public void | | a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) | | render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) | | method_17157(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) | | render(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) | | func_212842_a_(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7) |
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public boolean | | a() | | colorsOnDamage() | | method_4200() | | hasHurtOverlay() | | func_177142_b() |
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private void | | a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, ait arg8) | | renderArmorPiece(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, EquipmentSlot arg8) | | method_4169(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, class_1304 arg8) | | renderArmor(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, EquipmentSlot arg8) | | func_188361_a(T arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, EquipmentSlotType arg8) |
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public A | |
private boolean | |
public static <T extends Entity> void | | a(Consumer<qv> arg0, T arg1, dhh<T> arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | renderFoil(Consumer<ResourceLocation> arg0, T arg1, EntityModel<T> arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | method_4171(Consumer<class_2960> arg0, T arg1, class_583<T> arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | renderEnchantedGlint(Consumer<Identifier> arg0, T arg1, EntityModel<T> arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) | | func_215338_a(Consumer<ResourceLocation> arg0, T arg1, EntityModel<T> arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9) |
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private ResourceLocation | | a(bad arg0, boolean arg1) | | getArmorLocation(ArmorItem arg0, boolean arg1) | | method_4168(class_1738 arg0, boolean arg1) | | getArmorTexture(ArmorItem armor, boolean arg1) | | func_177181_a(ArmorItem arg0, boolean arg1) |
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private ResourceLocation | |
protected abstract void | |
protected abstract void | | a(A arg0) | | hideAllArmor(A arg0) | | method_4190(A arg0) | | func_177194_a(A arg0) |
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