public VoxelShape | | a(bvt arg0, bhb arg1, ew arg2, csn arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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private boolean | | a(bhb arg0, ew arg1, fb arg2) | | canAttachTo(BlockGetter arg0, BlockPos arg1, Direction arg2) | | method_10305(class_1922 arg0, class_2338 arg1, class_2350 arg2) | | canPlaceOn(BlockView world, BlockPos pos, Direction side) | | func_196471_a(IBlockReader arg0, BlockPos arg1, Direction arg2) |
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public boolean | | a(bvt arg0, bhu arg1, ew arg2) | | canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2) | | method_9558(class_2680 arg0, class_1941 arg1, class_2338 arg2) | | canPlaceAt(BlockState arg0, CollisionView arg1, BlockPos arg2) | | func_196260_a(BlockState arg0, IWorldReader arg1, BlockPos arg2) | | canPlace(IBlockData arg0, IWorldReader arg1, BlockPosition arg2) |
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public BlockState | | a(bvt arg0, fb arg1, bvt arg2, bhs arg3, ew arg4, ew arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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public BlockState | |
public BlockLayer | | c() | | getRenderLayer() | | method_9551() | | getRenderLayer() | | func_180664_k() |
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public BlockState | |
public BlockState | |
protected void | |
public FluidState | |