net.minecraft.server.v1_14_R1

public class BlockRedstoneWire

extends Block

All mapped superinterfaces:

IMaterial

bqu
net.minecraft.class_2457
net.minecraft.block.RedstoneWireBlock
net.minecraft.block.RedstoneWireBlock
net.minecraft.server.v1_14_R1.BlockRedstoneWire

Field summary

Modifier and TypeField
public static final BlockStateEnum<BlockPropertyRedstoneSide>
a
field_11440
WIRE_CONNECTION_NORTH
field_176348_a
NORTH
public static final BlockStateEnum<BlockPropertyRedstoneSide>
b
field_11436
WIRE_CONNECTION_EAST
field_176347_b
EAST
public static final BlockStateEnum<BlockPropertyRedstoneSide>
c
field_11437
WIRE_CONNECTION_SOUTH
field_176349_M
SOUTH
public static final BlockStateEnum<BlockPropertyRedstoneSide>
d
field_11439
WIRE_CONNECTION_WEST
field_176350_N
WEST
public static final BlockStateInteger
e
field_11432
POWER
field_176351_O
POWER
public static final Map<EnumDirection, BlockStateEnum<BlockPropertyRedstoneSide>>
f
field_11435
DIRECTION_TO_WIRE_CONNECTION_PROPERTY
field_196498_A
protected static final VoxelShape[]
g
field_11433
WIRE_CONNECTIONS_TO_SHAPE
field_196499_B
private boolean
h
field_11438
wiresGivePower
field_150181_a
private final Set<BlockPosition>
i
field_11434
affectedNeighbors
field_150179_b

Constructor summary

ModifierConstructor
public (Block$Info arg0)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvo arg0, bgw arg1, ev arg2, csg arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
private static int
q(bvo arg0)
method_10480(class_2680 arg0)
getWireConnectionMask(BlockState arg0)
func_185699_x(BlockState arg0)
public IBlockData
a(bai arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public IBlockData
a(bvo arg0, fa arg1, bvo arg2, bhn arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
public void
b(bvo arg0, bhn arg1, ev arg2, int arg3)
method_9517(class_2680 arg0, class_1936 arg1, class_2338 arg2, int arg3)
method_9517(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
func_196248_b(BlockState arg0, IWorld arg1, BlockPos arg2, int arg3)
private BlockPropertyRedstoneSide
a(bgw arg0, ev arg1, fa arg2)
method_10477(class_1922 arg0, class_2338 arg1, class_2350 arg2)
getRenderConnectionType(BlockView arg0, BlockPos arg1, Direction arg2)
func_208074_a(IBlockReader arg0, BlockPos arg1, Direction arg2)
public boolean
a(bvo arg0, bhp arg1, ev arg2)
method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, ViewableWorld arg1, BlockPos arg2)
func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2)
canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2)
private IBlockData
a(bhm arg0, ev arg1, bvo arg2)
method_10485(class_1937 arg0, class_2338 arg1, class_2680 arg2)
update(World arg0, BlockPos arg1, BlockState arg2)
func_176338_e(World arg0, BlockPos arg1, BlockState arg2)
private IBlockData
b(bhm arg0, ev arg1, bvo arg2)
method_10481(class_1937 arg0, class_2338 arg1, class_2680 arg2)
updateLogic(World arg0, BlockPos arg1, BlockState arg2)
func_212568_b(World arg0, BlockPos arg1, BlockState arg2)
private void
a(bhm arg0, ev arg1)
method_10479(class_1937 arg0, class_2338 arg1)
updateNeighbors(World arg0, BlockPos arg1)
func_176344_d(World arg0, BlockPos arg1)
public void
b(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public void
a(bvo arg0, bhm arg1, ev arg2, bvo arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onBlockRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
private int
a(int arg0, bvo arg1)
method_10486(int arg0, class_2680 arg1)
increasePower(int arg0, BlockState arg1)
func_212567_a(int arg0, BlockState arg1)
getPower(int arg0, IBlockData arg1)
public void
a(bvo arg0, bhm arg1, ev arg2, bmq arg3, ev arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5)
public int
b(bvo arg0, bgw arg1, ev arg2, fa arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_176211_b(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
public int
a(bvo arg0, bgw arg1, ev arg2, fa arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
func_180656_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, Direction arg3)
private boolean
b(bgw arg0, ev arg1, fa arg2)
method_10478(class_1922 arg0, class_2338 arg1, class_2350 arg2)
method_10478(BlockView arg0, BlockPos arg1, Direction arg2)
func_176339_d(IBlockReader arg0, BlockPos arg1, Direction arg2)
protected static boolean
a(bgw arg0, ev arg1)
method_10483(class_1922 arg0, class_2338 arg1)
connectsTo(BlockView arg0, BlockPos arg1)
func_176340_e(IBlockReader arg0, BlockPos arg1)
protected static boolean
j(bvo arg0)
method_10484(class_2680 arg0)
connectsTo(BlockState arg0)
func_176346_d(BlockState arg0)
protected static boolean
a(bvo arg0, fa arg1)
method_10482(class_2680 arg0, class_2350 arg1)
connectsTo(BlockState arg0, Direction arg1)
func_176343_a(BlockState arg0, Direction arg1)
public boolean
h(bvo arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
func_149744_f(BlockState arg0)
isPowerSource(IBlockData arg0)
public TextureType
c()
method_9551()
getRenderLayer()
func_180664_k()
public IBlockData
a(bvo arg0, brb arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public IBlockData
a(bvo arg0, bqb arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
protected void
a(bvp$a<bmq, bvo> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateFactory$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public static int
b(int arg0)
method_10487(int arg0)
getWireColor(int arg0)
func_176337_b(int arg0)
public void
a(bvo arg0, bhm arg1, ev arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)