net.minecraft.world.level.levelgen

public class DebugLevelSource

extends ChunkGenerator

chg
net.minecraft.world.level.levelgen.DebugLevelSource
net.minecraft.class_2891
net.minecraft.world.gen.chunk.DebugChunkGenerator
net.minecraft.world.gen.DebugChunkGenerator
net.minecraft.server.v1_16_R2.ChunkProviderDebug

Field summary

Modifier and TypeField
public static final com.mojang.serialization.Codec<DebugLevelSource>
d
CODEC
field_24768
CODEC
field_236066_e_
private static final List<BlockState>
g
ALL_BLOCKS
field_13163
BLOCK_STATES
field_177464_a
private static final int
h
GRID_WIDTH
field_13161
X_SIDE_LENGTH
field_177462_b
private static final int
i
GRID_HEIGHT
field_13160
Z_SIDE_LENGTH
field_181039_c
protected static final BlockState
e
AIR
field_13162
AIR
field_185934_a
protected static final BlockState
f
BARRIER
field_13164
BARRIER
field_185935_b
private final Registry<Biome>
j
biomes
field_26747
biomeRegistry
field_242726_j

Constructor summary

ModifierConstructor
public (Registry<Biome> biomeRegistry)

Method summary

Modifier and TypeMethod
public Registry<Biome>
g()
biomes()
method_31169()
getBiomeRegistry()
func_242727_g()
protected com.mojang.serialization.Codec<? extends ChunkGenerator>
a()
codec()
method_28506()
getCodec()
func_230347_a_()
public void
a(aam arg0, cft arg1)
buildSurfaceAndBedrock(WorldGenRegion arg0, ChunkAccess arg1)
method_12110(class_3233 arg0, class_2791 arg1)
buildSurface(ChunkRegion arg0, Chunk arg1)
func_225551_a_(WorldGenRegion arg0, IChunk arg1)
buildBase(RegionLimitedWorldAccess arg0, IChunkAccess arg1)
public void
a(long arg0, bsu arg1, cft arg2, chj$a arg3)
applyCarvers(long arg0, BiomeManager arg1, ChunkAccess arg2, GenerationStep$Carving arg3)
method_12108(long arg0, class_4543 arg1, class_2791 arg2, class_2893$class_2894 arg3)
carve(long arg0, BiomeAccess arg1, Chunk arg2, GenerationStep$Carver arg3)
func_230350_a_(long arg0, BiomeManager arg1, IChunk arg2, GenerationStage$Carving arg3)
doCarving(long arg0, BiomeManager arg1, IChunkAccess arg2, WorldGenStage$Features arg3)
public void
a(aam arg0, bsk arg1)
applyBiomeDecoration(WorldGenRegion arg0, StructureFeatureManager arg1)
method_12102(class_3233 arg0, class_5138 arg1)
generateFeatures(ChunkRegion arg0, StructureAccessor arg1)
func_230351_a_(WorldGenRegion arg0, StructureManager arg1)
addDecorations(RegionLimitedWorldAccess arg0, StructureManager arg1)
public void
a(brv arg0, bsk arg1, cft arg2)
fillFromNoise(LevelAccessor arg0, StructureFeatureManager arg1, ChunkAccess arg2)
method_12088(class_1936 arg0, class_5138 arg1, class_2791 arg2)
populateNoise(WorldAccess arg0, StructureAccessor arg1, Chunk arg2)
func_230352_b_(IWorld arg0, StructureManager arg1, IChunk arg2)
buildNoise(GeneratorAccess arg0, StructureManager arg1, IChunkAccess arg2)
public int
a(int arg0, int arg1, chk$a arg2)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2)
getHeight(int arg0, int arg1, Heightmap$Type arg2)
func_222529_a(int arg0, int arg1, Heightmap$Type arg2)
getBaseHeight(int arg0, int arg1, HeightMap$Type arg2)
public BlockGetter
a(int arg0, int arg1)
getBaseColumn(int arg0, int arg1)
method_26261(int arg0, int arg1)
getColumnSample(int arg0, int arg1)
func_230348_a_(int arg0, int arg1)
public static BlockState
b(int arg0, int arg1)
getBlockStateFor(int arg0, int arg1)
method_12578(int arg0, int arg1)
getBlockState(int x, int z)
func_177461_b(int arg0, int arg1)
public ChunkGenerator
a(long arg0)
withSeed(long arg0)
method_27997(long arg0)
withSeed(long arg0)
func_230349_a_(long arg0)