protected void | | n() | | registerGoals() | | method_5959() | | initGoals() | | func_184651_r() | | initPathfinder() |
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protected void | | cl() | | registerAttributes() | | method_6001() | | initAttributes() | | func_110147_ax() | | initAttributes() |
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public SpawnGroupData | | a(bhs arg0, ahh arg1, aja arg2, ajj arg3, id arg4) | | finalizeSpawn(LevelAccessor arg0, DifficultyInstance arg1, MobSpawnType arg2, SpawnGroupData arg3, CompoundTag arg4) | | method_5943(class_1936 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3, class_2487 arg4) | | initialize(IWorld arg0, LocalDifficulty arg1, SpawnType arg2, EntityData arg3, CompoundTag arg4) | | func_213386_a(IWorld arg0, DifficultyInstance arg1, SpawnReason arg2, ILivingEntityData arg3, CompoundNBT arg4) | | prepare(GeneratorAccess arg0, DifficultyDamageScaler arg1, EnumMobSpawn arg2, GroupDataEntity arg3, NBTTagCompound arg4) |
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protected void | | u_() | | defineSynchedData() | | method_5693() | | initDataTracker() | | func_70088_a() | | initDatawatcher() |
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public void | | k() | | aiStep() | | method_6007() | | tickMovement() | | func_70636_d() | | movementTick() |
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public SoundEvent | | dV() | | getCelebrateSound() | | method_20033() | | getCelebratingSound() | | func_213654_dW() |
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public boolean | |
protected SoundEvent | | G() | | getAmbientSound() | | method_5994() | | getAmbientSound() | | func_184639_G() | | getSoundAmbient() |
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protected SoundEvent | | cH() | | getDeathSound() | | method_6002() | | getDeathSound() | | func_184615_bR() | | getSoundDeath() |
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protected SoundEvent | |
protected SoundEvent | | dW() | | getCastingSoundEvent() | | method_7142() | | getCastSpellSound() | | func_193086_dk() | | getSoundCastSpell() |
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public void | | a(int arg0, boolean arg1) | | applyRaidBuffs(int arg0, boolean arg1) | | method_16484(int arg0, boolean arg1) | | addBonusForWave(int arg0, boolean arg1) | | func_213660_a(int arg0, boolean arg1) |
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public void | |
public AABB | | bM() | | getBoundingBoxForCulling() | | method_5830() | | getVisibilityBoundingBox() | | func_184177_bl() |
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public Vec3[] | | v(float arg0) | | getIllusionOffsets(float arg0) | | method_7065(float arg0) | | func_193098_a(float arg0) |
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public AbstractIllager$IllagerArmPose | | l() | | getArmPose() | | method_6990() | | getState() | | func_193077_p() |
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