net.minecraft.world.item

public class WindChargeItem

extends Item implements ProjectileItem

All mapped superinterfaces:

FeatureElement, ItemLike, ProjectileItem

cwn
net.minecraft.world.item.WindChargeItem
net.minecraft.class_9239
net.minecraft.item.WindChargeItem
net.minecraft.src.C_313648_
net.minecraft.world.item.WindChargeItem

Field summary

Modifier and TypeField
private static final int
a
COOLDOWN
field_49099
COOLDOWN
f_315559_

Constructor summary

ModifierConstructor
public (Item$Properties arg0)

Method summary

Modifier and TypeMethod
public InteractionResultHolder<ItemStack>
a(dca arg0, cmz arg1, bqv arg2)
use(Level arg0, Player arg1, InteractionHand arg2)
method_7836(class_1937 arg0, class_1657 arg1, class_1268 arg2)
use(World arg0, PlayerEntity arg1, Hand arg2)
m_7203_(C_1596_ p_328676_, C_1141_ p_332155_, C_470_ arg2)
public Projectile
a(dca arg0, js arg1, cur arg2, je arg3)
asProjectile(Level arg0, Position arg1, ItemStack arg2, Direction arg3)
method_58648(class_1937 arg0, class_2374 arg1, class_1799 arg2, class_2350 arg3)
createEntity(World arg0, Position arg1, ItemStack arg2, Direction arg3)
m_319847_(C_1596_ p_334268_, C_4703_ p_330980_, C_1391_ p_331337_, C_4687_ arg3)
public void
a(cnr arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
shoot(Projectile arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
method_58654(class_1676 arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
initializeProjectile(ProjectileEntity arg0, double arg1, double arg2, double arg3, float arg4, float arg5)
m_319015_(C_1167_ p_331384_, double p_329200_, double p_335278_, double arg3, float arg4, float arg5)
public ProjectileItem$DispenseConfig
c()
createDispenseConfig()
method_58653()
getProjectileSettings()
m_320420_()