public TextureType | | c() | | method_9551() | | getRenderLayer() | | func_180664_k() |
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public Fluid | |
public void | | b(bvo arg0, bhm arg1, ev arg2, Random arg3) | | method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3) | | onScheduledTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | tick(IBlockData arg0, World arg1, BlockPosition arg2, Random arg3) |
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public IBlockData | | a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public boolean | | a(bvo arg0, bhp arg1, ev arg2) | | method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2) | | canPlaceAt(BlockState arg0, ViewableWorld arg1, BlockPos arg2) | | func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2) | | canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2) |
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public boolean | | a(bgw arg0, ev arg1, bvo arg2, cle arg3) | | method_10310(class_1922 arg0, class_2338 arg1, class_2680 arg2, class_3611 arg3) | | canFillWithFluid(BlockView arg0, BlockPos arg1, BlockState arg2, Fluid arg3) | | func_204510_a(IBlockReader arg0, BlockPos arg1, BlockState arg2, Fluid arg3) | | canPlace(IBlockAccess arg0, BlockPosition arg1, IBlockData arg2, FluidType arg3) |
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public boolean | | a(bhn arg0, ev arg1, bvo arg2, clf arg3) | | method_10311(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_3610 arg3) | | tryFillWithFluid(IWorld arg0, BlockPos arg1, BlockState arg2, FluidState arg3) | | func_204509_a(IWorld arg0, BlockPos arg1, BlockState arg2, IFluidState arg3) | | place(GeneratorAccess arg0, BlockPosition arg1, IBlockData arg2, Fluid arg3) |
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public ItemStack | |