public InteractionResult | | a(cee arg0, bru arg1, fx arg2, bft arg3, aoq arg4, dcg arg5) | | use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5) | | method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5) | | onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5) | | func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5) | | interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5) |
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public static boolean | |
private boolean | |
public void | | a(bru arg0, fx arg1, apx arg2, float arg3) | | fallOn(Level arg0, BlockPos arg1, Entity arg2, float arg3) | | method_9554(class_1937 arg0, class_2338 arg1, class_1297 arg2, float arg3) | | onLandedUpon(World arg0, BlockPos arg1, Entity arg2, float arg3) | | func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3) | | fallOn(World arg0, BlockPosition arg1, Entity arg2, float arg3) |
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public void | |
private void | |
public BlockState | | a(cee arg0, gc arg1, cee arg2, brv arg3, fx arg4, fx arg5) | | updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5) | | method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5) | | getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5) | | func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5) | | updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5) |
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private static Direction | |
public void | | a(bru arg0, fx arg1, cee arg2, bft arg3) | | playerWillDestroy(Level arg0, BlockPos arg1, BlockState arg2, Player arg3) | | method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3) | | onBreak(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3) | | func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3) |
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public BlockState | |
public VoxelShape | | b(cee arg0, bqz arg1, fx arg2, dcp arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) | | func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3) |
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public static Direction | |
private static boolean | |
public static Optional<Vec3> | | a(aqb<?> arg0, brd arg1, fx arg2, float arg3) | | findStandUpPosition(EntityType<?> arg0, CollisionGetter arg1, BlockPos arg2, float arg3) | | method_9484(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, float arg3) | | findWakeUpPosition(EntityType<?> type, CollisionView arg1, BlockPos pos, float arg3) | | func_242652_a(EntityType<?> arg0, ICollisionReader arg1, BlockPos arg2, float arg3) |
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private static Optional<Vec3> | | a(aqb<?> arg0, brd arg1, fx arg2, gc arg3, gc arg4) | | findBunkBedStandUpPosition(EntityType<?> arg0, CollisionGetter arg1, BlockPos arg2, Direction arg3, Direction arg4) | | method_30835(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, class_2350 arg3, class_2350 arg4) | | method_30835(EntityType<?> arg0, CollisionView arg1, BlockPos arg2, Direction arg3, Direction arg4) | | func_242653_a(EntityType<?> arg0, ICollisionReader arg1, BlockPos arg2, Direction arg3, Direction arg4) |
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private static Optional<Vec3> | | a(aqb<?> arg0, brd arg1, fx arg2, int[][] arg3, boolean arg4) | | findStandUpPositionAtOffset(EntityType<?> arg0, CollisionGetter arg1, BlockPos arg2, int[][] arg3, boolean arg4) | | method_30836(class_1299<?> arg0, class_1941 arg1, class_2338 arg2, int[][] arg3, boolean arg4) | | method_30836(EntityType<?> arg0, CollisionView arg1, BlockPos arg2, int[][] arg3, boolean arg4) | | func_242654_a(EntityType<?> arg0, ICollisionReader arg1, BlockPos arg2, int[][] arg3, boolean arg4) |
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public PushReaction | |
public RenderShape | |
protected void | |
public BlockEntity | |
public void | | a(bru arg0, fx arg1, cee arg2, aqj arg3, bly arg4) | | setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4) | | method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4) | | onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4) | | func_180633_a(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4) | | postPlace(World arg0, BlockPosition arg1, IBlockData arg2, EntityLiving arg3, ItemStack arg4) |
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public boolean | | a(cee arg0, bqz arg1, fx arg2, cxb arg3) | | isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3) | | method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3) | | canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3) | | func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3) |
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private static int[][] | |
private static int[][] | |
private static int[][] | |
public static Direction | |
public static DoubleBlockCombiner$BlockType | |
public DyeColor | | c() | | getColor() | | method_9487() | | getColor() | | func_196350_d() |
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public long | |