net.minecraft.world.level.levelgen

public final class NoiseBasedChunkGenerator

extends ChunkGenerator

czx
net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator
net.minecraft.class_3754
net.minecraft.world.gen.chunk.NoiseChunkGenerator
net.minecraft.src.C_2193_
net.minecraft.world.level.levelgen.ChunkGeneratorAbstract

Field summary

Modifier and TypeField
public static final com.mojang.serialization.Codec<NoiseBasedChunkGenerator>
e
CODEC
field_24773
CODEC
f_64314_
private static final BlockState
h
AIR
field_16648
AIR
f_64321_
protected final BlockState
f
defaultBlock
field_16576
defaultBlock
f_64316_
private final Registry<NormalNoise$NoiseParameters>
i
noises
field_35361
noiseRegistry
f_188604_
protected final Holder<NoiseGeneratorSettings>
g
settings
field_24774
settings
f_64318_
private final Aquifer$FluidPicker
j
globalFluidPicker
field_34591
fluidLevelSampler
f_188607_

Constructor summary

ModifierConstructor
public (Registry<StructureSet> structureSetRegistry, Registry<NormalNoise$NoiseParameters> noiseRegistry, BiomeSource populationSource, Holder<NoiseGeneratorSettings> arg3)

Method summary

Modifier and TypeMethod
public CompletableFuture<ChunkAccess>
a(hm<cgw> arg0, Executor arg1, dai arg2, dau arg3, cgr arg4, cwm arg5)
createBiomes(Registry<Biome> arg0, Executor arg1, RandomState arg2, Blender arg3, StructureManager arg4, ChunkAccess arg5)
method_38275(class_2378<class_1959> arg0, Executor arg1, class_7138 arg2, class_6748 arg3, class_5138 arg4, class_2791 arg5)
populateBiomes(Registry<Biome> arg0, Executor arg1, NoiseConfig arg2, Blender arg3, StructureAccessor arg4, Chunk arg5)
m_213908_(C_4705_<C_1629_> p_224298_, Executor p_224299_, C_213138_ p_224300_, C_182955_ p_224301_, C_213086_ p_224302_, C_2116_ arg5)
private void
a(dau arg0, dai arg1, cgr arg2, cwm arg3)
doCreateBiomes(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3)
method_38327(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
populateBiomes(Blender blender, NoiseConfig noiseConfig, StructureAccessor structureAccessor, Chunk chunk)
m_224291_(C_182955_ p_224293_, C_213138_ p_224294_, C_213086_ p_224295_, C_2116_ arg3)
private NoiseChunk
a(cwm arg0, cgr arg1, dau arg2, dai arg3)
createNoiseChunk(ChunkAccess arg0, StructureManager arg1, Blender arg2, RandomState arg3)
method_41537(class_2791 arg0, class_5138 arg1, class_6748 arg2, class_7138 arg3)
method_41537(Chunk arg0, StructureAccessor arg1, Blender arg2, NoiseConfig arg3)
m_224256_(C_2116_ p_224258_, C_213086_ p_224259_, C_182955_ p_224260_, C_213138_ arg3)
protected com.mojang.serialization.Codec<? extends ChunkGenerator>
b()
codec()
method_28506()
getCodec()
m_6909_()
public Holder<NoiseGeneratorSettings>
h()
generatorSettings()
method_41541()
getSettings()
m_224341_()
public boolean
a(aai<czz> arg0)
stable(ResourceKey<NoiseGeneratorSettings> arg0)
method_28548(class_5321<class_5284> arg0)
matchesSettings(RegistryKey<ChunkGeneratorSettings> settings)
m_224221_(C_5264_<C_2194_> arg0)
public int
a(int arg0, int arg1, czu$a arg2, cgc arg3, dai arg4)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4)
m_214096_(int p_224217_, int p_224218_, C_2191_ p_224219_, C_141183_ p_224220_, C_213138_ arg4)
public NoiseColumn
a(int arg0, int arg1, cgc arg2, dai arg3)
getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3)
m_214184_(int p_224212_, int p_224213_, C_141183_ p_224214_, C_213138_ arg3)
public void
a(List<String> arg0, dai arg1, gt arg2)
addDebugScreenInfo(List<String> arg0, RandomState arg1, BlockPos arg2)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
getDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2)
m_213600_(List<String> p_224305_, C_213138_ p_224306_, C_4675_ arg2)
private OptionalInt
a(cgc arg0, dai arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<cgm> arg4, Predicate<cur> arg5)
iterateNoiseColumn(LevelHeightAccessor arg0, RandomState arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn> arg4, Predicate<BlockState> arg5)
method_26263(class_5539 arg0, class_7138 arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<class_4966> arg4, Predicate<class_2680> arg5)
sampleHeightmap(HeightLimitView arg0, NoiseConfig arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<VerticalBlockSample> arg4, Predicate<BlockState> arg5)
m_224239_(C_141183_ p_224241_, C_213138_ p_224242_, int p_224243_, int p_224244_, org.apache.commons.lang3.mutable.MutableObject<C_1614_> p_224245_, Predicate<C_2064_> arg5)
public void
a(afv arg0, cgr arg1, dai arg2, cwm arg3)
buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3)
m_214194_(C_19_ p_224233_, C_213086_ p_224234_, C_213138_ p_224235_, C_2116_ arg3)
public void
a(cwm arg0, daq arg1, dai arg2, cgr arg3, cgy arg4, hm<cgw> arg5, dau arg6)
buildSurface(ChunkAccess arg0, WorldGenerationContext arg1, RandomState arg2, StructureManager arg3, BiomeManager arg4, Registry<Biome> arg5, Blender arg6)
method_41538(class_2791 arg0, class_5868 arg1, class_7138 arg2, class_5138 arg3, class_4543 arg4, class_2378<class_1959> arg5, class_6748 arg6)
method_41538(Chunk arg0, HeightContext arg1, NoiseConfig arg2, StructureAccessor arg3, BiomeAccess arg4, Registry<Biome> arg5, Blender arg6)
m_224261_(C_2116_ p_224263_, C_141351_ p_224264_, C_213138_ p_224265_, C_213086_ p_224266_, C_1642_ p_224267_, C_4705_<C_1629_> p_224268_, C_182955_ arg6)
public void
a(afv arg0, long arg1, dai arg2, cgy arg3, cgr arg4, cwm arg5, czq$a arg6)
applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5, GenerationStep$Carving arg6)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5, class_2893$class_2894 arg6)
carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5, GenerationStep$Carver arg6)
m_213679_(C_19_ p_224225_, long p_224226_, C_213138_ p_224228_, C_1642_ p_224229_, C_213086_ p_224230_, C_2116_ arg5, C_2188_ arg6)
public CompletableFuture<ChunkAccess>
a(Executor arg0, dau arg1, dai arg2, cgr arg3, cwm arg4)
fillFromNoise(Executor arg0, Blender arg1, RandomState arg2, StructureManager arg3, ChunkAccess arg4)
method_12088(Executor arg0, class_6748 arg1, class_7138 arg2, class_5138 arg3, class_2791 arg4)
populateNoise(Executor arg0, Blender arg1, NoiseConfig arg2, StructureAccessor arg3, Chunk arg4)
m_213974_(Executor p_224313_, C_182955_ p_224314_, C_213138_ p_224315_, C_213086_ p_224316_, C_2116_ arg4)
private ChunkAccess
a(dau arg0, cgr arg1, dai arg2, cwm arg3, int arg4, int arg5)
doFill(Blender arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3, int arg4, int arg5)
method_33754(class_6748 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3, int arg4, int arg5)
populateNoise(Blender blender, StructureAccessor structureAccessor, NoiseConfig noiseConfig, Chunk chunk, int arg4, int arg5)
m_224284_(C_182955_ p_224286_, C_213086_ p_224287_, C_213138_ p_224288_, C_2116_ p_224289_, int p_224290_, int arg5)
private BlockState
a(czy arg0, int arg1, int arg2, int arg3, cur arg4)
debugPreliminarySurfaceLevel(NoiseChunk arg0, int arg1, int arg2, int arg3, BlockState arg4)
method_38323(class_6568 arg0, int arg1, int arg2, int arg3, class_2680 arg4)
getBlockState(ChunkNoiseSampler chunkNoiseSampler, int x, int y, int z, BlockState state)
m_198231_(C_182895_ p_198233_, int p_198234_, int p_198235_, int p_198236_, C_2064_ arg4)
public int
e()
getGenDepth()
method_12104()
getWorldHeight()
m_6331_()
public int
f()
getSeaLevel()
method_16398()
getSeaLevel()
m_6337_()
public int
g()
getMinY()
method_33730()
getMinimumY()
m_142062_()
public void
a(afv arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
populateEntities(ChunkRegion arg0)
m_6929_(C_19_ arg0)