749, defs
RenderPipeline$Builder (String): e, withSampler, method_67765, samples
RenderPipeline$Builder (String, Uniform$Type): a, withUniform, method_67751, uniform
RenderPipeline$Builder (DepthTestFunction): a, withDepthTestFunction, method_67747, depthTest
RenderPipeline$Builder (boolean): a, withCull, method_67753, culling
RenderPipeline$Builder (BlendFunction): a, withBlend, method_67744, blender
RenderPipeline$Builder (): a, withoutBlend, method_67741, noBlender
RenderPipeline$Builder (boolean): b, withColorWrite, method_67759, color
RenderPipeline$Builder (boolean, boolean): a, withColorWrite, method_67754, color
RenderPipeline$Builder (boolean): c, withDepthWrite, method_67763, depth
RenderPipeline$Builder (GlStateManager$LogicOp): a, withColorLogic, method_67743, colorLogic
RenderPipeline$Builder (VertexFormat, VertexFormat$Mode): a, withVertexFormat, method_67746, format
void (RenderPipeline$Snippet): a, withSnippet, method_67745, addStage
RenderPipeline$Snippet (): b, buildSnippet, method_67755, build
RenderPipeline (): c, build, method_67760, create