net.minecraft.world.level.levelgen.structure

public class NetherBridgePieces$CastleStalkRoom

extends NetherBridgePieces$NetherBridgePiece

ctl$k
net.minecraft.world.level.levelgen.structure.NetherBridgePieces$CastleStalkRoom
net.minecraft.class_3390$class_3401
net.minecraft.structure.NetherFortressGenerator$CorridorNetherWartsRoom
net.minecraft.world.gen.feature.structure.FortressPieces$NetherStalkRoom
net.minecraft.server.v1_16_R1.WorldGenNetherPieces$WorldGenNetherPiece11

Constructor summary

ModifierConstructor
public (int arg0, BoundingBox arg1, Direction arg2)
public (StructureManager arg0, CompoundTag arg1)

Method summary

Modifier and TypeMethod
public void
a(cty arg0, List<cty> arg1, Random arg2)
addChildren(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
method_14918(class_3443 arg0, List<class_3443> arg1, Random arg2)
placeJigsaw(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
func_74861_a(StructurePiece arg0, List<StructurePiece> arg1, Random arg2)
public static NetherBridgePieces$CastleStalkRoom
a(List<cty> arg0, int arg1, int arg2, int arg3, fz arg4, int arg5)
createPiece(List<StructurePiece> arg0, int arg1, int arg2, int arg3, Direction arg4, int arg5)
method_14806(List<class_3443> arg0, int arg1, int arg2, int arg3, class_2350 arg4, int arg5)
method_14806(List<StructurePiece> arg0, int arg1, int arg2, int arg3, Direction arg4, int arg5)
func_175875_a(List<StructurePiece> arg0, int arg1, int arg2, int arg3, Direction arg4, int arg5)
public boolean
a(bqu arg0, bqq arg1, cha arg2, Random arg3, ctd arg4, bph arg5, fu arg6)
postProcess(WorldGenLevel arg0, StructureFeatureManager arg1, ChunkGenerator arg2, Random arg3, BoundingBox arg4, ChunkPos arg5, BlockPos arg6)
method_14931(class_5281 arg0, class_5138 arg1, class_2794 arg2, Random arg3, class_3341 arg4, class_1923 arg5, class_2338 arg6)
generate(ServerWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, BlockPos arg6)
func_230383_a_(ISeedReader arg0, StructureManager arg1, ChunkGenerator arg2, Random arg3, MutableBoundingBox arg4, ChunkPos arg5, BlockPos arg6)