net.minecraft.world.entity.monster

public class Pillager

extends AbstractIllager implements CrossbowAttackMob

All mapped superinterfaces:

Nameable, CommandSource, Enemy, CrossbowAttackMob, RangedAttackMob

bdq
net.minecraft.world.entity.monster.Pillager
net.minecraft.class_1604
net.minecraft.entity.mob.PillagerEntity
net.minecraft.entity.monster.PillagerEntity
net.minecraft.server.v1_16_R2.EntityPillager

Field summary

Modifier and TypeField
private static final EntityDataAccessor<Boolean>
b
IS_CHARGING_CROSSBOW
field_7334
CHARGING
field_213676_b
private final SimpleContainer
bo
inventory
field_7335
inventory
field_213677_bz
inventory

Constructor summary

ModifierConstructor
public (EntityType<? extends Pillager> arg0, Level arg1)

Method summary

Modifier and TypeMethod
protected void
o()
registerGoals()
method_5959()
initGoals()
func_184651_r()
initPathfinder()
public static AttributeSupplier$Builder
eK()
createAttributes()
method_26919()
createPillagerAttributes()
func_234296_eI_()
protected void
e()
defineSynchedData()
method_5693()
initDataTracker()
func_70088_a()
initDatawatcher()
public boolean
a(bml arg0)
canFireProjectileWeapon(ProjectileWeaponItem arg0)
method_25938(class_1811 arg0)
canUseRangedWeapon(RangedWeaponItem arg0)
func_230280_a_(ShootableItem arg0)
public void
b(boolean arg0)
setChargingCrossbow(boolean arg0)
method_7110(boolean arg0)
setCharging(boolean arg0)
func_213671_a(boolean arg0)
public void
U_()
onCrossbowAttackPerformed()
method_24651()
postShoot()
func_230283_U__()
public void
b(md arg0)
addAdditionalSaveData(CompoundTag arg0)
method_5652(class_2487 arg0)
writeCustomDataToTag(CompoundTag arg0)
func_213281_b(CompoundNBT arg0)
saveData(NBTTagCompound arg0)
public void
a(md arg0)
readAdditionalSaveData(CompoundTag arg0)
method_5749(class_2487 arg0)
readCustomDataFromTag(CompoundTag arg0)
func_70037_a(CompoundNBT arg0)
loadData(NBTTagCompound arg0)
public float
a(fx arg0, brw arg1)
getWalkTargetValue(BlockPos arg0, LevelReader arg1)
method_6144(class_2338 arg0, class_4538 arg1)
getPathfindingFavor(BlockPos arg0, WorldView arg1)
func_205022_a(BlockPos arg0, IWorldReader arg1)
public int
eq()
getMaxSpawnClusterSize()
method_5945()
getLimitPerChunk()
func_70641_bl()
getMaxSpawnGroup()
public SpawnGroupData
a(bsh arg0, aop arg1, aqm arg2, aqz arg3, md arg4)
finalizeSpawn(ServerLevelAccessor arg0, DifficultyInstance arg1, MobSpawnType arg2, SpawnGroupData arg3, CompoundTag arg4)
method_5943(class_5425 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3, class_2487 arg4)
initialize(ServerWorldAccess arg0, LocalDifficulty arg1, SpawnReason arg2, EntityData arg3, CompoundTag arg4)
func_213386_a(IServerWorld arg0, DifficultyInstance arg1, SpawnReason arg2, ILivingEntityData arg3, CompoundNBT arg4)
prepare(WorldAccess arg0, DifficultyDamageScaler arg1, EnumMobSpawn arg2, GroupDataEntity arg3, NBTTagCompound arg4)
protected void
a(aop arg0)
populateDefaultEquipmentSlots(DifficultyInstance arg0)
method_5964(class_1266 arg0)
initEquipment(LocalDifficulty arg0)
func_180481_a(DifficultyInstance arg0)
protected void
w(float arg0)
enchantSpawnedWeapon(float arg0)
method_30759(float arg0)
method_30759(float arg0)
func_241844_w(float arg0)
public boolean
r(apx arg0)
isAlliedTo(Entity arg0)
method_5722(class_1297 arg0)
isTeammate(Entity arg0)
func_184191_r(Entity arg0)
protected SoundEvent
I()
getAmbientSound()
method_5994()
getAmbientSound()
func_184639_G()
getSoundAmbient()
protected SoundEvent
dp()
getDeathSound()
method_6002()
getDeathSound()
func_184615_bR()
getSoundDeath()
protected SoundEvent
e(aph arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
func_184601_bQ(DamageSource arg0)
getSoundHurt(DamageSource arg0)
public void
a(aqj arg0, float arg1)
performRangedAttack(LivingEntity arg0, float arg1)
method_7105(class_1309 arg0, float arg1)
attack(LivingEntity arg0, float arg1)
func_82196_d(LivingEntity arg0, float arg1)
public void
a(aqj arg0, bly arg1, bgj arg2, float arg3)
shootCrossbowProjectile(LivingEntity arg0, ItemStack arg1, Projectile arg2, float arg3)
method_18811(class_1309 arg0, class_1799 arg1, class_1676 arg2, float arg3)
shoot(LivingEntity arg0, ItemStack arg1, ProjectileEntity arg2, float arg3)
func_230284_a_(LivingEntity arg0, ItemStack arg1, ProjectileEntity arg2, float arg3)
protected void
b(bcs arg0)
pickUpItem(ItemEntity arg0)
method_5949(class_1542 arg0)
loot(ItemEntity arg0)
func_175445_a(ItemEntity arg0)
private boolean
b(blu arg0)
wantsItem(Item arg0)
method_7111(class_1792 arg0)
method_7111(Item arg0)
func_213672_b(Item arg0)
public boolean
a_(int arg0, bly arg1)
setSlot(int arg0, ItemStack arg1)
method_5758(int arg0, class_1799 arg1)
equip(int arg0, ItemStack arg1)
func_174820_d(int arg0, ItemStack arg1)
public void
a(int arg0, boolean arg1)
applyRaidBuffs(int arg0, boolean arg1)
method_16484(int arg0, boolean arg1)
addBonusForWave(int arg0, boolean arg1)
func_213660_a(int arg0, boolean arg1)
public SoundEvent
eL()
getCelebrateSound()
method_20033()
getCelebratingSound()
func_213654_dW()
public boolean
eM()
isChargingCrossbow()
method_7108()
isCharging()
func_213675_dX()
public AbstractIllager$IllagerArmPose
m()
getArmPose()
method_6990()
getState()
func_193077_p()