net.minecraft.client.renderer

public class SectionOcclusionGraph

gma
net.minecraft.client.renderer.SectionOcclusionGraph
net.minecraft.class_8679
net.minecraft.client.render.ChunkRenderingDataPreparer

Field summary

Modifier and TypeField
private static final org.slf4j.Logger
a
LOGGER
field_45617
LOGGER
private static final Direction[]
b
DIRECTIONS
field_45618
DIRECTIONS
private static final int
c
MINIMUM_ADVANCED_CULLING_DISTANCE
field_45619
field_45619
private static final double
d
CEILED_SECTION_DIAGONAL
field_45620
CHUNK_INNER_DIAGONAL_LENGTH
private boolean
e
needsFullUpdate
field_45621
terrainUpdateScheduled
private Future<?>
f
fullUpdateTask
field_45622
terrainUpdateFuture
private ViewArea
g
viewArea
field_45623
builtChunkStorage
private final AtomicReference<SectionOcclusionGraph$GraphState>
h
currentGraph
field_45624
state
private final AtomicReference<SectionOcclusionGraph$GraphEvents>
i
nextGraphEvents
field_45625
events
private final AtomicBoolean
j
needsFrustumUpdate
field_45626
field_45626

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(gmj arg0)
waitAndReset(ViewArea arg0)
method_52826(class_769 arg0)
setStorage(BuiltChunkStorage storage)
public void
a()
invalidate()
method_52817()
scheduleTerrainUpdate()
public void
a(gpc arg0, List<goy$b> arg1, List<goy$b> arg2)
addSectionsInFrustum(Frustum arg0, List<SectionRenderDispatcher$RenderSection> arg1, List<SectionRenderDispatcher$RenderSection> arg2)
method_52828(class_4604 arg0, List<class_846$class_851> arg1, List<class_846$class_851> arg2)
collectChunks(Frustum frustum, List<ChunkBuilder$BuiltChunk> builtChunks, List<ChunkBuilder$BuiltChunk> nearbyChunks)
public boolean
b()
consumeFrustumUpdate()
method_52836()
method_52836()
public void
a(dgo arg0)
onChunkLoaded(ChunkPos arg0)
method_52819(class_1923 arg0)
addNeighbors(ChunkPos chunkPos)
public void
a(goy$b arg0)
schedulePropagationFrom(SectionRenderDispatcher$RenderSection arg0)
method_52827(class_846$class_851 arg0)
schedulePropagationFrom(ChunkBuilder$BuiltChunk builtChunk)
public void
a(boolean arg0, flp arg1, gpc arg2, List<goy$b> arg3, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg4)
update(boolean arg0, Camera arg1, Frustum arg2, List<SectionRenderDispatcher$RenderSection> arg3, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg4)
method_52834(boolean arg0, class_4184 arg1, class_4604 arg2, List<class_846$class_851> arg3, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg4)
updateSectionOcclusionGraph(boolean cullChunks, Camera camera, Frustum frustum, List<ChunkBuilder$BuiltChunk> builtChunk, it.unimi.dsi.fastutil.longs.LongOpenHashSet activeSections)
private void
a(boolean arg0, flp arg1, fby arg2, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg3)
scheduleFullUpdate(boolean arg0, Camera arg1, Vec3 arg2, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg3)
method_52833(boolean arg0, class_4184 arg1, class_243 arg2, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg3)
updateTerrain(boolean cullChunks, Camera camera, Vec3d cameraPos, it.unimi.dsi.fastutil.longs.LongOpenHashSet activeSections)
private void
a(boolean arg0, gpc arg1, List<goy$b> arg2, fby arg3, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg4)
runPartialUpdate(boolean arg0, Frustum arg1, List<SectionRenderDispatcher$RenderSection> arg2, Vec3 arg3, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg4)
method_52835(boolean arg0, class_4604 arg1, List<class_846$class_851> arg2, class_243 arg3, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg4)
method_52835(boolean arg0, Frustum frustum, List<ChunkBuilder$BuiltChunk> builtChunks, Vec3d cameraPos, it.unimi.dsi.fastutil.longs.LongOpenHashSet activeSections)
private void
a(gma$b arg0)
queueSectionsWithNewNeighbors(SectionOcclusionGraph$GraphState arg0)
method_52823(class_8679$class_8681 arg0)
method_52823(ChunkRenderingDataPreparer$PreparerState arg0)
private void
a(gma$a arg0, dgo arg1)
addNeighbors(SectionOcclusionGraph$GraphEvents arg0, ChunkPos arg1)
method_52822(class_8679$class_8680 arg0, class_1923 arg1)
addNeighbors(ChunkRenderingDataPreparer$Events events, ChunkPos chunkPos)
private void
a(flp arg0, Queue<gma$d> arg1)
initializeQueueForFullUpdate(Camera arg0, Queue<SectionOcclusionGraph$Node> arg1)
method_52821(class_4184 arg0, Queue<class_8679$class_762> arg1)
method_52821(Camera camera, Queue<ChunkRenderingDataPreparer$ChunkInfo> arg1)
private void
a(gma$c arg0, fby arg1, Queue<gma$d> arg2, boolean arg3, Consumer<goy$b> arg4, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg5)
runUpdates(SectionOcclusionGraph$GraphStorage arg0, Vec3 arg1, Queue<SectionOcclusionGraph$Node> arg2, boolean arg3, Consumer<SectionRenderDispatcher$RenderSection> arg4, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg5)
method_52825(class_8679$class_6600 arg0, class_243 arg1, Queue<class_8679$class_762> arg2, boolean arg3, Consumer<class_846$class_851> arg4, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg5)
method_52825(ChunkRenderingDataPreparer$RenderableChunks arg0, Vec3d pos, Queue<ChunkRenderingDataPreparer$ChunkInfo> arg2, boolean cullChunks, Consumer<ChunkBuilder$BuiltChunk> arg4, it.unimi.dsi.fastutil.longs.LongOpenHashSet arg5)
private boolean
a(long arg0, long arg1)
isInViewDistance(long arg0, long arg1)
method_52832(long arg0, long arg1)
isWithinViewDistance(long centerSectionPos, long otherSectionPos)
private SectionRenderDispatcher$RenderSection
a(long arg0, goy$b arg1, jm arg2)
getRelativeFrom(long arg0, SectionRenderDispatcher$RenderSection arg1, Direction arg2)
method_52831(long arg0, class_846$class_851 arg1, class_2350 arg2)
getRenderedChunk(long sectionPos, ChunkBuilder$BuiltChunk chunk, Direction direction)
public SectionOcclusionGraph$Node
b(goy$b arg0)
getNode(SectionRenderDispatcher$RenderSection arg0)
method_52837(class_846$class_851 arg0)
getInfo(ChunkBuilder$BuiltChunk chunk)
public Octree
c()
getOctree()
method_62925()
getOctree()