net.minecraft.world.entity.monster

public class Drowned

extends Zombie implements RangedAttackMob

All mapped superinterfaces:

Nameable, CommandSource, Enemy, RangedAttackMob

awk
net.minecraft.world.entity.monster.Drowned
net.minecraft.class_1551
net.minecraft.entity.mob.DrownedEntity
net.minecraft.entity.monster.DrownedEntity
net.minecraft.server.v1_15_R1.EntityDrowned

Field summary

Modifier and TypeField
private boolean
bw
searchingForLand
field_7233
targetingUnderwater
field_204718_bx
protected final WaterBoundPathNavigation
b
waterNavigation
field_7234
waterNavigation
field_204716_a
navigationWater
protected final GroundPathNavigation
c
groundNavigation
field_7232
landNavigation
field_204717_b
navigationLand

Constructor summary

ModifierConstructor
public (EntityType<? extends Drowned> arg0, Level arg1)

Method summary

Modifier and TypeMethod
protected void
l()
addBehaviourGoals()
method_7208()
initCustomGoals()
func_175456_n()
public SpawnGroupData
a(bjx arg0, ajj arg1, alc arg2, alm arg3, jt arg4)
finalizeSpawn(LevelAccessor arg0, DifficultyInstance arg1, MobSpawnType arg2, SpawnGroupData arg3, CompoundTag arg4)
method_5943(class_1936 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3, class_2487 arg4)
initialize(IWorld arg0, LocalDifficulty arg1, SpawnType arg2, EntityData arg3, CompoundTag arg4)
func_213386_a(IWorld arg0, DifficultyInstance arg1, SpawnReason arg2, ILivingEntityData arg3, CompoundNBT arg4)
prepare(GeneratorAccess arg0, DifficultyDamageScaler arg1, EnumMobSpawn arg2, GroupDataEntity arg3, NBTTagCompound arg4)
public static boolean
b(aku<awk> arg0, bjx arg1, alc arg2, fk arg3, Random arg4)
checkDrownedSpawnRules(EntityType<Drowned> arg0, LevelAccessor arg1, MobSpawnType arg2, BlockPos arg3, Random arg4)
method_20673(class_1299<class_1551> arg0, class_1936 arg1, class_3730 arg2, class_2338 arg3, Random arg4)
canSpawn(EntityType<DrownedEntity> type, IWorld world, SpawnType spawnType, BlockPos pos, Random random)
func_223332_b(EntityType<DrownedEntity> arg0, IWorld arg1, SpawnReason arg2, BlockPos arg3, Random arg4)
private static boolean
a(bjx arg0, fk arg1)
isDeepEnoughToSpawn(LevelAccessor arg0, BlockPos arg1)
method_20672(class_1936 arg0, class_2338 arg1)
isValidSpawnDepth(IWorld world, BlockPos pos)
func_223333_a(IWorld arg0, BlockPos arg1)
protected boolean
eq()
supportsBreakDoorGoal()
method_7212()
shouldBreakDoors()
func_204900_dz()
protected SoundEvent
G()
getAmbientSound()
method_5994()
getAmbientSound()
func_184639_G()
getSoundAmbient()
protected SoundEvent
e(ajz arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
func_184601_bQ(DamageSource arg0)
getSoundHurt(DamageSource arg0)
protected SoundEvent
cX()
getDeathSound()
method_6002()
getDeathSound()
func_184615_bR()
getSoundDeath()
protected SoundEvent
er()
getStepSound()
method_7207()
getStepSound()
func_190731_di()
getSoundStep()
protected SoundEvent
am()
getSwimSound()
method_5737()
getSwimSound()
func_184184_Z()
getSoundSwim()
protected ItemStack
es()
getSkull()
method_7215()
getSkull()
func_190732_dj()
protected void
a(ajj arg0)
populateDefaultEquipmentSlots(DifficultyInstance arg0)
method_5964(class_1266 arg0)
initEquipment(LocalDifficulty arg0)
func_180481_a(DifficultyInstance arg0)
protected boolean
a(ben arg0, ben arg1, akv arg2)
canReplaceCurrentItem(ItemStack arg0, ItemStack arg1, EquipmentSlot arg2)
method_5955(class_1799 arg0, class_1799 arg1, class_1304 arg2)
isBetterItemFor(ItemStack arg0, ItemStack arg1, EquipmentSlot arg2)
func_208003_a(ItemStack arg0, ItemStack arg1, EquipmentSlotType arg2)
protected boolean
et()
convertsInWater()
method_7209()
canConvertInWater()
func_204703_dA()
public boolean
a(bjz arg0)
checkSpawnObstruction(LevelReader arg0)
method_5957(class_4538 arg0)
canSpawn(WorldView arg0)
func_205019_a(IWorldReader arg0)
public boolean
i(akz arg0)
okTarget(LivingEntity arg0)
method_7012(class_1309 arg0)
func_204714_e(LivingEntity arg0)
public boolean
bM()
isPushedByWater()
method_5675()
canFly()
func_96092_aw()
private boolean
ez()
wantsToSwim()
method_7018()
isTargetingUnderwater()
func_204715_dF()
public void
e(cvl arg0)
travel(Vec3 arg0)
method_6091(class_243 arg0)
travel(Vec3d arg0)
func_213352_e(Vec3d arg0)
public void
aB()
updateSwimming()
method_5790()
updateSwimming()
func_205343_av()
protected boolean
eu()
closeToNextPos()
method_7016()
hasFinishedCurrentPath()
func_204710_dB()
public void
a(akz arg0, float arg1)
performRangedAttack(LivingEntity arg0, float arg1)
method_7105(class_1309 arg0, float arg1)
attack(LivingEntity arg0, float arg1)
func_82196_d(LivingEntity arg0, float arg1)
public void
r(boolean arg0)
setSearchingForLand(boolean arg0)
method_7013(boolean arg0)
setTargetingUnderwater(boolean targetingUnderwater)
func_204713_s(boolean arg0)