net.minecraft.world.level.block

public class CampfireBlock

extends BaseEntityBlock implements SimpleWaterloggedBlock

All mapped superinterfaces:

ItemLike, EntityBlock, SimpleWaterloggedBlock, BucketPickup, LiquidBlockContainer

buv
net.minecraft.world.level.block.CampfireBlock
net.minecraft.class_3922
net.minecraft.block.CampfireBlock
net.minecraft.block.CampfireBlock
net.minecraft.server.v1_16_R2.BlockCampfire

Field summary

Modifier and TypeField
protected static final VoxelShape
a
SHAPE
field_17351
SHAPE
field_220100_a
public static final BooleanProperty
b
LIT
field_17352
LIT
field_220101_b
public static final BooleanProperty
c
SIGNAL_FIRE
field_17353
SIGNAL_FIRE
field_220102_c
public static final BooleanProperty
d
WATERLOGGED
field_17354
WATERLOGGED
field_220103_d
public static final DirectionProperty
e
FACING
field_17564
FACING
field_220104_e
private static final VoxelShape
f
VIRTUAL_FENCE_POST
field_21580
SMOKEY_SHAPE
field_226912_f_
private final boolean
g
spawnParticles
field_23881
emitsParticles
field_235472_g_
private final int
h
fireDamage
field_25182
fireDamage
field_235473_h_

Constructor summary

ModifierConstructor
public (boolean emitsParticles, int fireDamage, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public InteractionResult
a(cee arg0, bru arg1, fx arg2, bft arg3, aoq arg4, dcg arg5)
use(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, InteractionHand arg4, BlockHitResult arg5)
method_9534(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_1268 arg4, class_3965 arg5)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockHitResult arg5)
func_225533_a_(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, Hand arg4, BlockRayTraceResult arg5)
interact(IBlockData arg0, World arg1, BlockPosition arg2, EntityHuman arg3, EnumHand arg4, MovingObjectPositionBlock arg5)
public void
a(cee arg0, bru arg1, fx arg2, apx arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
a(cee arg0, bru arg1, fx arg2, cee arg3, boolean arg4)
onRemove(BlockState arg0, Level arg1, BlockPos arg2, BlockState arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onStateReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
remove(IBlockData arg0, World arg1, BlockPosition arg2, IBlockData arg3, boolean arg4)
public BlockState
a(bnv arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
func_196258_a(BlockItemUseContext arg0)
getPlacedState(BlockActionContext arg0)
public BlockState
a(cee arg0, gc arg1, cee arg2, brv arg3, fx arg4, fx arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updateState(IBlockData arg0, EnumDirection arg1, IBlockData arg2, GeneratorAccess arg3, BlockPosition arg4, BlockPosition arg5)
private boolean
l(cee arg0)
isSmokeSource(BlockState arg0)
method_17456(class_2680 arg0)
doesBlockCauseSignalFire(BlockState state)
func_220099_j(BlockState arg0)
public VoxelShape
b(cee arg0, bqz arg1, fx arg2, dcp arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public RenderShape
b(cee arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
func_149645_b(BlockState arg0)
public static void
c(brv arg0, fx arg1, cee arg2)
dowse(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_29288(class_1936 arg0, class_2338 arg1, class_2680 arg2)
extinguish(WorldAccess world, BlockPos pos, BlockState state)
func_235475_c_(IWorld arg0, BlockPos arg1, BlockState arg2)
public boolean
a(brv arg0, fx arg1, cee arg2, cuu arg3)
placeLiquid(LevelAccessor arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
method_10311(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_3610 arg3)
tryFillWithFluid(WorldAccess arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
func_204509_a(IWorld arg0, BlockPos arg1, BlockState arg2, FluidState arg3)
place(GeneratorAccess arg0, BlockPosition arg1, IBlockData arg2, Fluid arg3)
public void
a(bru arg0, cee arg1, dcg arg2, bgj arg3)
onProjectileHit(Level arg0, BlockState arg1, BlockHitResult arg2, Projectile arg3)
method_19286(class_1937 arg0, class_2680 arg1, class_3965 arg2, class_1676 arg3)
onProjectileHit(World arg0, BlockState arg1, BlockHitResult arg2, ProjectileEntity arg3)
func_220066_a(World arg0, BlockState arg1, BlockRayTraceResult arg2, ProjectileEntity arg3)
public static void
a(bru arg0, fx arg1, boolean arg2, boolean arg3)
makeParticles(Level arg0, BlockPos arg1, boolean arg2, boolean arg3)
method_17455(class_1937 arg0, class_2338 arg1, boolean arg2, boolean arg3)
spawnSmokeParticle(World world, BlockPos pos, boolean isSignal, boolean lotsOfSmoke)
func_220098_a(World arg0, BlockPos arg1, boolean arg2, boolean arg3)
public static boolean
a(bru arg0, fx arg1)
isSmokeyPos(Level arg0, BlockPos arg1)
method_23895(class_1937 arg0, class_2338 arg1)
isLitCampfireInRange(World world, BlockPos pos)
func_235474_a_(World arg0, BlockPos arg1)
public static boolean
g(cee arg0)
isLitCampfire(BlockState arg0)
method_23896(class_2680 arg0)
isLitCampfire(BlockState state)
func_226915_i_(BlockState arg0)
public FluidState
d(cee arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
func_204507_t(BlockState arg0)
public BlockState
a(cee arg0, bzj arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
public BlockState
a(cee arg0, byd arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
protected void
a(cef$a<bul, cee> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
public BlockEntity
a(bqz arg0)
newBlockEntity(BlockGetter arg0)
method_10123(class_1922 arg0)
createBlockEntity(BlockView arg0)
func_196283_a_(IBlockReader arg0)
createTile(IBlockAccess arg0)
public boolean
a(cee arg0, bqz arg1, fx arg2, cxb arg3)
isPathfindable(BlockState arg0, BlockGetter arg1, BlockPos arg2, PathComputationType arg3)
method_9516(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_10 arg3)
canPathfindThrough(BlockState arg0, BlockView arg1, BlockPos arg2, NavigationType arg3)
func_196266_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
public static boolean
h(cee arg0)
canLight(BlockState arg0)
method_30035(class_2680 arg0)
method_30035(BlockState arg0)
func_241470_h_(BlockState arg0)
public void
a(cee arg0, bru arg1, fx arg2, Random arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, Random arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(BlockState arg0, World arg1, BlockPos arg2, Random arg3)