net.minecraft.world.level.levelgen

public class DebugLevelSource

extends ChunkGenerator<DebugGeneratorSettings>

cbs
net.minecraft.world.level.levelgen.DebugLevelSource
net.minecraft.class_2891
net.minecraft.world.gen.chunk.DebugChunkGenerator
net.minecraft.world.gen.DebugChunkGenerator
net.minecraft.server.v1_15_R1.ChunkProviderDebug

Field summary

Modifier and TypeField
private static final List<BlockState>
g
ALL_BLOCKS
field_13163
BLOCK_STATES
field_177464_a
private static final int
h
GRID_WIDTH
field_13161
X_SIDE_LENGTH
field_177462_b
private static final int
i
GRID_HEIGHT
field_13160
Z_SIDE_LENGTH
field_181039_c
protected static final BlockState
e
AIR
field_13162
AIR
field_185934_a
protected static final BlockState
f
BARRIER
field_13164
BARRIER
field_185935_b

Constructor summary

ModifierConstructor
public (LevelAccessor world, BiomeSource biomeSource, DebugGeneratorSettings config)

Method summary

Modifier and TypeMethod
public void
a(xj arg0, bzy arg1)
buildSurfaceAndBedrock(WorldGenRegion arg0, ChunkAccess arg1)
method_12110(class_3233 arg0, class_2791 arg1)
buildSurface(ChunkRegion arg0, Chunk arg1)
func_225551_a_(WorldGenRegion arg0, IChunk arg1)
buildBase(RegionLimitedWorldAccess arg0, IChunkAccess arg1)
public void
a(bkv arg0, bzy arg1, cbu$a arg2)
applyCarvers(BiomeManager arg0, ChunkAccess arg1, GenerationStep$Carving arg2)
method_12108(class_4543 arg0, class_2791 arg1, class_2893$class_2894 arg2)
carve(BiomeAccess arg0, Chunk arg1, GenerationStep$Carver arg2)
func_225550_a_(BiomeManager arg0, IChunk arg1, GenerationStage$Carving arg2)
doCarving(BiomeManager arg0, IChunkAccess arg1, WorldGenStage$Features arg2)
public int
b()
getSpawnHeight()
method_12100()
getSpawnHeight()
func_205470_d()
getSpawnHeight()
public void
a(xj arg0)
applyBiomeDecoration(WorldGenRegion arg0)
method_12102(class_3233 arg0)
generateFeatures(ChunkRegion arg0)
func_202092_b(WorldGenRegion arg0)
addDecorations(RegionLimitedWorldAccess arg0)
public void
b(bjx arg0, bzy arg1)
fillFromNoise(LevelAccessor arg0, ChunkAccess arg1)
method_12088(class_1936 arg0, class_2791 arg1)
populateNoise(IWorld arg0, Chunk arg1)
func_222537_b(IWorld arg0, IChunk arg1)
buildNoise(GeneratorAccess arg0, IChunkAccess arg1)
public int
a(int arg0, int arg1, cbv$a arg2)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2)
getHeightOnGround(int arg0, int arg1, Heightmap$Type arg2)
func_222529_a(int arg0, int arg1, Heightmap$Type arg2)
getBaseHeight(int arg0, int arg1, HeightMap$Type arg2)
public static BlockState
a(int arg0, int arg1)
getBlockStateFor(int arg0, int arg1)
method_12578(int arg0, int arg1)
getBlockState(int x, int z)
func_177461_b(int arg0, int arg1)