public VoxelShape | | d(cfj arg0, bpg arg1, fu arg2) | | getOcclusionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2) | | method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2) | | getCullingShape(BlockState arg0, BlockView arg1, BlockPos arg2) | | func_196247_c(BlockState arg0, IBlockReader arg1, BlockPos arg2) |
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public VoxelShape | | a(cfj arg0, bpg arg1, fu arg2, der arg3) | | getVisualShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_26159(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getVisualShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | func_230322_a_(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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public boolean | | a(cfj arg0, bpg arg1, fu arg2, czg arg3) | | isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3) | | method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3) | | canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3) | | func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) |
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public boolean | | a(cfj arg0, boolean arg1, fz arg2) | | connectsTo(BlockState arg0, boolean arg1, Direction arg2) | | method_10184(class_2680 arg0, boolean arg1, class_2350 arg2) | | canConnect(BlockState state, boolean neighborIsFullSquare, Direction dir) | | func_220111_a(BlockState arg0, boolean arg1, Direction arg2) |
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private boolean | |
public InteractionResult | | a(cfj arg0, bqb arg1, fu arg2, bec arg3, anf arg4, deh arg5) | | use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5) | | method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5) | | onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5) | | func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) | | interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5) |
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public BlockState | |
public BlockState | | a(cfj arg0, fz arg1, cfj arg2, bqc arg3, fu arg4, fu arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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protected void | |