protected void | |
public Block$EnumRandomOffset | | S_() | | method_16841() | | func_176218_Q() |
|
public boolean | |
public VoxelShape | |
public VoxelShape | |
public IBlockData | |
public void | | b(bvj arg0, bhh arg1, ev arg2, Random arg3) | | method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3) | | func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3) | | tick(IBlockData arg0, World arg1, BlockPosition arg2, Random arg3) |
|
public boolean | |
public IBlockData | | a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
|
public boolean | |
public boolean | |
public void | |
public float | | a(bvj arg0, avx arg1, bgr arg2, ev arg3) | | method_9594(class_2680 arg0, class_1657 arg1, class_1922 arg2, class_2338 arg3) | | func_180647_a(BlockState arg0, PlayerEntity arg1, IBlockReader arg2, BlockPos arg3) | | getDamage(IBlockData arg0, EntityHuman arg1, IBlockAccess arg2, BlockPosition arg3) |
|
public TextureType | | c() | | method_9551() | | func_180664_k() |
|
protected void | | a(bvj arg0, bhh arg1, ev arg2, Random arg3, int arg4) | | method_9385(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3, int arg4) | | func_220258_a(BlockState arg0, World arg1, BlockPos arg2, Random arg3, int arg4) |
|
protected int | |
protected int | |