net.minecraft.server.v1_12_R1

public abstract class BlockFluids

extends Block

aru
net.minecraft.block.BlockLiquid
net.minecraft.server.v1_12_R1.BlockFluids

Field summary

Modifier and TypeField
public static final BlockStateInteger
b
field_176367_b
LEVEL

Constructor summary

ModifierConstructor
protected (Material arg0)

Method summary

Modifier and TypeMethod
public AxisAlignedBB
b(awt arg0, amy arg1, et arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public AxisAlignedBB
a(awt arg0, amy arg1, et arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
b(amy arg0, et arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
public static float
b(int arg0)
func_149801_b(int arg0)
protected int
x(awt arg0)
func_189542_i(IBlockState arg0)
protected int
y(awt arg0)
func_189545_x(IBlockState arg0)
public boolean
c(awt arg0)
func_149686_d(IBlockState arg0)
public boolean
b(awt arg0)
func_149662_c(IBlockState arg0)
public boolean
a(awt arg0, boolean arg1)
func_176209_a(IBlockState arg0, boolean arg1)
private boolean
a(amy arg0, et arg1, fa arg2)
func_176212_b(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2)
public EnumRenderType
a(awt arg0)
func_149645_b(IBlockState arg0)
public Item
a(awt arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getDropType(IBlockData arg0, Random arg1, int arg2)
public int
a(Random arg0)
func_149745_a(Random arg0)
protected Vec3D
a(amy arg0, et arg1, awt arg2)
func_189543_a(IBlockAccess arg0, BlockPos arg1, IBlockState arg2)
public Vec3D
a(amu arg0, et arg1, vg arg2, bhe arg3)
func_176197_a(World arg0, BlockPos arg1, Entity arg2, Vec3d arg3)
public int
a(amu arg0)
func_149738_a(World arg0)
public void
c(amu arg0, et arg1, awt arg2)
func_176213_c(World arg0, BlockPos arg1, IBlockState arg2)
onPlace(World arg0, BlockPosition arg1, IBlockData arg2)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
public boolean
e(amu arg0, et arg1, awt arg2)
func_176365_e(World arg0, BlockPos arg1, IBlockState arg2)
protected void
b(amu arg0, et arg1)
func_180688_d(World arg0, BlockPos arg1)
fizz(World arg0, BlockPosition arg1)
public IBlockData
a(int arg0)
func_176203_a(int arg0)
fromLegacyData(int arg0)
public int
e(awt arg0)
func_176201_c(IBlockState arg0)
toLegacyData(IBlockData arg0)
protected BlockStateList
b()
func_180661_e()
getStateList()
public static BlockFlowing
a(bcz arg0)
func_176361_a(Material arg0)
public static BlockStationary
b(bcz arg0)
func_176363_b(Material arg0)
public static float
g(awt arg0, amy arg1, et arg2)
func_190973_f(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public static float
h(awt arg0, amy arg1, et arg2)
func_190972_g(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public EnumBlockFaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public boolean
a(awt arg0, amy arg1, et arg2, fa arg3)
func_176225_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public boolean
c(amy arg0, et arg1)
func_176364_g(IBlockAccess arg0, BlockPos arg1)
public int
e(awt arg0, amy arg1, et arg2)
func_185484_c(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public BlockRenderLayer
f()
func_180664_k()
public void
a(awt arg0, amu arg1, et arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public static float
a(amy arg0, et arg1, bcz arg2, awt arg3)
func_189544_a(IBlockAccess arg0, BlockPos arg1, Material arg2, IBlockState arg3)