public void | | c(bvt arg0, bhr arg1, ew arg2, Random arg3) | | randomTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3) | | method_9514(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3) | | onRandomTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | func_196265_a(BlockState arg0, World arg1, BlockPos arg2, Random arg3) |
|
public boolean | | b(bvt arg0, bhb arg1, ew arg2) | | propagatesSkylightDown(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9579(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | isTranslucent(BlockState arg0, BlockView arg1, BlockPos arg2) | | func_200123_i(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
|
public boolean | | a(bvt arg0, bhb arg1, ew arg2, cns arg3) | | isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3) | | method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3) | | canPlaceAtSide(BlockState arg0, BlockView arg1, BlockPos arg2, BlockPlacementEnvironment arg3) | | func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) |
|
public FluidState | |
public RenderShape | |
public List<ItemStack> | |
public VoxelShape | | a(bvt arg0, bhb arg1, ew arg2, csn arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, EntityContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
|
public int | |
public void | | b(bvt arg0, bhr arg1, ew arg2, bvt arg3, boolean arg4) | | onPlace(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4) | | onBlockAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4) | | onPlace(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4) |
|
public BlockState | | a(bvt arg0, fb arg1, bvt arg2, bhs arg3, ew arg4, ew arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
|
public void | | a(bvt arg0, bhr arg1, ew arg2, bmv arg3, ew arg4, boolean arg5) | | neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5) | | neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | func_220069_a(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5) | | doPhysics(IBlockData arg0, World arg1, BlockPosition arg2, Block arg3, BlockPosition arg4, boolean arg5) |
|
public boolean | | a(bhr arg0, ew arg1, bvt arg2) | | shouldSpreadLiquid(Level arg0, BlockPos arg1, BlockState arg2) | | method_10316(class_1937 arg0, class_2338 arg1, class_2680 arg2) | | receiveNeighborFluids(World world, BlockPos pos, BlockState state) | | func_204515_c(World arg0, BlockPos arg1, BlockState arg2) |
|
private void | |
protected void | |
public Fluid | | b(bhs arg0, ew arg1, bvt arg2) | | takeLiquid(LevelAccessor arg0, BlockPos arg1, BlockState arg2) | | method_9700(class_1936 arg0, class_2338 arg1, class_2680 arg2) | | tryDrainFluid(IWorld arg0, BlockPos arg1, BlockState arg2) | | func_204508_a(IWorld arg0, BlockPos arg1, BlockState arg2) | | removeFluid(GeneratorAccess arg0, BlockPosition arg1, IBlockData arg2) |
|
public void | | a(bvt arg0, bhr arg1, ew arg2, aio arg3) | | entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3) | | method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3) | | onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) | | func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3) |
|
public boolean | | a(bvt arg0, bvt arg1, fb arg2) | | skipRendering(BlockState arg0, BlockState arg1, Direction arg2) | | method_9522(class_2680 arg0, class_2680 arg1, class_2350 arg2) | | isSideInvisible(BlockState arg0, BlockState arg1, Direction arg2) | | func_200122_a(BlockState arg0, BlockState arg1, Direction arg2) |
|