protected void | | n() | | registerGoals() | | method_5959() | | initGoals() | | func_184651_r() | | initPathfinder() |
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protected void | | cA() | | registerAttributes() | | method_6001() | | initAttributes() | | func_110147_ax() | | initAttributes() |
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protected void | | w_() | | defineSynchedData() | | method_5693() | | initDataTracker() | | func_70088_a() | | initDatawatcher() |
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public void | | a(boolean arg0) | | setChargingCrossbow(boolean arg0) | | method_7110(boolean arg0) | | setCharging(boolean arg0) | | func_213671_a(boolean arg0) |
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public void | |
public void | |
public float | |
public int | | dX() | | getMaxSpawnClusterSize() | | method_5945() | | getLimitPerChunk() | | func_70641_bl() | | getMaxSpawnGroup() |
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public SpawnGroupData | | a(bjx arg0, ajj arg1, alc arg2, alm arg3, jt arg4) | | finalizeSpawn(LevelAccessor arg0, DifficultyInstance arg1, MobSpawnType arg2, SpawnGroupData arg3, CompoundTag arg4) | | method_5943(class_1936 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3, class_2487 arg4) | | initialize(IWorld arg0, LocalDifficulty arg1, SpawnType arg2, EntityData arg3, CompoundTag arg4) | | func_213386_a(IWorld arg0, DifficultyInstance arg1, SpawnReason arg2, ILivingEntityData arg3, CompoundNBT arg4) | | prepare(GeneratorAccess arg0, DifficultyDamageScaler arg1, EnumMobSpawn arg2, GroupDataEntity arg3, NBTTagCompound arg4) |
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protected void | |
public boolean | |
protected SoundEvent | | G() | | getAmbientSound() | | method_5994() | | getAmbientSound() | | func_184639_G() | | getSoundAmbient() |
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protected SoundEvent | | cX() | | getDeathSound() | | method_6002() | | getDeathSound() | | func_184615_bR() | | getSoundDeath() |
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protected SoundEvent | |
public void | |
public void | | a(akz arg0, ben arg1, ayy arg2, float arg3) | | shootProjectile(LivingEntity arg0, ItemStack arg1, Projectile arg2, float arg3) | | method_18811(class_1309 arg0, class_1799 arg1, class_1676 arg2, float arg3) | | shoot(LivingEntity arg0, ItemStack arg1, Projectile arg2, float arg3) | | func_213670_a(LivingEntity arg0, ItemStack arg1, IProjectile arg2, float arg3) |
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private Vector3f | | a(cvl arg0, float arg1) | | getProjectileShotVector(Vec3 arg0, float arg1) | | method_19168(class_243 arg0, float arg1) | | getProjectileVelocity(Vec3d arg0, float arg1) | | func_213673_a(Vec3d arg0, float arg1) |
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protected void | |
private boolean | |
public boolean | |
public void | | a(int arg0, boolean arg1) | | applyRaidBuffs(int arg0, boolean arg1) | | method_16484(int arg0, boolean arg1) | | addBonusForWave(int arg0, boolean arg1) | | func_213660_a(int arg0, boolean arg1) |
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public SoundEvent | | eq() | | getCelebrateSound() | | method_20033() | | getCelebratingSound() | | func_213654_dW() |
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public boolean | | er() | | isChargingCrossbow() | | method_7108() | | isCharging() | | func_213675_dX() |
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public AbstractIllager$IllagerArmPose | | l() | | getArmPose() | | method_6990() | | getState() | | func_193077_p() |
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