net.minecraft.client.model

public class HumanoidModel<T extends LivingEntity>

extends EntityModel<T> implements ArmedModel, HeadedModel

All mapped superinterfaces:

ArmedModel, HeadedModel

dhp
net.minecraft.client.model.HumanoidModel
net.minecraft.class_572
net.minecraft.client.render.entity.model.BipedEntityModel
net.minecraft.client.renderer.entity.model.BipedModel

Field summary

Modifier and TypeField
public ModelPart
f
head
field_3398
head
field_78116_c
public ModelPart
g
hat
field_3394
helmet
field_178720_f
public ModelPart
h
body
field_3391
torso
field_78115_e
public ModelPart
i
rightArm
field_3401
rightArm
field_178723_h
public ModelPart
j
leftArm
field_3390
leftArm
field_178724_i
public ModelPart
k
rightLeg
field_3392
rightLeg
field_178721_j
public ModelPart
l
leftLeg
field_3397
leftLeg
field_178722_k
public HumanoidModel$ArmPose
m
leftArmPose
field_3399
leftArmPose
field_187075_l
public HumanoidModel$ArmPose
n
rightArmPose
field_3395
rightArmPose
field_187076_m
public boolean
o
sneaking
field_3400
isSneaking
field_78117_n
public float
p
swimAmount
field_3396
field_205061_a
private float
a
itemUseTicks
field_3393
field_217149_a

Constructor summary

ModifierConstructor
public ()
public (float arg0)
public (float scale, float arg1, int textureWidth, int arg3)

Method summary

Modifier and TypeMethod
public void
b(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17088(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
func_78088_a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
public void
a(T arg0, float arg1, float arg2, float arg3)
prepareMobModel(T arg0, float arg1, float arg2, float arg3)
method_17086(T arg0, float arg1, float arg2, float arg3)
animateModel(T arg0, float arg1, float arg2, float arg3)
func_212843_a_(T arg0, float arg1, float arg2, float arg3)
public void
a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setupAnim(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
method_17087(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
setAngles(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
func_212844_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
protected float
a(float arg0, float arg1, float arg2)
rotlerpRad(float arg0, float arg1, float arg2)
method_2804(float arg0, float arg1, float arg2)
func_205060_a(float arg0, float arg1, float arg2)
private float
a(float arg0)
quadraticArmUpdate(float arg0)
method_2807(float arg0)
func_203068_a(float arg0)
public void
a(dhp<T> arg0)
copyPropertiesTo(HumanoidModel<T> arg0)
method_2818(class_572<T> arg0)
setAttributes(BipedEntityModel<T> arg0)
func_217148_a(BipedModel<T> arg0)
public void
b_(boolean arg0)
setAllVisible(boolean arg0)
method_2805(boolean arg0)
setVisible(boolean visible)
func_178719_a(boolean arg0)
public void
a(float arg0, aiw arg1)
translateToHand(float arg0, HumanoidArm arg1)
method_2803(float arg0, class_1306 arg1)
setArmAngle(float arg0, Arm arg1)
func_187073_a(float arg0, HandSide arg1)
protected ModelPart
a(aiw arg0)
getArm(HumanoidArm arg0)
method_2808(class_1306 arg0)
getArm(Arm arm)
func_187074_a(HandSide arg0)
public ModelPart
a()
getHead()
method_2838()
getHead()
func_205072_a()
protected HumanoidArm
a(T arg0)
getAttackArm(T arg0)
method_2806(T arg0)
getPreferredArm(T entity)
func_217147_a(T arg0)