net.minecraft.world.level.block

public class FenceGateBlock

extends HorizontalDirectionalBlock

All mapped superinterfaces:

FeatureElement, ItemLike

dia
net.minecraft.world.level.block.FenceGateBlock
net.minecraft.class_2349
net.minecraft.block.FenceGateBlock
net.minecraft.src.C_1788_
net.minecraft.world.level.block.BlockFenceGate

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<FenceGateBlock>
a
CODEC
field_46351
CODEC
f_303151_
public static final BooleanProperty
b
OPEN
field_11026
OPEN
f_53341_
public static final BooleanProperty
c
POWERED
field_11021
POWERED
f_53342_
public static final BooleanProperty
d
IN_WALL
field_11024
IN_WALL
f_53343_
protected static final VoxelShape
e
Z_SHAPE
field_11022
Z_AXIS_SHAPE
f_53344_
protected static final VoxelShape
f
X_SHAPE
field_11017
X_AXIS_SHAPE
f_53345_
protected static final VoxelShape
g
Z_SHAPE_LOW
field_11025
IN_WALL_Z_AXIS_SHAPE
f_53346_
protected static final VoxelShape
h
X_SHAPE_LOW
field_11016
IN_WALL_X_AXIS_SHAPE
f_53347_
protected static final VoxelShape
i
Z_COLLISION_SHAPE
field_11028
Z_AXIS_COLLISION_SHAPE
f_53348_
protected static final VoxelShape
j
X_COLLISION_SHAPE
field_11019
X_AXIS_COLLISION_SHAPE
f_53349_
protected static final VoxelShape
k
Z_SUPPORT_SHAPE
field_40744
Z_AXIS_SIDES_SHAPE
f_252518_
protected static final VoxelShape
l
X_SUPPORT_SHAPE
field_40745
X_AXIS_SIDES_SHAPE
f_252514_
protected static final VoxelShape
m
Z_OCCLUSION_SHAPE
field_11018
Z_AXIS_CULL_SHAPE
f_53350_
protected static final VoxelShape
n
X_OCCLUSION_SHAPE
field_11023
X_AXIS_CULL_SHAPE
f_53351_
protected static final VoxelShape
o
Z_OCCLUSION_SHAPE_LOW
field_11020
IN_WALL_Z_AXIS_CULL_SHAPE
f_53352_
protected static final VoxelShape
F
X_OCCLUSION_SHAPE_LOW
field_11027
IN_WALL_X_AXIS_CULL_SHAPE
f_53353_
private final WoodType
G
type
field_42758
type
f_271446_

Constructor summary

ModifierConstructor
public (WoodType type, BlockBehaviour$Properties settings)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<FenceGateBlock>
a()
codec()
method_53969()
getCodec()
m_304657_()
protected VoxelShape
a(dse arg0, dbg arg1, iz arg2, evy arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5940_(C_2064_ p_53392_, C_1559_ p_53393_, C_4675_ p_53394_, C_3051_ arg3)
protected BlockState
a(dse arg0, je arg1, dse arg2, dcb arg3, iz arg4, iz arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, LevelAccessor arg3, BlockPos arg4, BlockPos arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
getStateForNeighborUpdate(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
m_7417_(C_2064_ p_53383_, C_4687_ p_53384_, C_2064_ p_53385_, C_1598_ p_53386_, C_4675_ p_53387_, C_4675_ arg5)
protected VoxelShape
b_(dse arg0, dbg arg1, iz arg2)
getBlockSupportShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_25959(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getSidesShape(BlockState arg0, BlockView arg1, BlockPos arg2)
m_7947_(C_2064_ p_254569_, C_1559_ p_254197_, C_4675_ arg2)
protected VoxelShape
b(dse arg0, dbg arg1, iz arg2, evy arg3)
getCollisionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9549(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getCollisionShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
m_5939_(C_2064_ p_53397_, C_1559_ p_53398_, C_4675_ p_53399_, C_3051_ arg3)
protected VoxelShape
f(dse arg0, dbg arg1, iz arg2)
getOcclusionShape(BlockState arg0, BlockGetter arg1, BlockPos arg2)
method_9571(class_2680 arg0, class_1922 arg1, class_2338 arg2)
getCullingShape(BlockState arg0, BlockView arg1, BlockPos arg2)
m_7952_(C_2064_ p_53402_, C_1559_ p_53403_, C_4675_ arg2)
protected boolean
a(dse arg0, eom arg1)
isPathfindable(BlockState arg0, PathComputationType arg1)
method_9516(class_2680 arg0, class_10 arg1)
canPathfindThrough(BlockState arg0, NavigationType arg1)
m_7357_(C_2064_ p_53363_, C_2754_ arg1)
public BlockState
a(cyc arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
m_5573_(C_1445_ arg0)
private boolean
m(dse arg0)
isWall(BlockState arg0)
method_10138(class_2680 arg0)
isWall(BlockState state)
m_53404_(C_2064_ arg0)
protected InteractionResult
a(dse arg0, dca arg1, iz arg2, cmz arg3, evp arg4)
useWithoutItem(BlockState arg0, Level arg1, BlockPos arg2, Player arg3, BlockHitResult arg4)
method_55766(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1657 arg3, class_3965 arg4)
onUse(BlockState arg0, World arg1, BlockPos arg2, PlayerEntity arg3, BlockHitResult arg4)
m_6227_(C_2064_ p_53366_, C_1596_ p_53367_, C_4675_ p_53368_, C_1141_ p_53370_, C_3041_ arg4)
protected void
a(dse arg0, dca arg1, iz arg2, dbs arg3, BiConsumer<cur, iz> arg4)
onExplosionHit(BlockState arg0, Level arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
method_55124(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1927 arg3, BiConsumer<class_1799, class_2338> arg4)
onExploded(BlockState arg0, World arg1, BlockPos arg2, Explosion arg3, BiConsumer<ItemStack, BlockPos> arg4)
m_304760_(C_2064_ p_310915_, C_1596_ p_311232_, C_4675_ p_312135_, C_1578_ p_313242_, BiConsumer<C_1391_, C_4675_> arg4)
protected void
a(dse arg0, dca arg1, iz arg2, dfb arg3, iz arg4, boolean arg5)
neighborChanged(BlockState arg0, Level arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
method_9612(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2248 arg3, class_2338 arg4, boolean arg5)
neighborUpdate(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4, boolean arg5)
m_6861_(C_2064_ p_53373_, C_1596_ p_53374_, C_4675_ p_53375_, C_1706_ p_53376_, C_4675_ p_53377_, boolean arg5)
protected void
a(dsf$a<dfb, dse> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
m_7926_(C_2065_$C_2066_<C_1706_, C_2064_> arg0)
public static boolean
a(dse arg0, je arg1)
connectsToDirection(BlockState arg0, Direction arg1)
method_16703(class_2680 arg0, class_2350 arg1)
canWallConnect(BlockState state, Direction side)
m_53378_(C_2064_ p_53379_, C_4687_ p_53380_)