net.minecraft.world.entity

public abstract class LivingEntity

extends Entity

All mapped superinterfaces:

Nameable, CommandSource

aqm
net.minecraft.world.entity.LivingEntity
net.minecraft.class_1309
net.minecraft.entity.LivingEntity
net.minecraft.entity.LivingEntity
net.minecraft.server.v1_16_R3.EntityLiving

Field summary

Modifier and TypeField
private static final UUID
b
SPEED_MODIFIER_SPRINTING_UUID
field_6237
SPRINTING_SPEED_BOOST_ID
field_110156_b
private static final UUID
c
SPEED_MODIFIER_SOUL_SPEED_UUID
field_23128
SOUL_SPEED_BOOST_ID
field_233625_c_
private static final AttributeModifier
d
SPEED_MODIFIER_SPRINTING
field_6231
SPRINTING_SPEED_BOOST
field_110157_c
protected static final EntityDataAccessor<Byte>
ag
DATA_LIVING_ENTITY_FLAGS
field_6257
LIVING_FLAGS
field_184621_as
private static final EntityDataAccessor<Float>
e
DATA_HEALTH_ID
field_6247
HEALTH
field_184632_c
HEALTH
private static final EntityDataAccessor<Integer>
f
DATA_EFFECT_COLOR_ID
field_6240
POTION_SWIRLS_COLOR
field_184633_f
private static final EntityDataAccessor<Boolean>
g
DATA_EFFECT_AMBIENCE_ID
field_6214
POTION_SWIRLS_AMBIENT
field_184634_g
private static final EntityDataAccessor<Integer>
bh
DATA_ARROW_COUNT_ID
field_6219
STUCK_ARROW_COUNT
field_184635_h
ARROWS_IN_BODY
private static final EntityDataAccessor<Integer>
bi
DATA_STINGER_COUNT_ID
field_20348
STINGER_COUNT
field_226291_bp_
private static final EntityDataAccessor<Optional<BlockPos>>
bj
SLEEPING_POS_ID
field_18073
SLEEPING_POSITION
field_213379_bs
protected static final EntityDimensions
ah
SLEEPING_DIMENSIONS
field_18072
SLEEPING_DIMENSIONS
field_213377_as
private final AttributeMap
bk
attributes
field_6260
attributes
field_110155_d
attributeMap
private final CombatTracker
bl
combatTracker
field_6256
damageTracker
field_94063_bt
combatTracker
private final Map<MobEffect, MobEffectInstance>
bm
activeEffects
field_6280
activeStatusEffects
field_70713_bf
effects
private final NonNullList<ItemStack>
bn
lastHandItemStacks
field_6234
equippedHand
field_184630_bs
private final NonNullList<ItemStack>
bo
lastArmorItemStacks
field_6248
equippedArmor
field_184631_bt
public boolean
ai
swinging
field_6252
handSwinging
field_82175_bq
public InteractionHand
aj
swingingArm
field_6266
preferredHand
field_184622_au
public int
ak
swingTime
field_6279
handSwingTicks
field_110158_av
public int
al
removeArrowTime
field_6218
stuckArrowTimer
field_70720_be
arrowCooldown
public int
am
removeStingerTime
field_20347
stuckStingerTimer
field_226290_au_
public int
an
hurtTime
field_6235
hurtTime
field_70737_aN
hurtTicks
public int
ao
hurtDuration
field_6254
maxHurtTime
field_70738_aO
hurtDuration
public float
ap
hurtDir
field_6271
knockbackVelocity
field_70739_aP
public int
aq
deathTime
field_6213
deathTime
field_70725_aQ
deathTicks
public float
ar
oAttackAnim
field_6229
lastHandSwingProgress
field_70732_aI
public float
as
attackAnim
field_6251
handSwingProgress
field_70733_aJ
protected int
at
attackStrengthTicker
field_6273
lastAttackedTicks
field_184617_aD
public float
au
animationSpeedOld
field_6211
lastLimbDistance
field_184618_aE
public float
av
animationSpeed
field_6225
limbDistance
field_70721_aZ
public float
aw
animationPosition
field_6249
limbAngle
field_184619_aG
public final int
ax
invulnerableDuration
field_6269
defaultMaxHealth
field_70771_an
maxNoDamageTicks
public final float
ay
timeOffs
field_6244
randomLargeSeed
field_70769_ao
public final float
az
rotA
field_6262
randomSmallSeed
field_70770_ap
public float
aA
yBodyRot
field_6283
bodyYaw
field_70761_aq
public float
aB
yBodyRotO
field_6220
prevBodyYaw
field_70760_ar
public float
aC
yHeadRot
field_6241
headYaw
field_70759_as
public float
aD
yHeadRotO
field_6259
prevHeadYaw
field_70758_at
public float
aE
flyingSpeed
field_6281
flyingSpeed
field_70747_aH
protected Player
aF
lastHurtByPlayer
field_6258
attackingPlayer
field_70717_bb
killer
protected int
aG
lastHurtByPlayerTime
field_6238
playerHitTimer
field_70718_bc
lastDamageByPlayerTime
protected boolean
aH
dead
field_6272
dead
field_70729_aU
killed
protected int
aI
noActionTime
field_6278
despawnCounter
field_70708_bq
ticksFarFromPlayer
protected float
aJ
oRun
field_6217
prevStepBobbingAmount
field_70768_au
protected float
aK
run
field_6233
stepBobbingAmount
field_110154_aX
protected float
aL
animStep
field_6255
lookDirection
field_70764_aw
protected float
aM
animStepO
field_6275
prevLookDirection
field_70763_ax
protected float
aN
rotOffs
field_6215
field_6215
field_70741_aB
protected int
aO
deathScore
field_6232
scoreAmount
field_70744_aE
protected float
aP
lastHurt
field_6253
lastDamageTaken
field_110153_bc
lastDamage
protected boolean
aQ
jumping
field_6282
jumping
field_70703_bu
jumping
public float
aR
xxa
field_6212
sidewaysSpeed
field_70702_br
public float
aS
yya
field_6227
upwardSpeed
field_70701_bs
public float
aT
zza
field_6250
forwardSpeed
field_191988_bg
protected int
aU
lerpSteps
field_6210
bodyTrackingIncrements
field_70716_bi
protected double
aV
lerpX
field_6224
serverX
field_184623_bh
protected double
aW
lerpY
field_6245
serverY
field_184624_bi
protected double
aX
lerpZ
field_6263
serverZ
field_184625_bj
protected double
aY
lerpYRot
field_6284
serverYaw
field_184626_bk
protected double
aZ
lerpXRot
field_6221
serverPitch
field_70709_bj
protected double
ba
lyHeadRot
field_6242
serverHeadYaw
field_208001_bq
protected int
bb
lerpHeadSteps
field_6265
headTrackingIncrements
field_208002_br
private boolean
bp
effectsDirty
field_6285
effectsChanged
field_70752_e
updateEffects
private LivingEntity
bq
lastHurtByMob
field_6274
attacker
field_70755_b
lastDamager
private int
br
lastHurtByMobTimestamp
field_6230
lastAttackedTime
field_70756_c
hurtTimestamp
private LivingEntity
bs
lastHurtMob
field_6236
attacking
field_110150_bn
private int
bt
lastHurtMobTimestamp
field_6270
lastAttackTime
field_142016_bo
private float
bu
speed
field_6287
movementSpeed
field_70746_aG
private int
bv
noJumpDelay
field_6228
jumpingCooldown
field_70773_bE
jumpTicks
private float
bw
absorptionAmount
field_6246
absorptionAmount
field_110151_bq
protected ItemStack
bc
useItem
field_6277
activeItemStack
field_184627_bm
activeItem
protected int
bd
useItemRemaining
field_6222
itemUseTimeLeft
field_184628_bn
protected int
be
fallFlyTicks
field_6239
roll
field_184629_bo
private BlockPos
bx
lastPos
field_6268
lastBlockPos
field_184620_bC
private Optional<BlockPos>
by
lastClimbablePos
field_22418
climbingPos
field_233624_bE_
private DamageSource
bz
lastDamageSource
field_6276
lastDamageSource
field_189750_bF
private long
bA
lastDamageStamp
field_6226
lastDamageTime
field_189751_bG
protected int
bf
autoSpinAttackTicks
field_6261
riptideTicks
field_204807_bs
private float
bB
swimAmount
field_6243
leaningPitch
field_205017_bL
private float
bC
swimAmountO
field_6264
lastLeaningPitch
field_205018_bM
protected Brain<?>
bg
brain
field_18321
brain
field_213378_br

Constructor summary

ModifierConstructor
protected (EntityType<? extends LivingEntity> arg0, Level arg1)

Method summary

Modifier and TypeMethod
public Brain<?>
cJ()
getBrain()
method_18868()
getBrain()
func_213375_cj()
getBehaviorController()
protected Brain$Provider<?>
cK()
brainProvider()
method_28306()
createBrainProfile()
func_230289_cH_()
protected Brain<?>
a(com.mojang.serialization.Dynamic<?> arg0)
makeBrain(com.mojang.serialization.Dynamic<?> arg0)
method_18867(com.mojang.serialization.Dynamic<?> arg0)
deserializeBrain(com.mojang.serialization.Dynamic<?> arg0)
func_213364_a(com.mojang.serialization.Dynamic<?> arg0)
public void
aa()
kill()
method_5768()
kill()
func_174812_G()
killEntity()
public boolean
a(aqe<?> arg0)
canAttackType(EntityType<?> arg0)
method_5973(class_1299<?> arg0)
canTarget(EntityType<?> type)
func_213358_a(EntityType<?> arg0)
protected void
e()
defineSynchedData()
method_5693()
initDataTracker()
func_70088_a()
initDatawatcher()
public static AttributeSupplier$Builder
cL()
createLivingAttributes()
method_26827()
createLivingAttributes()
func_233639_cI_()
protected void
a(double arg0, boolean arg1, ceh arg2, fx arg3)
checkFallDamage(double arg0, boolean arg1, BlockState arg2, BlockPos arg3)
method_5623(double arg0, boolean arg1, class_2680 arg2, class_2338 arg3)
fall(double arg0, boolean arg1, BlockState arg2, BlockPos arg3)
func_184231_a(double arg0, boolean arg1, BlockState arg2, BlockPos arg3)
public boolean
cM()
canBreatheUnderwater()
method_6094()
canBreatheInWater()
func_70648_aU()
public void
ag()
baseTick()
method_5670()
baseTick()
func_70030_z()
entityBaseTick()
public boolean
cN()
canSpawnSoulSpeedParticle()
method_27302()
shouldDisplaySoulSpeedEffects()
func_230490_cK_()
protected void
cO()
spawnSoulSpeedParticle()
method_25937()
displaySoulSpeedEffects()
func_233640_cL_()
protected boolean
cP()
onSoulSpeedBlock()
method_27303()
isOnSoulSpeedBlock()
func_230296_cM_()
protected float
ar()
getBlockSpeedFactor()
method_23326()
getVelocityMultiplier()
func_225515_ai_()
getBlockSpeedFactor()
protected boolean
b(ceh arg0)
shouldRemoveSoulSpeed(BlockState arg0)
method_29500(class_2680 arg0)
method_29500(BlockState arg0)
func_230295_b_(BlockState arg0)
protected void
cQ()
removeSoulSpeed()
method_29501()
removeSoulSpeedBoost()
func_233641_cN_()
protected void
cR()
tryAddSoulSpeed()
method_29502()
addSoulSpeedBoostIfNeeded()
func_233642_cO_()
protected void
c(fx arg0)
onChangedBlock(BlockPos arg0)
method_6126(class_2338 arg0)
applyMovementEffects(BlockPos pos)
func_184594_b(BlockPos arg0)
public boolean
w_()
isBaby()
method_6109()
isBaby()
func_70631_g_()
isBaby()
public float
cS()
getScale()
method_17825()
getScaleFactor()
func_213355_cm()
protected boolean
cT()
isAffectedByFluids()
method_29920()
method_29920()
func_241208_cS_()
public boolean
bt()
rideableUnderWater()
method_5788()
canBeRiddenInWater()
func_205710_ba()
protected void
cU()
tickDeath()
method_6108()
updatePostDeath()
func_70609_aI()
protected boolean
cV()
shouldDropExperience()
method_6054()
canDropLootAndXp()
func_146066_aG()
isDropExperience()
protected boolean
cW()
shouldDropLoot()
method_27071()
shouldDropLoot()
func_230282_cS_()
protected int
l(int arg0)
decreaseAirSupply(int arg0)
method_6130(int arg0)
getNextAirUnderwater(int air)
func_70682_h(int arg0)
protected int
m(int arg0)
increaseAirSupply(int arg0)
method_6064(int arg0)
getNextAirOnLand(int air)
func_207300_l(int arg0)
protected int
d(bfw arg0)
getExperienceReward(Player arg0)
method_6110(class_1657 arg0)
getCurrentExperience(PlayerEntity player)
func_70693_a(PlayerEntity arg0)
getExpValue(EntityHuman arg0)
protected boolean
cX()
isAlwaysExperienceDropper()
method_6071()
shouldAlwaysDropXp()
func_70684_aJ()
alwaysGivesExp()
public Random
cY()
getRandom()
method_6051()
getRandom()
func_70681_au()
getRandom()
public LivingEntity
cZ()
getLastHurtByMob()
method_6065()
getAttacker()
func_70643_av()
getLastDamager()
public int
da()
getLastHurtByMobTimestamp()
method_6117()
getLastAttackedTime()
func_142015_aE()
public void
e(bfw arg0)
setLastHurtByPlayer(Player arg0)
method_29505(class_1657 arg0)
setAttacking(PlayerEntity attacking)
func_230246_e_(PlayerEntity arg0)
public void
a(aqm arg0)
setLastHurtByMob(LivingEntity arg0)
method_6015(class_1309 arg0)
setAttacker(LivingEntity attacker)
func_70604_c(LivingEntity arg0)
setLastDamager(EntityLiving arg0)
public LivingEntity
db()
getLastHurtMob()
method_6052()
getAttacking()
func_110144_aD()
public int
dc()
getLastHurtMobTimestamp()
method_6083()
getLastAttackTime()
func_142013_aG()
public void
z(aqa arg0)
setLastHurtMob(Entity arg0)
method_6114(class_1297 arg0)
onAttacking(Entity target)
func_130011_c(Entity arg0)
public int
dd()
getNoActionTime()
method_6131()
getDespawnCounter()
func_70654_ax()
public void
n(int arg0)
setNoActionTime(int arg0)
method_16826(int arg0)
setDespawnCounter(int despawnCounter)
func_213332_m(int arg0)
protected void
b(bmb arg0)
playEquipSound(ItemStack arg0)
method_6116(class_1799 arg0)
onEquipStack(ItemStack stack)
func_184606_a_(ItemStack arg0)
public void
b(md arg0)
addAdditionalSaveData(CompoundTag arg0)
method_5652(class_2487 arg0)
writeCustomDataToTag(CompoundTag arg0)
func_213281_b(CompoundNBT arg0)
saveData(NBTTagCompound arg0)
public void
a(md arg0)
readAdditionalSaveData(CompoundTag arg0)
method_5749(class_2487 arg0)
readCustomDataFromTag(CompoundTag arg0)
func_70037_a(CompoundNBT arg0)
loadData(NBTTagCompound arg0)
protected void
de()
tickEffects()
method_6050()
tickStatusEffects()
func_70679_bo()
tickPotionEffects()
protected void
C()
updateInvisibilityStatus()
method_6027()
updatePotionVisibility()
func_175135_B()
public double
A(aqa arg0)
getVisibilityPercent(Entity arg0)
method_18390(class_1297 arg0)
getAttackDistanceScalingFactor(Entity entity)
func_213340_A(Entity arg0)
public boolean
c(aqm arg0)
canAttack(LivingEntity arg0)
method_18395(class_1309 arg0)
canTarget(LivingEntity target)
func_213336_c(LivingEntity arg0)
public boolean
a(aqm arg0, azg arg1)
canAttack(LivingEntity arg0, TargetingConditions arg1)
method_18391(class_1309 arg0, class_4051 arg1)
isTarget(LivingEntity entity, TargetPredicate predicate)
func_213344_a(LivingEntity arg0, EntityPredicate arg1)
public static boolean
c(Collection<apu> arg0)
areAllEffectsAmbient(Collection<MobEffectInstance> arg0)
method_6089(Collection<class_1293> arg0)
containsOnlyAmbientEffects(Collection<StatusEffectInstance> effects)
func_184593_a(Collection<EffectInstance> arg0)
protected void
df()
removeEffectParticles()
method_6069()
clearPotionSwirls()
func_175133_bi()
public boolean
dg()
removeAllEffects()
method_6012()
clearStatusEffects()
func_195061_cb()
removeAllEffects()
public Collection<MobEffectInstance>
dh()
getActiveEffects()
method_6026()
getStatusEffects()
func_70651_bq()
getEffects()
public Map<MobEffect, MobEffectInstance>
di()
getActiveEffectsMap()
method_6088()
getActiveStatusEffects()
func_193076_bZ()
public boolean
a(aps arg0)
hasEffect(MobEffect arg0)
method_6059(class_1291 arg0)
hasStatusEffect(StatusEffect effect)
func_70644_a(Effect arg0)
hasEffect(MobEffectList arg0)
public MobEffectInstance
b(aps arg0)
getEffect(MobEffect arg0)
method_6112(class_1291 arg0)
getStatusEffect(StatusEffect effect)
func_70660_b(Effect arg0)
getEffect(MobEffectList arg0)
public boolean
c(apu arg0)
addEffect(MobEffectInstance arg0)
method_6092(class_1293 arg0)
addStatusEffect(StatusEffectInstance effect)
func_195064_c(EffectInstance arg0)
addEffect(MobEffect arg0)
public boolean
d(apu arg0)
canBeAffected(MobEffectInstance arg0)
method_6049(class_1293 arg0)
canHaveStatusEffect(StatusEffectInstance effect)
func_70687_e(EffectInstance arg0)
public boolean
dj()
isInvertedHealAndHarm()
method_5999()
isUndead()
func_70662_br()
public MobEffectInstance
c(aps arg0)
removeEffectNoUpdate(MobEffect arg0)
method_6111(class_1291 arg0)
removeStatusEffectInternal(StatusEffect type)
func_184596_c(Effect arg0)
public boolean
d(aps arg0)
removeEffect(MobEffect arg0)
method_6016(class_1291 arg0)
removeStatusEffect(StatusEffect type)
func_195063_d(Effect arg0)
removeEffect(MobEffectList arg0)
protected void
a(apu arg0)
onEffectAdded(MobEffectInstance arg0)
method_6020(class_1293 arg0)
onStatusEffectApplied(StatusEffectInstance effect)
func_70670_a(EffectInstance arg0)
protected void
a(apu arg0, boolean arg1)
onEffectUpdated(MobEffectInstance arg0, boolean arg1)
method_6009(class_1293 arg0, boolean arg1)
onStatusEffectUpgraded(StatusEffectInstance effect, boolean reapplyEffect)
func_70695_b(EffectInstance arg0, boolean arg1)
protected void
b(apu arg0)
onEffectRemoved(MobEffectInstance arg0)
method_6129(class_1293 arg0)
onStatusEffectRemoved(StatusEffectInstance effect)
func_70688_c(EffectInstance arg0)
public void
b(float arg0)
heal(float arg0)
method_6025(float arg0)
heal(float amount)
func_70691_i(float arg0)
heal(float arg0)
public float
dk()
getHealth()
method_6032()
getHealth()
func_110143_aJ()
getHealth()
public void
c(float arg0)
setHealth(float arg0)
method_6033(float arg0)
setHealth(float health)
func_70606_j(float arg0)
setHealth(float arg0)
public boolean
dl()
isDeadOrDying()
method_29504()
isDead()
func_233643_dh_()
public boolean
a(apk arg0, float arg1)
hurt(DamageSource arg0, float arg1)
method_5643(class_1282 arg0, float arg1)
damage(DamageSource arg0, float arg1)
func_70097_a(DamageSource arg0, float arg1)
damageEntity(DamageSource arg0, float arg1)
protected void
d(aqm arg0)
blockUsingShield(LivingEntity arg0)
method_6090(class_1309 arg0)
takeShieldHit(LivingEntity attacker)
func_190629_c(LivingEntity arg0)
shieldBlock(EntityLiving arg0)
protected void
e(aqm arg0)
blockedByShield(LivingEntity arg0)
method_6060(class_1309 arg0)
knockback(LivingEntity target)
func_213371_e(LivingEntity arg0)
private boolean
f(apk arg0)
checkTotemDeathProtection(DamageSource arg0)
method_6095(class_1282 arg0)
tryUseTotem(DamageSource source)
func_190628_d(DamageSource arg0)
public DamageSource
dm()
getLastDamageSource()
method_6081()
getRecentDamageSource()
func_189748_bU()
protected void
c(apk arg0)
playHurtSound(DamageSource arg0)
method_6013(class_1282 arg0)
playHurtSound(DamageSource source)
func_184581_c(DamageSource arg0)
private boolean
g(apk arg0)
isDamageSourceBlocked(DamageSource arg0)
method_6061(class_1282 arg0)
blockedByShield(DamageSource source)
func_184583_d(DamageSource arg0)
applyBlockingModifier(DamageSource arg0)
public void
a(apk arg0)
die(DamageSource arg0)
method_6078(class_1282 arg0)
onDeath(DamageSource source)
func_70645_a(DamageSource arg0)
die(DamageSource arg0)
protected void
f(aqm arg0)
createWitherRose(LivingEntity arg0)
method_23733(class_1309 arg0)
onKilledBy(LivingEntity adversary)
func_226298_f_(LivingEntity arg0)
protected void
d(apk arg0)
dropAllDeathLoot(DamageSource arg0)
method_16080(class_1282 arg0)
drop(DamageSource source)
func_213345_d(DamageSource arg0)
protected void
dn()
dropEquipment()
method_16078()
dropInventory()
func_213337_cE()
dropInventory()
protected void
do()
dropExperience()
method_23883()
dropXp()
func_226294_cV_()
dropExperience()
protected void
a(apk arg0, int arg1, boolean arg2)
dropCustomDeathLoot(DamageSource arg0, int arg1, boolean arg2)
method_6099(class_1282 arg0, int arg1, boolean arg2)
dropEquipment(DamageSource source, int lootingMultiplier, boolean allowDrops)
func_213333_a(DamageSource arg0, int arg1, boolean arg2)
dropDeathLoot(DamageSource arg0, int arg1, boolean arg2)
public ResourceLocation
dp()
getLootTable()
method_5989()
getLootTable()
func_213346_cF()
protected void
a(apk arg0, boolean arg1)
dropFromLootTable(DamageSource arg0, boolean arg1)
method_16077(class_1282 arg0, boolean arg1)
dropLoot(DamageSource source, boolean causedByPlayer)
func_213354_a(DamageSource arg0, boolean arg1)
protected LootContext$Builder
a(boolean arg0, apk arg1)
createLootContext(boolean arg0, DamageSource arg1)
method_16079(boolean arg0, class_1282 arg1)
getLootContextBuilder(boolean causedByPlayer, DamageSource source)
func_213363_a(boolean arg0, DamageSource arg1)
public void
a(float arg0, double arg1, double arg2)
knockback(float arg0, double arg1, double arg2)
method_6005(float arg0, double arg1, double arg2)
takeKnockback(float arg0, double arg1, double arg2)
func_233627_a_(float arg0, double arg1, double arg2)
protected SoundEvent
e(apk arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource source)
func_184601_bQ(DamageSource arg0)
getSoundHurt(DamageSource arg0)
protected SoundEvent
dq()
getDeathSound()
method_6002()
getDeathSound()
func_184615_bR()
getSoundDeath()
protected SoundEvent
o(int arg0)
getFallDamageSound(int arg0)
method_6041(int arg0)
getFallSound(int distance)
func_184588_d(int arg0)
getSoundFall(int arg0)
protected SoundEvent
c(bmb arg0)
getDrinkingSound(ItemStack arg0)
method_18807(class_1799 arg0)
getDrinkSound(ItemStack stack)
func_213351_c(ItemStack arg0)
public SoundEvent
d(bmb arg0)
getEatingSound(ItemStack arg0)
method_18869(class_1799 arg0)
getEatSound(ItemStack stack)
func_213353_d(ItemStack arg0)
public void
c(boolean arg0)
setOnGround(boolean arg0)
method_24830(boolean arg0)
setOnGround(boolean arg0)
func_230245_c_(boolean arg0)
setOnGround(boolean arg0)
public Optional<BlockPos>
dr()
getLastClimbablePos()
method_24832()
getClimbingPos()
func_233644_dn_()
public boolean
c_()
onClimbable()
method_6101()
isClimbing()
func_70617_f_()
isClimbing()
public BlockState
ds()
getFeetBlockState()
method_16212()
getBlockState()
func_213339_cH()
private boolean
c(fx arg0, ceh arg1)
trapdoorUsableAsLadder(BlockPos arg0, BlockState arg1)
method_6077(class_2338 arg0, class_2680 arg1)
canEnterTrapdoor(BlockPos pos, BlockState state)
func_184604_a(BlockPos arg0, BlockState arg1)
public boolean
aX()
isAlive()
method_5805()
isAlive()
func_70089_S()
isAlive()
public boolean
b(float arg0, float arg1)
causeFallDamage(float arg0, float arg1)
method_5747(float arg0, float arg1)
handleFallDamage(float arg0, float arg1)
func_225503_b_(float arg0, float arg1)
protected int
e(float arg0, float arg1)
calculateFallDamage(float arg0, float arg1)
method_23329(float arg0, float arg1)
computeFallDamage(float fallDistance, float damageMultiplier)
func_225508_e_(float arg0, float arg1)
protected void
dt()
playBlockFallSound()
method_23328()
playBlockFallSound()
func_226295_cZ_()
playBlockStepSound()
public int
du()
getArmorValue()
method_6096()
getArmor()
func_70658_aO()
getArmorStrength()
protected void
b(apk arg0, float arg1)
hurtArmor(DamageSource arg0, float arg1)
method_6105(class_1282 arg0, float arg1)
damageArmor(DamageSource source, float amount)
func_230294_b_(DamageSource arg0, float arg1)
damageArmor(DamageSource arg0, float arg1)
protected void
p(float arg0)
hurtCurrentlyUsedShield(float arg0)
method_6056(float arg0)
damageShield(float amount)
func_184590_k(float arg0)
damageShield(float arg0)
protected float
c(apk arg0, float arg1)
getDamageAfterArmorAbsorb(DamageSource arg0, float arg1)
method_6132(class_1282 arg0, float arg1)
applyArmorToDamage(DamageSource source, float amount)
func_70655_b(DamageSource arg0, float arg1)
applyArmorModifier(DamageSource arg0, float arg1)
protected float
d(apk arg0, float arg1)
getDamageAfterMagicAbsorb(DamageSource arg0, float arg1)
method_6036(class_1282 arg0, float arg1)
applyEnchantmentsToDamage(DamageSource source, float amount)
func_70672_c(DamageSource arg0, float arg1)
applyMagicModifier(DamageSource arg0, float arg1)
protected void
e(apk arg0, float arg1)
actuallyHurt(DamageSource arg0, float arg1)
method_6074(class_1282 arg0, float arg1)
applyDamage(DamageSource source, float amount)
func_70665_d(DamageSource arg0, float arg1)
damageEntity0(DamageSource arg0, float arg1)
public CombatTracker
dv()
getCombatTracker()
method_6066()
getDamageTracker()
func_110142_aN()
getCombatTracker()
public LivingEntity
dw()
getKillCredit()
method_6124()
getPrimeAdversary()
func_94060_bK()
getKillingEntity()
public final float
dx()
getMaxHealth()
method_6063()
getMaxHealth()
func_110138_aP()
getMaxHealth()
public final int
dy()
getArrowCount()
method_6022()
getStuckArrowCount()
func_85035_bI()
getArrowCount()
public final void
p(int arg0)
setArrowCount(int arg0)
method_6097(int arg0)
setStuckArrowCount(int stuckArrowCount)
func_85034_r(int arg0)
setArrowCount(int arg0)
public final int
dz()
getStingerCount()
method_21753()
getStingerCount()
func_226297_df_()
public final void
q(int arg0)
setStingerCount(int arg0)
method_21755(int arg0)
setStingerCount(int stingerCount)
func_226300_q_(int arg0)
private int
m()
getCurrentSwingDuration()
method_6028()
getHandSwingDuration()
func_82166_i()
public void
a(aot arg0)
swing(InteractionHand arg0)
method_6104(class_1268 arg0)
swingHand(Hand hand)
func_184609_a(Hand arg0)
swingHand(EnumHand arg0)
public void
a(aot arg0, boolean arg1)
swing(InteractionHand arg0, boolean arg1)
method_23667(class_1268 arg0, boolean arg1)
swingHand(Hand hand, boolean arg1)
func_226292_a_(Hand arg0, boolean arg1)
swingHand(EnumHand arg0, boolean arg1)
protected void
an()
outOfWorld()
method_5825()
destroy()
func_70076_C()
protected void
dA()
updateSwingTime()
method_6119()
tickHandSwing()
func_82168_bl()
public AttributeInstance
a(arg arg0)
getAttribute(Attribute arg0)
method_5996(class_1320 arg0)
getAttributeInstance(EntityAttribute attribute)
func_110148_a(Attribute arg0)
getAttributeInstance(AttributeBase arg0)
public double
b(arg arg0)
getAttributeValue(Attribute arg0)
method_26825(class_1320 arg0)
getAttributeValue(EntityAttribute attribute)
func_233637_b_(Attribute arg0)
public double
c(arg arg0)
getAttributeBaseValue(Attribute arg0)
method_26826(class_1320 arg0)
getAttributeBaseValue(EntityAttribute attribute)
func_233638_c_(Attribute arg0)
public AttributeMap
dB()
getAttributes()
method_6127()
getAttributes()
func_233645_dx_()
getAttributeMap()
public MobType
dC()
getMobType()
method_6046()
getGroup()
func_70668_bt()
getMonsterType()
public ItemStack
dD()
getMainHandItem()
method_6047()
getMainHandStack()
func_184614_ca()
getItemInMainHand()
public ItemStack
dE()
getOffhandItem()
method_6079()
getOffHandStack()
func_184592_cb()
getItemInOffHand()
public boolean
a(blx arg0)
isHolding(Item arg0)
method_24518(class_1792 arg0)
isHolding(Item item)
func_233631_a_(Item arg0)
public boolean
a(Predicate<blx> arg0)
isHolding(Predicate<Item> arg0)
method_24520(Predicate<class_1792> arg0)
isHolding(Predicate<Item> arg0)
func_233634_a_(Predicate<Item> arg0)
public ItemStack
b(aot arg0)
getItemInHand(InteractionHand arg0)
method_5998(class_1268 arg0)
getStackInHand(Hand hand)
func_184586_b(Hand arg0)
public void
a(aot arg0, bmb arg1)
setItemInHand(InteractionHand arg0, ItemStack arg1)
method_6122(class_1268 arg0, class_1799 arg1)
setStackInHand(Hand hand, ItemStack stack)
func_184611_a(Hand arg0, ItemStack arg1)
public boolean
a(aqf arg0)
hasItemInSlot(EquipmentSlot arg0)
method_6084(class_1304 arg0)
hasStackEquipped(EquipmentSlot slot)
func_190630_a(EquipmentSlotType arg0)
public abstract Iterable<ItemStack>
bo()
getArmorSlots()
method_5661()
getArmorItems()
func_184193_aE()
getArmorItems()
public abstract ItemStack
b(aqf arg0)
getItemBySlot(EquipmentSlot arg0)
method_6118(class_1304 arg0)
getEquippedStack(EquipmentSlot slot)
func_184582_a(EquipmentSlotType arg0)
getEquipment(EnumItemSlot arg0)
public abstract void
a(aqf arg0, bmb arg1)
setItemSlot(EquipmentSlot arg0, ItemStack arg1)
method_5673(class_1304 arg0, class_1799 arg1)
equipStack(EquipmentSlot arg0, ItemStack arg1)
func_184201_a(EquipmentSlotType arg0, ItemStack arg1)
setSlot(EnumItemSlot arg0, ItemStack arg1)
public float
dF()
getArmorCoverPercentage()
method_18396()
getArmorVisibility()
func_213343_cS()
public void
g(boolean arg0)
setSprinting(boolean arg0)
method_5728(boolean arg0)
setSprinting(boolean arg0)
func_70031_b(boolean arg0)
setSprinting(boolean arg0)
protected float
dG()
getSoundVolume()
method_6107()
getSoundVolume()
func_70599_aP()
getSoundVolume()
protected float
dH()
getVoicePitch()
method_6017()
getSoundPitch()
func_70647_i()
protected boolean
dI()
isImmobile()
method_6062()
isImmobile()
func_70610_aX()
isFrozen()
public void
i(aqa arg0)
push(Entity arg0)
method_5697(class_1297 arg0)
pushAwayFrom(Entity arg0)
func_70108_f(Entity arg0)
collide(Entity arg0)
private void
a(aqa arg0)
dismountVehicle(Entity arg0)
method_6038(class_1297 arg0)
onDismounted(Entity vehicle)
func_233628_a_(Entity arg0)
protected float
dJ()
getJumpPower()
method_6106()
getJumpVelocity()
func_175134_bD()
protected void
dK()
jumpFromGround()
method_6043()
jump()
func_70664_aZ()
jump()
protected void
c(ael<cuw> arg0)
jumpInLiquid(Tag<Fluid> arg0)
method_6010(class_3494<class_3611> arg0)
swimUpward(Tag<Fluid> fluid)
func_180466_bG(ITag<Fluid> arg0)
protected float
dM()
getWaterSlowDown()
method_6120()
getBaseMovementSpeedMultiplier()
func_189749_co()
public boolean
a(cuw arg0)
canStandOnFluid(Fluid arg0)
method_26319(class_3611 arg0)
canWalkOnFluid(Fluid fluid)
func_230285_a_(Fluid arg0)
public void
g(dcn arg0)
travel(Vec3 arg0)
method_6091(class_243 arg0)
travel(Vec3d movementInput)
func_213352_e(Vector3d arg0)
public void
a(aqm arg0, boolean arg1)
calculateEntityAnimation(LivingEntity arg0, boolean arg1)
method_29242(class_1309 arg0, boolean arg1)
method_29242(LivingEntity arg0, boolean arg1)
func_233629_a_(LivingEntity arg0, boolean arg1)
public Vec3
a(dcn arg0, float arg1)
handleRelativeFrictionAndCalculateMovement(Vec3 arg0, float arg1)
method_26318(class_243 arg0, float arg1)
method_26318(Vec3d arg0, float arg1)
func_233633_a_(Vector3d arg0, float arg1)
public Vec3
a(double arg0, boolean arg1, dcn arg2)
getFluidFallingAdjustedMovement(double arg0, boolean arg1, Vec3 arg2)
method_26317(double arg0, boolean arg1, class_243 arg2)
method_26317(double arg0, boolean arg1, Vec3d arg2)
func_233626_a_(double arg0, boolean arg1, Vector3d arg2)
private Vec3
i(dcn arg0)
handleOnClimbable(Vec3 arg0)
method_18801(class_243 arg0)
applyClimbingSpeed(Vec3d motion)
func_213362_f(Vector3d arg0)
private float
t(float arg0)
getFrictionInfluencedSpeed(float arg0)
method_18802(float arg0)
getMovementSpeed(float slipperiness)
func_213335_r(float arg0)
public float
dN()
getSpeed()
method_6029()
getMovementSpeed()
func_70689_ay()
public void
q(float arg0)
setSpeed(float arg0)
method_6125(float arg0)
setMovementSpeed(float movementSpeed)
func_70659_e(float arg0)
public boolean
B(aqa arg0)
doHurtTarget(Entity arg0)
method_6121(class_1297 arg0)
tryAttack(Entity target)
func_70652_k(Entity arg0)
attackEntity(Entity arg0)
public void
j()
tick()
method_5773()
tick()
func_70071_h_()
tick()
private void
p()
detectEquipmentUpdates()
method_30128()
method_30128()
func_241353_q_()
private Map<EquipmentSlot, ItemStack>
q()
collectEquipmentChanges()
method_30129()
method_30129()
func_241354_r_()
private void
a(Map<aqf, bmb> arg0)
handleHandSwap(Map<EquipmentSlot, ItemStack> arg0)
method_30121(Map<class_1304, class_1799> arg0)
method_30121(Map<EquipmentSlot, ItemStack> arg0)
func_241342_a_(Map<EquipmentSlotType, ItemStack> arg0)
private void
b(Map<aqf, bmb> arg0)
handleEquipmentChanges(Map<EquipmentSlot, ItemStack> arg0)
method_30123(Map<class_1304, class_1799> arg0)
method_30123(Map<EquipmentSlot, ItemStack> arg0)
func_241344_b_(Map<EquipmentSlotType, ItemStack> arg0)
private ItemStack
d(aqf arg0)
getLastArmorItem(EquipmentSlot arg0)
method_30125(class_1304 arg0)
method_30125(EquipmentSlot arg0)
func_241346_d_(EquipmentSlotType arg0)
private void
b(aqf arg0, bmb arg1)
setLastArmorItem(EquipmentSlot arg0, ItemStack arg1)
method_30122(class_1304 arg0, class_1799 arg1)
method_30122(EquipmentSlot arg0, ItemStack arg1)
func_241343_b_(EquipmentSlotType arg0, ItemStack arg1)
private ItemStack
e(aqf arg0)
getLastHandItem(EquipmentSlot arg0)
method_30126(class_1304 arg0)
method_30126(EquipmentSlot arg0)
func_241347_e_(EquipmentSlotType arg0)
private void
c(aqf arg0, bmb arg1)
setLastHandItem(EquipmentSlot arg0, ItemStack arg1)
method_30124(class_1304 arg0, class_1799 arg1)
method_30124(EquipmentSlot arg0, ItemStack arg1)
func_241345_c_(EquipmentSlotType arg0, ItemStack arg1)
protected float
f(float arg0, float arg1)
tickHeadTurn(float arg0, float arg1)
method_6031(float arg0, float arg1)
turnHead(float bodyRotation, float headRotation)
func_110146_f(float arg0, float arg1)
public void
k()
aiStep()
method_6007()
tickMovement()
func_70636_d()
movementTick()
public boolean
dO()
isSensitiveToWater()
method_29503()
hurtByWater()
func_230270_dK_()
private void
r()
updateFallFlying()
method_6053()
initAi()
func_184616_r()
protected void
dP()
serverAiStep()
method_6023()
tickNewAi()
func_70626_be()
doTick()
protected void
dQ()
pushEntities()
method_6070()
tickCramming()
func_85033_bc()
collideNearby()
protected void
a(dci arg0, dci arg1)
checkAutoSpinAttack(AABB arg0, AABB arg1)
method_6035(class_238 arg0, class_238 arg1)
tickRiptide(Box a, Box b)
func_204801_a(AxisAlignedBB arg0, AxisAlignedBB arg1)
protected void
C(aqa arg0)
doPush(Entity arg0)
method_6087(class_1297 arg0)
pushAway(Entity entity)
func_82167_n(Entity arg0)
protected void
g(aqm arg0)
doAutoAttackOnTouch(LivingEntity arg0)
method_5997(class_1309 arg0)
attackLivingEntity(LivingEntity target)
func_204804_d(LivingEntity arg0)
public void
r(int arg0)
startAutoSpinAttack(int arg0)
method_6018(int arg0)
setRiptideTicks(int arg0)
func_204803_n(int arg0)
public boolean
dR()
isAutoSpinAttack()
method_6123()
isUsingRiptide()
func_204805_cN()
isRiptiding()
public void
l()
stopRiding()
method_5848()
stopRiding()
func_184210_p()
stopRiding()
public void
ba()
rideTick()
method_5842()
tickRiding()
func_70098_U()
passengerTick()
public void
o(boolean arg0)
setJumping(boolean arg0)
method_6100(boolean arg0)
setJumping(boolean jumping)
func_70637_d(boolean arg0)
setJumping(boolean arg0)
public void
a(bcv arg0)
onItemPickup(ItemEntity arg0)
method_29499(class_1542 arg0)
method_29499(ItemEntity arg0)
func_233630_a_(ItemEntity arg0)
public void
a(aqa arg0, int arg1)
take(Entity arg0, int arg1)
method_6103(class_1297 arg0, int arg1)
sendPickup(Entity item, int count)
func_71001_a(Entity arg0, int arg1)
receive(Entity arg0, int arg1)
public boolean
D(aqa arg0)
canSee(Entity arg0)
method_6057(class_1297 arg0)
canSee(Entity entity)
func_70685_l(Entity arg0)
hasLineOfSight(Entity arg0)
public float
h(float arg0)
getViewYRot(float arg0)
method_5705(float arg0)
getYaw(float arg0)
func_195046_g(float arg0)
public boolean
dS()
isEffectiveAi()
method_6034()
canMoveVoluntarily()
func_70613_aW()
doAITick()
public boolean
aT()
isPickable()
method_5863()
collides()
func_70067_L()
isInteractable()
public boolean
aU()
isPushable()
method_5810()
isPushable()
func_70104_M()
isCollidable()
protected void
aS()
markHurt()
method_5785()
scheduleVelocityUpdate()
func_70018_K()
velocityChanged()
public float
bK()
getYHeadRot()
method_5791()
getHeadYaw()
func_70079_am()
getHeadRotation()
public void
m(float arg0)
setYHeadRot(float arg0)
method_5847(float arg0)
setHeadYaw(float arg0)
func_70034_d(float arg0)
setHeadRotation(float arg0)
public void
n(float arg0)
setYBodyRot(float arg0)
method_5636(float arg0)
setYaw(float arg0)
func_181013_g(float arg0)
protected Vec3
a(gc$a arg0, i$a arg1)
getRelativePortalPosition(Direction$Axis arg0, BlockUtil$FoundRectangle arg1)
method_30633(class_2350$class_2351 arg0, class_5459$class_5460 arg1)
method_30633(Direction$Axis arg0, class_5459$class_5460 arg1)
func_241839_a(Direction$Axis arg0, TeleportationRepositioner$Result arg1)
public static Vec3
h(dcn arg0)
resetForwardDirectionOfRelativePortalPosition(Vec3 arg0)
method_31079(class_243 arg0)
method_31079(Vec3d arg0)
func_242288_h(Vector3d arg0)
public float
dT()
getAbsorptionAmount()
method_6067()
getAbsorptionAmount()
func_110139_bj()
getAbsorptionHearts()
public void
s(float arg0)
setAbsorptionAmount(float arg0)
method_6073(float arg0)
setAbsorptionAmount(float amount)
func_110149_m(float arg0)
setAbsorptionHearts(float arg0)
public void
g()
onEnterCombat()
method_6000()
enterCombat()
func_152111_bt()
enterCombat()
public void
h()
onLeaveCombat()
method_6044()
endCombat()
func_152112_bu()
exitCombat()
protected void
dU()
updateEffectVisibility()
method_6008()
markEffectsDirty()
func_175136_bO()
public abstract HumanoidArm
dV()
getMainArm()
method_6068()
getMainArm()
func_184591_cq()
getMainHand()
public boolean
dW()
isUsingItem()
method_6115()
isUsingItem()
func_184587_cr()
isHandRaised()
public InteractionHand
dX()
getUsedItemHand()
method_6058()
getActiveHand()
func_184600_cs()
getRaisedHand()
private void
t()
updatingUsingItem()
method_6076()
tickActiveItemStack()
func_184608_ct()
private boolean
u()
shouldTriggerItemUseEffects()
method_22382()
shouldSpawnConsumptionEffects()
func_226299_p_()
private void
v()
updateSwimAmount()
method_6072()
updateLeaningPitch()
func_205014_p()
protected void
c(int arg0, boolean arg1)
setLivingEntityFlag(int arg0, boolean arg1)
method_6085(int arg0, boolean arg1)
setLivingFlag(int mask, boolean value)
func_204802_c(int arg0, boolean arg1)
public void
c(aot arg0)
startUsingItem(InteractionHand arg0)
method_6019(class_1268 arg0)
setCurrentHand(Hand hand)
func_184598_c(Hand arg0)
public void
a(us<?> arg0)
onSyncedDataUpdated(EntityDataAccessor<?> arg0)
method_5674(class_2940<?> arg0)
onTrackedDataSet(TrackedData<?> arg0)
func_184206_a(DataParameter<?> arg0)
public void
a(dj$a arg0, dcn arg1)
lookAt(EntityAnchorArgument$Anchor arg0, Vec3 arg1)
method_5702(class_2183$class_2184 arg0, class_243 arg1)
lookAt(EntityAnchorArgumentType$EntityAnchor arg0, Vec3d arg1)
func_200602_a(EntityAnchorArgument$Type arg0, Vector3d arg1)
protected void
b(bmb arg0, int arg1)
triggerItemUseEffects(ItemStack arg0, int arg1)
method_6098(class_1799 arg0, int arg1)
spawnConsumptionEffects(ItemStack stack, int particleCount)
func_226293_b_(ItemStack arg0, int arg1)
private void
a(bmb arg0, int arg1)
spawnItemParticles(ItemStack arg0, int arg1)
method_6037(class_1799 arg0, int arg1)
spawnItemParticles(ItemStack stack, int count)
func_195062_a(ItemStack arg0, int arg1)
protected void
s()
completeUsingItem()
method_6040()
consumeItem()
func_71036_o()
public ItemStack
dY()
getUseItem()
method_6030()
getActiveItem()
func_184607_cu()
getActiveItem()
public int
dZ()
getUseItemRemainingTicks()
method_6014()
getItemUseTimeLeft()
func_184605_cv()
public int
ea()
getTicksUsingItem()
method_6048()
getItemUseTime()
func_184612_cw()
public void
eb()
releaseUsingItem()
method_6075()
stopUsingItem()
func_184597_cx()
releaseActiveItem()
public void
ec()
stopUsingItem()
method_6021()
clearActiveItem()
func_184602_cy()
clearActiveItem()
public boolean
ed()
isBlocking()
method_6039()
isBlocking()
func_184585_cz()
isBlocking()
public boolean
ee()
isSuppressingSlidingDownLadder()
method_21754()
isHoldingOntoLadder()
func_230491_ea_()
public boolean
ef()
isFallFlying()
method_6128()
isFallFlying()
func_184613_cA()
isGliding()
public boolean
bC()
isVisuallySwimming()
method_20232()
isInSwimmingPose()
func_213314_bj()
public boolean
a(double arg0, double arg1, double arg2, boolean arg3)
randomTeleport(double arg0, double arg1, double arg2, boolean arg3)
method_6082(double arg0, double arg1, double arg2, boolean arg3)
teleport(double x, double y, double z, boolean particleEffects)
func_213373_a(double arg0, double arg1, double arg2, boolean arg3)
public boolean
eh()
isAffectedByPotions()
method_6086()
isAffectedBySplashPotions()
func_184603_cC()
public boolean
ei()
attackable()
method_6102()
isMobOrPlayer()
func_190631_cK()
public boolean
e(bmb arg0)
canTakeItem(ItemStack arg0)
method_18397(class_1799 arg0)
canEquip(ItemStack stack)
func_213365_e(ItemStack arg0)
public Packet<?>
P()
getAddEntityPacket()
method_18002()
createSpawnPacket()
func_213297_N()
public EntityDimensions
a(aqx arg0)
getDimensions(Pose arg0)
method_18377(class_4050 arg0)
getDimensions(EntityPose arg0)
func_213305_a(Pose arg0)
public com.google.common.collect.ImmutableList<Pose>
ej()
getDismountPoses()
method_24831()
getPoses()
func_230297_ef_()
public AABB
f(aqx arg0)
getLocalBoundsForPose(Pose arg0)
method_24833(class_4050 arg0)
getBoundingBox(EntityPose pose)
func_233648_f_(Pose arg0)
public Optional<BlockPos>
ek()
getSleepingPos()
method_18398()
getSleepingPosition()
func_213374_dv()
getBedPosition()
public void
e(fx arg0)
setSleepingPos(BlockPos arg0)
method_18402(class_2338 arg0)
setSleepingPosition(BlockPos pos)
func_213369_d(BlockPos arg0)
public void
el()
clearSleepingPos()
method_18399()
clearSleepingPosition()
func_213372_dw()
public boolean
em()
isSleeping()
method_6113()
isSleeping()
func_70608_bn()
isSleeping()
public void
b(fx arg0)
startSleeping(BlockPos arg0)
method_18403(class_2338 arg0)
sleep(BlockPos pos)
func_213342_e(BlockPos arg0)
entitySleep(BlockPosition arg0)
private void
a(fx arg0)
setPosToBed(BlockPos arg0)
method_18392(class_2338 arg0)
setPositionInBed(BlockPos pos)
func_213370_a(BlockPos arg0)
private boolean
x()
checkBedExists()
method_18406()
isSleepingInBed()
func_213359_p()
public void
en()
stopSleeping()
method_18400()
wakeUp()
func_213366_dy()
entityWakeup()
public boolean
aY()
isInWall()
method_5757()
isInsideWall()
func_70094_T()
inBlock()
protected final float
a(aqx arg0, aqb arg1)
getEyeHeight(Pose arg0, EntityDimensions arg1)
method_18378(class_4050 arg0, class_4048 arg1)
getEyeHeight(EntityPose arg0, EntityDimensions arg1)
func_213316_a(Pose arg0, EntitySize arg1)
getHeadHeight(EntityPose arg0, EntitySize arg1)
protected float
b(aqx arg0, aqb arg1)
getStandingEyeHeight(Pose arg0, EntityDimensions arg1)
method_18394(class_4050 arg0, class_4048 arg1)
getActiveEyeHeight(EntityPose pose, EntityDimensions dimensions)
func_213348_b(Pose arg0, EntitySize arg1)
public ItemStack
f(bmb arg0)
getProjectile(ItemStack arg0)
method_18808(class_1799 arg0)
getArrowType(ItemStack stack)
func_213356_f(ItemStack arg0)
public ItemStack
a(brx arg0, bmb arg1)
eat(Level arg0, ItemStack arg1)
method_18866(class_1937 arg0, class_1799 arg1)
eatFood(World world, ItemStack stack)
func_213357_a(World arg0, ItemStack arg1)
private void
a(bmb arg0, brx arg1, aqm arg2)
addEatEffect(ItemStack arg0, Level arg1, LivingEntity arg2)
method_18865(class_1799 arg0, class_1937 arg1, class_1309 arg2)
applyFoodEffects(ItemStack stack, World world, LivingEntity targetEntity)
func_213349_a(ItemStack arg0, World arg1, LivingEntity arg2)
private static byte
f(aqf arg0)
entityEventForEquipmentBreak(EquipmentSlot arg0)
method_20237(class_1304 arg0)
getEquipmentBreakStatus(EquipmentSlot slot)
func_213350_d(EquipmentSlotType arg0)
public void
c(aqf arg0)
broadcastBreakEvent(EquipmentSlot arg0)
method_20235(class_1304 arg0)
sendEquipmentBreakStatus(EquipmentSlot slot)
func_213361_c(EquipmentSlotType arg0)
broadcastItemBreak(EnumItemSlot arg0)
public void
d(aot arg0)
broadcastBreakEvent(InteractionHand arg0)
method_20236(class_1268 arg0)
sendToolBreakStatus(Hand hand)
func_213334_d(Hand arg0)
broadcastItemBreak(EnumHand arg0)
public float
a(float arg0)
getSwimAmount(float arg0)
method_6024(float arg0)
getLeaningPitch(float tickDelta)
func_205015_b(float arg0)
public void
e(apu arg0)
forceAddEffect(MobEffectInstance arg0)
method_26082(class_1293 arg0)
applyStatusEffect(StatusEffectInstance effect)
func_233646_e_(EffectInstance arg0)
private void
g(bmb arg0)
breakItem(ItemStack arg0)
method_6045(class_1799 arg0)
playEquipmentBreakEffects(ItemStack stack)
func_70669_a(ItemStack arg0)
public void
bm()
animateHurt()
method_5879()
animateDamage()
func_70057_ab()
public void
a(byte arg0)
handleEntityEvent(byte arg0)
method_5711(byte arg0)
handleStatus(byte arg0)
func_70103_a(byte arg0)
private void
o()
swapHandItems()
method_30127()
method_30127()
func_241352_p_()
public boolean
bY()
shouldShowName()
method_5733()
shouldRenderName()
func_94059_bO()
protected void
dL()
goDownInWater()
method_6093()
knockDownwards()
func_203010_cG()
public void
a(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
lerpTo(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
method_5759(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
updateTrackedPositionAndAngles(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
func_180426_a(double arg0, double arg1, double arg2, float arg3, float arg4, int arg5, boolean arg6)
public void
a(float arg0, int arg1)
lerpHeadTo(float arg0, int arg1)
method_5683(float arg0, int arg1)
updateTrackedHeadRotation(float arg0, int arg1)
func_208000_a(float arg0, int arg1)
public float
r(float arg0)
getAttackAnim(float arg0)
method_6055(float arg0)
getHandSwingProgress(float tickDelta)
func_70678_g(float arg0)
public int
eg()
getFallFlyingTicks()
method_6003()
getRoll()
func_184599_cB()
public void
a(fx arg0, boolean arg1)
setRecordPlayingNearby(BlockPos arg0, boolean arg1)
method_6006(class_2338 arg0, boolean arg1)
setNearbySongPlaying(BlockPos songPosition, boolean playing)
func_191987_a(BlockPos arg0, boolean arg1)
public Direction
eo()
getBedOrientation()
method_18401()
getSleepingDirection()
func_213376_dz()
public AABB
cd()
getBoundingBoxForCulling()
method_5830()
getVisibilityBoundingBox()
func_184177_bl()