History - net.minecraft.world.level.block.entity.trialspawner.PlayerDetector

1.21.3

Names

dse

dww

Fields

PlayerDetector: c, SHEEP, field_47357, SHEEP, f_302453_

PlayerDetector: c, SHEEP, field_47357, SHEEP

PlayerDetector: a, NO_CREATIVE_PLAYERS, field_48860, SURVIVAL_PLAYERS, f_314248_

PlayerDetector: a, NO_CREATIVE_PLAYERS, field_48860, SURVIVAL_PLAYERS

PlayerDetector: b, INCLUDING_CREATIVE_PLAYERS, field_48861, NON_SPECTATOR_PLAYERS, f_314914_

PlayerDetector: b, INCLUDING_CREATIVE_PLAYERS, field_48861, NON_SPECTATOR_PLAYERS

Constructors

Methods

List<UUID> (ServerLevel, PlayerDetector$EntitySelector, BlockPos, double, boolean): detect, detect, detect, detect, m_305839_

List<UUID> (ServerLevel, PlayerDetector$EntitySelector, BlockPos, double, boolean): detect, detect, detect, detect

boolean (Level, Vec3, Vec3): a, inLineOfSight, method_58696, hasLineOfSight, m_318952_

boolean (Level, Vec3, Vec3): a, inLineOfSight, method_58696, hasLineOfSight

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

drg

dse

Fields

Constructors

Methods

1.20.6

Names

diq

drg

Fields

PlayerDetector: a, PLAYERS, field_47356, SURVIVAL_PLAYER, f_303829_

PlayerDetector: b, SHEEP, field_47357, SHEEP, f_302453_

PlayerDetector: c, SHEEP, field_47357, SHEEP, f_302453_

PlayerDetector: a, NO_CREATIVE_PLAYERS, field_48860, SURVIVAL_PLAYERS, f_314248_

PlayerDetector: b, INCLUDING_CREATIVE_PLAYERS, field_48861, NON_SPECTATOR_PLAYERS, f_314914_

Constructors

Methods

List<UUID> (ServerLevel, BlockPos, int): detect, detect, detect, detect, m_305839_

List<UUID> (ServerLevel, PlayerDetector$EntitySelector, BlockPos, double, boolean): detect, detect, detect, detect, m_305839_

boolean (Level, Vec3, Vec3): a, inLineOfSight, method_58696, hasLineOfSight, m_318952_

1.20.4

Names

diq

net.minecraft.world.level.block.entity.trialspawner.PlayerDetector

net.minecraft.class_8962

net.minecraft.block.spawner.EntityDetector

net.minecraft.src.C_302097_

net.minecraft.world.level.block.entity.trialspawner.PlayerDetector

Fields

PlayerDetector: a, PLAYERS, field_47356, SURVIVAL_PLAYER, f_303829_

PlayerDetector: b, SHEEP, field_47357, SHEEP, f_302453_

Constructors

Methods

List<UUID> (ServerLevel, BlockPos, int): detect, detect, detect, detect, m_305839_