History - net.minecraft.world.level.block.CampfireBlock

1.21.3

Names

dgm

dlb

Fields

VoxelShape: b, SHAPE, field_17351, SHAPE, f_51226_

VoxelShape: b, SHAPE, field_17351, SHAPE

BooleanProperty: c, LIT, field_17352, LIT, f_51227_

BooleanProperty: c, LIT, field_17352, LIT

BooleanProperty: d, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: d, SIGNAL_FIRE, field_17353, SIGNAL_FIRE

BooleanProperty: e, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

BooleanProperty: e, WATERLOGGED, field_17354, WATERLOGGED

DirectionProperty: f, FACING, field_17564, FACING, f_51230_

VoxelShape: g, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

VoxelShape: g, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE

boolean: i, spawnParticles, field_23881, emitsParticles, f_51232_

boolean: i, spawnParticles, field_23881, emitsParticles

int: j, fireDamage, field_25182, fireDamage, f_51233_

int: j, fireDamage, field_25182, fireDamage

int: h, SMOKE_DISTANCE, field_31049, field_31049, f_152748_

int: h, SMOKE_DISTANCE, field_31049, field_31049

com.mojang.serialization.MapCodec<CampfireBlock>: a, CODEC, field_46297, CODEC, f_302592_

com.mojang.serialization.MapCodec<CampfireBlock>: a, CODEC, field_46297, CODEC

EnumProperty<Direction>: f, FACING, field_17564, FACING

Constructors

Methods

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (BlockState): m, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

boolean (BlockState): o, isSmokeSource, method_17456, isSignalFireBaseBlock

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, m_51251_

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, m_51319_

boolean (BlockState): h, isLitCampfire, method_23896, isLitCampfire

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, m_51248_

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange

boolean (BlockState): h, canLight, method_30035, canBeLit, m_51321_

boolean (BlockState): i, canLight, method_30035, canBeLit

void (Entity, LevelAccessor, BlockPos, BlockState): a, dowse, method_29288, extinguish, m_152749_

void (Entity, LevelAccessor, BlockPos, BlockState): a, dowse, method_29288, extinguish

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick

com.mojang.serialization.MapCodec<CampfireBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<CampfireBlock> (): a, codec, method_53969, getCodec

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dfp

dgm

Fields

Constructors

Methods

1.20.6

Names

cxe

dfp

Fields

Constructors

Methods

boolean (BlockState): n, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

boolean (BlockState): m, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

Names

cti

cxe

Fields

VoxelShape: a, SHAPE, field_17351, SHAPE, f_51226_

VoxelShape: b, SHAPE, field_17351, SHAPE, f_51226_

BooleanProperty: b, LIT, field_17352, LIT, f_51227_

BooleanProperty: c, LIT, field_17352, LIT, f_51227_

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: d, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

BooleanProperty: e, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

DirectionProperty: e, FACING, field_17564, FACING, f_51230_

DirectionProperty: f, FACING, field_17564, FACING, f_51230_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

VoxelShape: g, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

boolean: h, spawnParticles, field_23881, emitsParticles, f_51232_

boolean: i, spawnParticles, field_23881, emitsParticles, f_51232_

int: i, fireDamage, field_25182, fireDamage, f_51233_

int: j, fireDamage, field_25182, fireDamage, f_51233_

int: g, SMOKE_DISTANCE, field_31049, field_31049, f_152748_

int: h, SMOKE_DISTANCE, field_31049, field_31049, f_152748_

com.mojang.serialization.MapCodec<CampfireBlock>: a, CODEC, field_46297, CODEC, f_302592_

Constructors

Methods

com.mojang.serialization.MapCodec<CampfireBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cqa

cti

Fields

Constructors

Methods

1.20.1

Names

cpt

cqa

Fields

Constructors

Methods

1.19.4

Names

cne

cpt

Fields

Constructors

Methods

1.19.3

Names

cke

cne

Fields

Constructors

Methods

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cjh

cke

Fields

Constructors

Methods

1.19

Names

ceb

cjh

Fields

Constructors

Methods

boolean (BlockState): n, isSmokeSource, method_17456, doesBlockCauseSignalFire, m_51323_

boolean (BlockState): n, isSmokeSource, method_17456, isSignalFireBaseBlock, m_51323_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

void (BlockState, Level, BlockPos, RandomSource): a, animateTick, method_9496, randomDisplayTick, m_214162_

1.18.2

Names

cdj

ceb

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

caa

cdj

Fields

Constructors

Methods

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

1.17.1

Names

bzz

caa

Fields

Constructors

Methods

1.17

Names

buy

bzz

net.minecraft.block.CampfireBlock

net.minecraft.src.C_1720_

net.minecraft.server.v1_16_R3.BlockCampfire

net.minecraft.world.level.block.BlockCampfire

Fields

VoxelShape: a, SHAPE, field_17351, SHAPE, field_220100_a

VoxelShape: a, SHAPE, field_17351, SHAPE, f_51226_

BooleanProperty: b, LIT, field_17352, LIT, field_220101_b, LIT

BooleanProperty: b, LIT, field_17352, LIT, f_51227_

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, field_220102_c

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, f_51228_

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, field_220103_d

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, f_51229_

DirectionProperty: e, FACING, field_17564, FACING, field_220104_e

DirectionProperty: e, FACING, field_17564, FACING, f_51230_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, field_226912_f_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, f_51231_

boolean: g, spawnParticles, field_23881, emitsParticles, field_235472_g_

boolean: h, spawnParticles, field_23881, emitsParticles, f_51232_

int: h, fireDamage, field_25182, fireDamage, field_235473_h_

int: i, fireDamage, field_25182, fireDamage, f_51233_

int: g, SMOKE_DISTANCE, field_31049, field_31049, f_152748_

Constructors

Methods

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, m_7892_

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, m_6810_, remove

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

boolean (BlockState): l, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): n, isSmokeSource, method_17456, doesBlockCauseSignalFire, m_51323_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, func_220098_a

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, m_51251_

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, m_7100_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, m_51319_

void (LevelAccessor, BlockPos, BlockState): c, dowse, method_29288, extinguish, func_235475_c_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, m_5581_

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, func_235474_a_

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, m_51248_

boolean (BlockState): h, canLight, method_30035, method_30035, func_241470_h_

boolean (BlockState): h, canLight, method_30035, canBeLit, m_51321_

void (Entity, LevelAccessor, BlockPos, BlockState): a, dowse, method_29288, extinguish, m_152749_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.16.5

Names

Fields

BooleanProperty: b, LIT, field_17352, LIT, field_220101_b

BooleanProperty: b, LIT, field_17352, LIT, field_220101_b, LIT

Constructors

Methods

1.16.4

Names

buv

buy

net.minecraft.server.v1_16_R2.BlockCampfire

net.minecraft.server.v1_16_R3.BlockCampfire

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

bwb

buv

net.minecraft.server.v1_16_R1.BlockCampfire

net.minecraft.server.v1_16_R2.BlockCampfire

Fields

Constructors

Methods

1.16.1

Names

bpr

bwb

net.minecraft.server.v1_15_R1.BlockCampfire

net.minecraft.server.v1_16_R1.BlockCampfire

Fields

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, field_226912_f_

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, SMOKEY_SHAPE, field_226912_f_

boolean: g, spawnParticles, field_23881, emitsParticles, field_235472_g_

int: h, fireDamage, field_25182, fireDamage, field_235473_h_

Constructors

(Block$Properties)

(boolean, int, BlockBehaviour$Properties)

Methods

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onStateReplaced, func_196243_a, remove

boolean (BlockState): h, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): l, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): b, getRenderShape, method_9604, getRenderType, func_149645_b

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

Entity (Entity): a, getShooter, method_23756, func_226913_a_

boolean (Level, BlockPos, int): b, isSmokeyPos, method_23895, isLitCampfireInRange, func_226914_b_

boolean (BlockState): i, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

boolean (BlockState): g, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

void (LevelAccessor, BlockPos, BlockState): c, dowse, method_29288, extinguish, func_235475_c_

void (Level, BlockState, BlockHitResult, Projectile): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

boolean (Level, BlockPos): a, isSmokeyPos, method_23895, isLitCampfireInRange, func_235474_a_

boolean (BlockState): h, canLight, method_30035, method_30035, func_241470_h_

1.15.2

Names

bpo

bpr

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

bnf

bpo

net.minecraft.server.v1_14_R1.BlockCampfire

net.minecraft.server.v1_15_R1.BlockCampfire

Fields

VoxelShape: f, VIRTUAL_FENCE_POST, field_21580, field_226912_f_

Constructors

Methods

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

boolean (BlockState): j, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): h, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

Entity (Entity): a, getShooter, method_23756, func_226913_a_

boolean (Level, BlockPos, int): b, isSmokeyPos, method_23895, isLitCampfireInRange, func_226914_b_

boolean (BlockState): i, isLitCampfire, method_23896, isLitCampfire, func_226915_i_

1.14.4

Names

bna

bnf

net.minecraft.world.level.block.CampfireBlock

Fields

VoxelShape: a, field_17351, SHAPE, field_220100_a

VoxelShape: a, SHAPE, field_17351, SHAPE, field_220100_a

BlockStateBoolean: b, field_17352, LIT, field_220101_b

BooleanProperty: b, LIT, field_17352, LIT, field_220101_b

BlockStateBoolean: c, field_17353, SIGNAL_FIRE, field_220102_c

BooleanProperty: c, SIGNAL_FIRE, field_17353, SIGNAL_FIRE, field_220102_c

BlockStateBoolean: d, field_17354, WATERLOGGED, field_220103_d

BooleanProperty: d, WATERLOGGED, field_17354, WATERLOGGED, field_220103_d

BlockStateDirection: e, field_17564, FACING, field_220104_e

DirectionProperty: e, FACING, field_17564, FACING, field_220104_e

Constructors

Methods

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (BlockState, Level, BlockPos, Entity): a, entityInside, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

void (BlockState, Level, BlockPos, BlockState, boolean): a, onRemove, method_9536, onBlockRemoved, func_196243_a, remove

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData): j, method_17456, doesBlockCauseSignalFire, func_220099_j

boolean (BlockState): j, isSmokeSource, method_17456, doesBlockCauseSignalFire, func_220099_j

int (IBlockData): a, method_9593, getLuminance, func_149750_m

int (BlockState): a, getLightEmission, method_9593, getLuminance, func_149750_m

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

RenderShape (BlockState): c, getRenderShape, method_9604, getRenderType, func_149645_b

TextureType (): c, method_9551, getRenderLayer, func_180664_k

BlockLayer (): c, getRenderLayer, method_9551, getRenderLayer, func_180664_k

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place

boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, func_204509_a, place

void (World, BlockPosition, boolean, boolean): a, method_17455, spawnSmokeParticle, func_220098_a

void (Level, BlockPos, boolean, boolean): a, makeParticles, method_17455, spawnSmokeParticle, func_220098_a

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (BlockState, Level, BlockPos, Random): a, animateTick, method_9496, randomDisplayTick, func_180655_c

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a

void (Level, BlockState, BlockHitResult, Entity): a, onProjectileHit, method_19286, onProjectileHit, func_220066_a

1.14.3

Names

bmw

bna

net.minecraft.block.CampfireBlock

Fields

VoxelShape: a, field_17351, field_220100_a

VoxelShape: a, field_17351, SHAPE, field_220100_a

BlockStateBoolean: b, field_17352, field_220101_b

BlockStateBoolean: b, field_17352, LIT, field_220101_b

BlockStateBoolean: c, field_17353, field_220102_c

BlockStateBoolean: c, field_17353, SIGNAL_FIRE, field_220102_c

BlockStateBoolean: d, field_17354, field_220103_d

BlockStateBoolean: d, field_17354, WATERLOGGED, field_220103_d

BlockStateDirection: e, field_17564, field_220104_e

BlockStateDirection: e, field_17564, FACING, field_220104_e

Constructors

Methods

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, Entity): a, method_9548, onEntityCollision, func_196262_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, onBlockRemoved, func_196243_a, remove

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState

boolean (IBlockData): j, method_17456, func_220099_j

boolean (IBlockData): j, method_17456, doesBlockCauseSignalFire, func_220099_j

int (IBlockData): a, method_9593, func_149750_m

int (IBlockData): a, method_9593, getLuminance, func_149750_m

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

EnumRenderType (IBlockData): c, method_9604, func_149645_b

EnumRenderType (IBlockData): c, method_9604, getRenderType, func_149645_b

TextureType (): c, method_9551, func_180664_k

TextureType (): c, method_9551, getRenderLayer, func_180664_k

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, tryFillWithFluid, func_204509_a, place

void (World, BlockPosition, boolean, boolean): a, method_17455, func_220098_a

void (World, BlockPosition, boolean, boolean): a, method_17455, spawnSmokeParticle, func_220098_a

Fluid (IBlockData): g, method_9545, func_204507_t

Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c

void (IBlockData, World, BlockPosition, Random): a, method_9496, randomDisplayTick, func_180655_c

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, onProjectileHit, func_220066_a

1.14.2

Names

Fields

Constructors

Methods

1.14.1

Names

bmv

bmw

Fields

Constructors

Methods

void (World, IBlockData, MovingObjectPositionBlock, Entity): a, method_19286, func_220066_a

1.14

Names

bmv

net.minecraft.class_3922

net.minecraft.block.CampfireBlock

net.minecraft.server.v1_14_R1.BlockCampfire

Fields

VoxelShape: a, field_17351, field_220100_a

BlockStateBoolean: b, field_17352, field_220101_b

BlockStateBoolean: c, field_17353, field_220102_c

BlockStateBoolean: d, field_17354, field_220103_d

BlockStateDirection: e, field_17564, field_220104_e

Constructors

(Block$Info)

Methods

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

void (IBlockData, World, BlockPosition, Entity): a, method_9548, func_196262_a

void (IBlockData, World, BlockPosition, IBlockData, boolean): a, method_9536, func_196243_a, remove

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState

boolean (IBlockData): j, method_17456, func_220099_j

int (IBlockData): a, method_9593, func_149750_m

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

EnumRenderType (IBlockData): c, method_9604, func_149645_b

TextureType (): c, method_9551, func_180664_k

boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, method_10311, func_204509_a, place

void (World, BlockPosition, boolean, boolean): a, method_17455, func_220098_a

Fluid (IBlockData): g, method_9545, func_204507_t

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

void (IBlockData, World, BlockPosition, Random): a, method_9496, func_180655_c