History - net.minecraft.client.renderer.chunk.SectionRenderDispatcher$RenderSection

1.21.3

Names

gia$b

goy$b

Fields

AtomicReference<SectionRenderDispatcher$CompiledSection>: c, compiled, field_4459, data, f_290312_

AtomicReference<SectionRenderDispatcher$CompiledSection>: c, compiled, field_4459, data

SectionRenderDispatcher$RenderSection$RebuildTask: f, lastRebuildTask, field_20834, rebuildTask, f_291315_

SectionRenderDispatcher$RenderSection$RebuildTask: f, lastRebuildTask, field_20834, rebuildTask

SectionRenderDispatcher$RenderSection$ResortTransparencyTask: g, lastResortTransparencyTask, field_4461, sortTask, f_291330_

SectionRenderDispatcher$RenderSection$ResortTransparencyTask: g, lastResortTransparencyTask, field_4461, sortTask

Set<BlockEntity>: h, globalBlockEntities, field_4457, blockEntities, f_291787_

Set<BlockEntity>: h, globalBlockEntities, field_4457, blockEntities

Map<RenderType, VertexBuffer>: i, buffers, field_4462, buffers, f_291754_

Map<RenderType, VertexBuffer>: i, buffers, field_4462, buffers

AABB: j, bb, field_4458, boundingBox, f_290371_

AABB: j, bb, field_4458, boundingBox

boolean: k, dirty, field_4464, needsRebuild, f_291619_

boolean: k, dirty, field_4464, needsRebuild

BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_291850_

BlockPos$MutableBlockPos: m, origin, field_4467, origin

BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_291827_

boolean: n, playerChanged, field_4463, needsImportantRebuild, f_291709_

boolean: n, playerChanged, field_4463, needsImportantRebuild

int: a, SIZE, field_32832, field_32832, f_291071_

int: a, SIZE, field_32832, field_32832

int: b, index, field_29641, index, f_290488_

int: b, index, field_29641, index

AtomicInteger: e, initialCompilationCancelCount, field_36374, numFailures, f_291503_

AtomicReference<SectionRenderDispatcher$TranslucencyPointOfView>: d, pointOfView, field_54168, relativePos

long: l, sectionNode, field_53958, sectionPos

Constructors

(SectionRenderDispatcher, int, int, int, int)

(SectionRenderDispatcher, int, long)

Methods

boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, m_294104_

boolean (): a, hasAllNeighbors, method_3673, shouldBuild, m_294718_

boolean (): a, hasAllNeighbors, method_3673, shouldBuild

VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, m_294581_

VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer

void (int, int, int): a, setOrigin, method_3653, setOrigin, m_292814_

double (): c, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_293828_

double (): c, getDistToPlayerSqr, method_3668, getSquaredCameraDistance

SectionRenderDispatcher$CompiledSection (): d, getCompiled, method_3677, getData, m_293175_

SectionRenderDispatcher$CompiledSection (): d, getCompiled, method_3677, getData

void (): k, reset, method_3675, clear, m_293096_

void (): n, reset, method_3675, clear

void (): e, releaseBuffers, method_3659, delete, m_294345_

void (): e, releaseBuffers, method_3659, delete

BlockPos (): f, getOrigin, method_3670, getOrigin, m_295500_

BlockPos (): f, getOrigin, method_3670, getOrigin

void (boolean): a, setDirty, method_3654, scheduleRebuild, m_292780_

void (boolean): a, setDirty, method_3654, scheduleRebuild

void (): g, setNotDirty, method_3662, cancelRebuild, m_294599_

void (): h, setNotDirty, method_3662, cancelRebuild

boolean (): h, isDirty, method_3672, needsRebuild, m_295586_

boolean (): i, isDirty, method_3672, needsRebuild

boolean (): i, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_295878_

boolean (): j, isDirtyFromPlayer, method_3661, needsImportantRebuild

BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, m_292593_

boolean (RenderType, SectionRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, m_294021_

void (): m, cancelTasks, method_3663, cancel

boolean (): j, cancelTasks, method_3663, cancel, m_294642_

SectionRenderDispatcher$RenderSection$CompileTask (RenderRegionCache): a, createCompileTask, method_3674, createRebuildTask, m_295128_

SectionRenderDispatcher$RenderSection$CompileTask (RenderRegionCache): a, createCompileTask, method_3674, createRebuildTask

void (SectionRenderDispatcher, RenderRegionCache): a, rebuildSectionAsync, method_22777, scheduleRebuild, m_294845_

void (SectionRenderDispatcher, RenderRegionCache): a, rebuildSectionAsync, method_22777, scheduleRebuild

void (RenderRegionCache): b, compileSync, method_22781, rebuild, m_295370_

void (RenderRegionCache): b, compileSync, method_22781, rebuild

AABB (): b, getBoundingBox, method_40051, getBoundingBox, m_293301_

AABB (): b, getBoundingBox, method_40051, getBoundingBox

void (Collection<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_295492_

void (Collection<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities

boolean (int, int, int): b, isAxisAlignedWith, method_52841, method_52841, m_292850_

void (SectionRenderDispatcher$CompiledSection): a, setCompiled, method_60908, method_60908, m_339503_

void (SectionRenderDispatcher$CompiledSection): a, setCompiled, method_60908, setData

VertexSorting (): l, createVertexSorting, method_60909, method_60909, m_338425_

VertexSorting (): o, createVertexSorting, method_60909, getVertexSorter

boolean (long): b, doesChunkExistAt, method_3651, isChunkNonEmpty

void (long): a, setSectionNode, method_62973, setSectionPos

long (): g, getSectionNode, method_62975, getSectionPos

long (Direction): a, getNeighborSectionNode, method_62974, getOffsetSectionPos

void (SectionRenderDispatcher): a, resortTransparency, method_22773, scheduleSort

boolean (): k, hasTranslucentGeometry, method_64065, hasTranslucentLayer

boolean (): l, transparencyResortingScheduled, method_64066, isCurrentlySorting

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

ggq$b

gia$b

Fields

Constructors

Methods

void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, m_293308_

void (SectionRenderDispatcher$CompiledSection): a, setCompiled, method_60908, method_60908, m_339503_

VertexSorting (): l, createVertexSorting, method_60909, method_60909, m_338425_

1.20.6

Names

fwg$b

ggq$b

Fields

Constructors

Methods

1.20.4

Names

frc$b

fwg$b

Fields

Constructors

Methods

1.20.2

Names

fmp$c

frc$b

net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk

net.minecraft.client.renderer.chunk.SectionRenderDispatcher$RenderSection

net.minecraft.src.C_4261_$C_4265_

net.minecraft.src.C_290152_$C_290138_

Fields

AtomicReference<ChunkRenderDispatcher$CompiledChunk>: c, compiled, field_4459, data, f_112784_

AtomicReference<SectionRenderDispatcher$CompiledSection>: c, compiled, field_4459, data, f_290312_

ChunkRenderDispatcher$RenderChunk$RebuildTask: f, lastRebuildTask, field_20834, rebuildTask, f_112787_

SectionRenderDispatcher$RenderSection$RebuildTask: f, lastRebuildTask, field_20834, rebuildTask, f_291315_

ChunkRenderDispatcher$RenderChunk$ResortTransparencyTask: g, lastResortTransparencyTask, field_4461, sortTask, f_112788_

SectionRenderDispatcher$RenderSection$ResortTransparencyTask: g, lastResortTransparencyTask, field_4461, sortTask, f_291330_

Set<BlockEntity>: h, globalBlockEntities, field_4457, blockEntities, f_112789_

Set<BlockEntity>: h, globalBlockEntities, field_4457, blockEntities, f_291787_

Map<RenderType, VertexBuffer>: i, buffers, field_4462, buffers, f_112790_

Map<RenderType, VertexBuffer>: i, buffers, field_4462, buffers, f_291754_

AABB: j, bb, field_4458, boundingBox, f_112785_

AABB: j, bb, field_4458, boundingBox, f_290371_

boolean: k, dirty, field_4464, needsRebuild, f_112792_

boolean: k, dirty, field_4464, needsRebuild, f_291619_

BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_112793_

BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_291850_

BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_112794_

BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_291827_

boolean: n, playerChanged, field_4463, needsImportantRebuild, f_112795_

boolean: n, playerChanged, field_4463, needsImportantRebuild, f_291709_

int: a, SIZE, field_32832, field_32832, f_173716_

int: a, SIZE, field_32832, field_32832, f_291071_

int: b, index, field_29641, index, f_173717_

int: b, index, field_29641, index, f_290488_

AtomicInteger: e, initialCompilationCancelCount, field_36374, numFailures, f_202433_

AtomicInteger: e, initialCompilationCancelCount, field_36374, numFailures, f_291503_

Constructors

Methods

boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, m_112822_

boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, m_294104_

boolean (): a, hasAllNeighbors, method_3673, shouldBuild, m_112798_

boolean (): a, hasAllNeighbors, method_3673, shouldBuild, m_294718_

VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, m_112807_

VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, m_294581_

void (int, int, int): a, setOrigin, method_3653, setOrigin, m_112801_

void (int, int, int): a, setOrigin, method_3653, setOrigin, m_292814_

double (): c, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_112832_

double (): c, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_293828_

void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, m_112805_

void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, m_293308_

ChunkRenderDispatcher$CompiledChunk (): d, getCompiledChunk, method_3677, getData, m_112835_

SectionRenderDispatcher$CompiledSection (): d, getCompiled, method_3677, getData, m_293175_

void (): k, reset, method_3675, clear, m_112846_

void (): k, reset, method_3675, clear, m_293096_

void (): e, releaseBuffers, method_3659, delete, m_112838_

void (): e, releaseBuffers, method_3659, delete, m_294345_

BlockPos (): f, getOrigin, method_3670, getOrigin, m_112839_

BlockPos (): f, getOrigin, method_3670, getOrigin, m_295500_

void (boolean): a, setDirty, method_3654, scheduleRebuild, m_112828_

void (boolean): a, setDirty, method_3654, scheduleRebuild, m_292780_

void (): g, setNotDirty, method_3662, cancelRebuild, m_112840_

void (): g, setNotDirty, method_3662, cancelRebuild, m_294599_

boolean (): h, isDirty, method_3672, needsRebuild, m_112841_

boolean (): h, isDirty, method_3672, needsRebuild, m_295586_

boolean (): i, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_112842_

boolean (): i, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_295878_

BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, m_112824_

BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, m_292593_

boolean (RenderType, ChunkRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, m_112809_

boolean (RenderType, SectionRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, m_294021_

boolean (): j, cancelTasks, method_3663, cancel, m_194419_

boolean (): j, cancelTasks, method_3663, cancel, m_294642_

ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (RenderRegionCache): a, createCompileTask, method_3674, createRebuildTask, m_200437_

SectionRenderDispatcher$RenderSection$CompileTask (RenderRegionCache): a, createCompileTask, method_3674, createRebuildTask, m_295128_

void (ChunkRenderDispatcher, RenderRegionCache): a, rebuildChunkAsync, method_22777, scheduleRebuild, m_200434_

void (SectionRenderDispatcher, RenderRegionCache): a, rebuildSectionAsync, method_22777, scheduleRebuild, m_294845_

void (RenderRegionCache): b, compileSync, method_22781, rebuild, m_200439_

void (RenderRegionCache): b, compileSync, method_22781, rebuild, m_295370_

AABB (): b, getBoundingBox, method_40051, getBoundingBox, m_202440_

AABB (): b, getBoundingBox, method_40051, getBoundingBox, m_293301_

void (Collection<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_234465_

void (Collection<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_295492_

boolean (int, int, int): b, isAxisAlignedWith, method_52841, method_52841, m_292850_

1.20.1

Names

fky$c

fmp$c

Fields

AtomicInteger: e, initialCompilationCancelCount, field_36374, field_36374, f_202433_

AtomicInteger: e, initialCompilationCancelCount, field_36374, numFailures, f_202433_

Constructors

Methods

1.19.4

Names

fgl$c

fky$c

Fields

Constructors

Methods

1.19.3

Names

fch$c

fgl$c

Fields

Constructors

Methods

1.19.2

Names

net.minecraft.src.C_4265_

net.minecraft.src.C_4261_$C_4265_

Fields

Constructors

Methods

1.19.1

Names

faj$c

fch$c

Fields

Constructors

Methods

1.19

Names

eth$c

faj$c

net.minecraft.src.C_4261_$C_4265_

net.minecraft.src.C_4265_

Fields

Constructors

Methods

void (Set<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_112826_

void (Collection<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_234465_

1.18.2

Names

esa$c

eth$c

Fields

AABB: d, bb, field_4458, boundingBox, f_112785_

AABB: j, bb, field_4458, boundingBox, f_112785_

boolean: j, dirty, field_4464, needsRebuild, f_112792_

boolean: k, dirty, field_4464, needsRebuild, f_112792_

BlockPos$MutableBlockPos: k, origin, field_4467, origin, f_112793_

BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_112793_

BlockPos$MutableBlockPos[]: l, relativeOrigins, field_4472, neighborPositions, f_112794_

BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_112794_

boolean: m, playerChanged, field_4463, needsImportantRebuild, f_112795_

boolean: n, playerChanged, field_4463, needsImportantRebuild, f_112795_

AtomicInteger: e, initialCompilationCancelCount, field_36374, field_36374, f_202433_

Constructors

(ChunkRenderDispatcher, int)

(ChunkRenderDispatcher, int, int, int, int)

Methods

double (): b, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_112832_

double (): c, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_112832_

ChunkRenderDispatcher$CompiledChunk (): c, getCompiledChunk, method_3677, getData, m_112835_

ChunkRenderDispatcher$CompiledChunk (): d, getCompiledChunk, method_3677, getData, m_112835_

void (): j, reset, method_3675, clear, m_112846_

void (): k, reset, method_3675, clear, m_112846_

void (): d, releaseBuffers, method_3659, delete, m_112838_

void (): e, releaseBuffers, method_3659, delete, m_112838_

BlockPos (): e, getOrigin, method_3670, getOrigin, m_112839_

BlockPos (): f, getOrigin, method_3670, getOrigin, m_112839_

void (): f, setNotDirty, method_3662, cancelRebuild, m_112840_

void (): g, setNotDirty, method_3662, cancelRebuild, m_112840_

boolean (): g, isDirty, method_3672, needsRebuild, m_112841_

boolean (): h, isDirty, method_3672, needsRebuild, m_112841_

boolean (): h, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_112842_

boolean (): i, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_112842_

boolean (): i, cancelTasks, method_3663, cancel, m_194419_

boolean (): j, cancelTasks, method_3663, cancel, m_194419_

AABB (): b, getBoundingBox, method_40051, getBoundingBox, m_202440_

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

epx$c

esa$c

Fields

int: j, lastFrame, field_4471, rebuildFrame, f_112791_

boolean: k, dirty, field_4464, needsRebuild, f_112792_

boolean: j, dirty, field_4464, needsRebuild, f_112792_

BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_112793_

BlockPos$MutableBlockPos: k, origin, field_4467, origin, f_112793_

BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_112794_

BlockPos$MutableBlockPos[]: l, relativeOrigins, field_4472, neighborPositions, f_112794_

boolean: n, playerChanged, field_4463, needsImportantRebuild, f_112795_

boolean: m, playerChanged, field_4463, needsImportantRebuild, f_112795_

Constructors

Methods

boolean (int): a, setFrame, method_3671, setRebuildFrame, m_112799_

void (): l, reset, method_3675, clear, m_112846_

void (): j, reset, method_3675, clear, m_112846_

void (): i, cancelTasks, method_3663, cancel, m_112843_

ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (): j, createCompileTask, method_3674, createRebuildTask, m_112844_

void (ChunkRenderDispatcher): a, rebuildChunkAsync, method_22777, scheduleRebuild, m_112820_

void (): k, compileSync, method_22781, rebuild, m_112845_

boolean (): i, cancelTasks, method_3663, cancel, m_194419_

ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (RenderRegionCache): a, createCompileTask, method_3674, createRebuildTask, m_200437_

void (ChunkRenderDispatcher, RenderRegionCache): a, rebuildChunkAsync, method_22777, scheduleRebuild, m_200434_

void (RenderRegionCache): b, compileSync, method_22781, rebuild, m_200439_

1.17.1

Names

epw$c

epx$c

Fields

Constructors

Methods

1.17

Names

ecu$c

epw$c

net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender

net.minecraft.src.C_4261_$C_4265_

Fields

AtomicReference<ChunkRenderDispatcher$CompiledChunk>: a, compiled, field_4459, data, field_178590_b

AtomicReference<ChunkRenderDispatcher$CompiledChunk>: c, compiled, field_4459, data, f_112784_

ChunkRenderDispatcher$RenderChunk$RebuildTask: d, lastRebuildTask, field_20834, rebuildTask, field_228921_d_

ChunkRenderDispatcher$RenderChunk$RebuildTask: f, lastRebuildTask, field_20834, rebuildTask, f_112787_

ChunkRenderDispatcher$RenderChunk$ResortTransparencyTask: e, lastResortTransparencyTask, field_4461, sortTask, field_228922_e_

ChunkRenderDispatcher$RenderChunk$ResortTransparencyTask: g, lastResortTransparencyTask, field_4461, sortTask, f_112788_

Set<BlockEntity>: f, globalBlockEntities, field_4457, blockEntities, field_181056_j

Set<BlockEntity>: h, globalBlockEntities, field_4457, blockEntities, f_112789_

Map<RenderType, VertexBuffer>: g, buffers, field_4462, buffers, field_178594_l

Map<RenderType, VertexBuffer>: i, buffers, field_4462, buffers, f_112790_

AABB: b, bb, field_4458, boundingBox, field_178591_c

AABB: d, bb, field_4458, boundingBox, f_112785_

int: h, lastFrame, field_4471, rebuildFrame, field_178595_m

int: j, lastFrame, field_4471, rebuildFrame, f_112791_

boolean: i, dirty, field_4464, needsRebuild, field_178593_n

boolean: k, dirty, field_4464, needsRebuild, f_112792_

BlockPos$MutableBlockPos: j, origin, field_4467, origin, field_178586_f

BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_112793_

BlockPos$MutableBlockPos[]: k, relativeOrigins, field_4472, neighborPositions, field_181702_p

BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_112794_

boolean: l, playerChanged, field_4463, needsImportantRebuild, field_188284_q

boolean: n, playerChanged, field_4463, needsImportantRebuild, f_112795_

int: a, SIZE, field_32832, field_32832, f_173716_

int: b, index, field_29641, index, f_173717_

Constructors

(ChunkRenderDispatcher)

(ChunkRenderDispatcher, int)

Methods

boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, func_228930_a_

boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, m_112822_

boolean (): a, hasAllNeighbors, method_3673, shouldBuild, func_217674_b

boolean (): a, hasAllNeighbors, method_3673, shouldBuild, m_112798_

boolean (int): a, setFrame, method_3671, setRebuildFrame, func_178577_a

boolean (int): a, setFrame, method_3671, setRebuildFrame, m_112799_

VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, func_228924_a_

VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, m_112807_

void (int, int, int): a, setOrigin, method_3653, setOrigin, func_189562_a

void (int, int, int): a, setOrigin, method_3653, setOrigin, m_112801_

double (): b, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, func_188280_f

double (): b, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_112832_

void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, func_228923_a_

void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, m_112805_

ChunkRenderDispatcher$CompiledChunk (): c, getCompiledChunk, method_3677, getData, func_178571_g

ChunkRenderDispatcher$CompiledChunk (): c, getCompiledChunk, method_3677, getData, m_112835_

void (): l, reset, method_3675, clear, func_178585_h

void (): l, reset, method_3675, clear, m_112846_

void (): d, releaseBuffers, method_3659, delete, func_178566_a

void (): d, releaseBuffers, method_3659, delete, m_112838_

BlockPos (): e, getOrigin, method_3670, getOrigin, func_178568_j

BlockPos (): e, getOrigin, method_3670, getOrigin, m_112839_

void (boolean): a, setDirty, method_3654, scheduleRebuild, func_178575_a

void (boolean): a, setDirty, method_3654, scheduleRebuild, m_112828_

void (): f, setNotDirty, method_3662, cancelRebuild, func_188282_m

void (): f, setNotDirty, method_3662, cancelRebuild, m_112840_

boolean (): g, isDirty, method_3672, needsRebuild, func_178569_m

boolean (): g, isDirty, method_3672, needsRebuild, m_112841_

boolean (): h, isDirtyFromPlayer, method_3661, needsImportantRebuild, func_188281_o

boolean (): h, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_112842_

BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, func_181701_a

BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, m_112824_

boolean (RenderType, ChunkRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, func_228925_a_

boolean (RenderType, ChunkRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, m_112809_

void (): i, cancelTasks, method_3663, cancel, func_228935_i_

void (): i, cancelTasks, method_3663, cancel, m_112843_

ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (): j, createCompileTask, method_3674, createRebuildTask, func_178574_d

ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (): j, createCompileTask, method_3674, createRebuildTask, m_112844_

void (ChunkRenderDispatcher): a, rebuildChunkAsync, method_22777, scheduleRebuild, func_228929_a_

void (ChunkRenderDispatcher): a, rebuildChunkAsync, method_22777, scheduleRebuild, m_112820_

void (Set<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, func_228931_a_

void (Set<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_112826_

void (): k, compileSync, method_22781, rebuild, func_228936_k_

void (): k, compileSync, method_22781, rebuild, m_112845_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

ecm$c

ecu$c

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

een$c

ecm$c

Fields

Constructors

Methods

1.16.1

Names

dth$c

een$c

Fields

Constructors

Methods

1.15.2

Names

dte$c

dth$c

Fields

Constructors

Methods

1.15.1

Names

Fields

Constructors

Methods

1.15

Names

dte$c

net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk

net.minecraft.class_846$class_851

net.minecraft.client.render.chunk.ChunkBuilder$BuiltChunk

net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender

Fields

AtomicReference<ChunkRenderDispatcher$CompiledChunk>: a, compiled, field_4459, data, field_178590_b

ChunkRenderDispatcher$RenderChunk$RebuildTask: d, lastRebuildTask, field_20834, rebuildTask, field_228921_d_

ChunkRenderDispatcher$RenderChunk$ResortTransparencyTask: e, lastResortTransparencyTask, field_4461, sortTask, field_228922_e_

Set<BlockEntity>: f, globalBlockEntities, field_4457, blockEntities, field_181056_j

Map<RenderType, VertexBuffer>: g, buffers, field_4462, buffers, field_178594_l

AABB: b, bb, field_4458, boundingBox, field_178591_c

int: h, lastFrame, field_4471, rebuildFrame, field_178595_m

boolean: i, dirty, field_4464, needsRebuild, field_178593_n

BlockPos$MutableBlockPos: j, origin, field_4467, origin, field_178586_f

BlockPos$MutableBlockPos[]: k, relativeOrigins, field_4472, neighborPositions, field_181702_p

boolean: l, playerChanged, field_4463, needsImportantRebuild, field_188284_q

Constructors

(ChunkRenderDispatcher)

Methods

boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, func_228930_a_

boolean (): a, hasAllNeighbors, method_3673, shouldBuild, func_217674_b

boolean (int): a, setFrame, method_3671, setRebuildFrame, func_178577_a

VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, func_228924_a_

void (int, int, int): a, setOrigin, method_3653, setOrigin, func_189562_a

double (): b, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, func_188280_f

void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, func_228923_a_

ChunkRenderDispatcher$CompiledChunk (): c, getCompiledChunk, method_3677, getData, func_178571_g

void (): l, reset, method_3675, clear, func_178585_h

void (): d, releaseBuffers, method_3659, delete, func_178566_a

BlockPos (): e, getOrigin, method_3670, getOrigin, func_178568_j

void (boolean): a, setDirty, method_3654, scheduleRebuild, func_178575_a

void (): f, setNotDirty, method_3662, cancelRebuild, func_188282_m

boolean (): g, isDirty, method_3672, needsRebuild, func_178569_m

boolean (): h, isDirtyFromPlayer, method_3661, needsImportantRebuild, func_188281_o

BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, func_181701_a

boolean (RenderType, ChunkRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, func_228925_a_

void (): i, cancelTasks, method_3663, cancel, func_228935_i_

ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (): j, createCompileTask, method_3674, createRebuildTask, func_178574_d

void (ChunkRenderDispatcher): a, rebuildChunkAsync, method_22777, scheduleRebuild, func_228929_a_

void (Set<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, func_228931_a_

void (): k, compileSync, method_22781, rebuild, func_228936_k_