net.minecraft.world.level

public class Explosion

bhk
net.minecraft.world.level.Explosion
net.minecraft.class_1927
net.minecraft.world.explosion.Explosion
net.minecraft.world.Explosion
net.minecraft.server.v1_14_R1.Explosion

Field summary

Modifier and TypeField
private final boolean
a
fire
field_9186
createFire
field_77286_a
private final Explosion$BlockInteraction
b
blockInteraction
field_9184
blockDestructionType
field_222260_b
private final Random
c
random
field_9191
random
field_77290_i
private final Level
d
level
field_9187
world
field_77287_j
world
private final double
e
x
field_9195
x
field_77284_b
posX
private final double
f
y
field_9192
y
field_77285_c
posY
private final double
g
z
field_9189
z
field_77282_d
posZ
private final Entity
h
source
field_9185
entity
field_77283_e
source
private final float
i
radius
field_9190
power
field_77280_f
size
private DamageSource
j
damageSource
field_9193
damageSource
field_199593_j
private final List<BlockPos>
k
toBlow
field_9188
affectedBlocks
field_77281_g
blocks
private final Map<Player, Vec3>
l
hitPlayers
field_9194
affectedPlayers
field_77288_k

Constructor summary

ModifierConstructor
public (Level world, Entity entity, double x, double y, double z, float power, boolean createFire, Explosion$BlockInteraction blockDestructionType)
public (Level world, Entity entity, double x, double y, double z, float power, List<BlockPos> affectedBlocks)
public (Level world, Entity entity, double x, double y, double z, float power, boolean createFire, Explosion$BlockInteraction arg7, List<BlockPos> affectedBlocks)

Method summary

Modifier and TypeMethod
public static float
a(csi arg0, aio arg1)
getSeenPercent(Vec3 arg0, Entity arg1)
method_17752(class_243 arg0, class_1297 arg1)
getExposure(Vec3d source, Entity entity)
func_222259_a(Vec3d arg0, Entity arg1)
public void
a()
explode()
method_8348()
collectBlocksAndDamageEntities()
func_77278_a()
public void
a(boolean arg0)
finalizeExplosion(boolean arg0)
method_8350(boolean arg0)
affectWorld(boolean arg0)
func_77279_a(boolean arg0)
public DamageSource
b()
getDamageSource()
method_8349()
getDamageSource()
func_199591_b()
public void
a(ahx arg0)
setDamageSource(DamageSource arg0)
method_8345(class_1282 arg0)
setDamageSource(DamageSource arg0)
func_199592_a(DamageSource arg0)
public Map<Player, Vec3>
c()
getHitPlayers()
method_8351()
getAffectedPlayers()
func_77277_b()
public LivingEntity
d()
getSourceMob()
method_8347()
getCausingEntity()
func_94613_c()
getSource()
public void
e()
clearToBlow()
method_8352()
clearAffectedBlocks()
func_180342_d()
clearBlocks()
public List<BlockPos>
f()
getToBlow()
method_8346()
getAffectedBlocks()
func_180343_e()
getBlocks()