History - net.minecraft.client.renderer.chunk.SectionRenderDispatcher$RenderSection
1.21.3
Names
gia$b
goy$b
Fields
AtomicReference<SectionRenderDispatcher$CompiledSection>: c, compiled, field_4459, data, f_290312_
AtomicReference<SectionRenderDispatcher$CompiledSection>: c, compiled, field_4459, data
SectionRenderDispatcher$RenderSection$RebuildTask: f, lastRebuildTask, field_20834, rebuildTask, f_291315_
SectionRenderDispatcher$RenderSection$RebuildTask: f, lastRebuildTask, field_20834, rebuildTask
SectionRenderDispatcher$RenderSection$ResortTransparencyTask: g, lastResortTransparencyTask, field_4461, sortTask, f_291330_
SectionRenderDispatcher$RenderSection$ResortTransparencyTask: g, lastResortTransparencyTask, field_4461, sortTask
Set<BlockEntity>: h, globalBlockEntities, field_4457, blockEntities, f_291787_
Set<BlockEntity>: h, globalBlockEntities, field_4457, blockEntities
Map<RenderType, VertexBuffer>: i, buffers, field_4462, buffers, f_291754_
Map<RenderType, VertexBuffer>: i, buffers, field_4462, buffers
AABB: j, bb, field_4458, boundingBox, f_290371_
AABB: j, bb, field_4458, boundingBox
boolean: k, dirty, field_4464, needsRebuild, f_291619_
boolean: k, dirty, field_4464, needsRebuild
BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_291850_
BlockPos$MutableBlockPos: m, origin, field_4467, origin
BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_291827_
boolean: n, playerChanged, field_4463, needsImportantRebuild, f_291709_
boolean: n, playerChanged, field_4463, needsImportantRebuild
int: a, SIZE, field_32832, field_32832, f_291071_
int: a, SIZE, field_32832, field_32832
int: b, index, field_29641, index, f_290488_
int: b, index, field_29641, index
AtomicInteger: e, initialCompilationCancelCount, field_36374, numFailures, f_291503_
AtomicReference<SectionRenderDispatcher$TranslucencyPointOfView>: d, pointOfView, field_54168, relativePos
long: l, sectionNode, field_53958, sectionPos
Constructors
(SectionRenderDispatcher, int, int, int, int)
(SectionRenderDispatcher, int, long)
Methods
boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, m_294104_
boolean (): a, hasAllNeighbors, method_3673, shouldBuild, m_294718_
boolean (): a, hasAllNeighbors, method_3673, shouldBuild
VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, m_294581_
VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer
void (int, int, int): a, setOrigin, method_3653, setOrigin, m_292814_
double (): c, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_293828_
double (): c, getDistToPlayerSqr, method_3668, getSquaredCameraDistance
SectionRenderDispatcher$CompiledSection (): d, getCompiled, method_3677, getData, m_293175_
SectionRenderDispatcher$CompiledSection (): d, getCompiled, method_3677, getData
void (): k, reset, method_3675, clear, m_293096_
void (): n, reset, method_3675, clear
void (): e, releaseBuffers, method_3659, delete, m_294345_
void (): e, releaseBuffers, method_3659, delete
BlockPos (): f, getOrigin, method_3670, getOrigin, m_295500_
BlockPos (): f, getOrigin, method_3670, getOrigin
void (boolean): a, setDirty, method_3654, scheduleRebuild, m_292780_
void (boolean): a, setDirty, method_3654, scheduleRebuild
void (): g, setNotDirty, method_3662, cancelRebuild, m_294599_
void (): h, setNotDirty, method_3662, cancelRebuild
boolean (): h, isDirty, method_3672, needsRebuild, m_295586_
boolean (): i, isDirty, method_3672, needsRebuild
boolean (): i, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_295878_
boolean (): j, isDirtyFromPlayer, method_3661, needsImportantRebuild
BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, m_292593_
boolean (RenderType, SectionRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, m_294021_
void (): m, cancelTasks, method_3663, cancel
boolean (): j, cancelTasks, method_3663, cancel, m_294642_
SectionRenderDispatcher$RenderSection$CompileTask (RenderRegionCache): a, createCompileTask, method_3674, createRebuildTask, m_295128_
SectionRenderDispatcher$RenderSection$CompileTask (RenderRegionCache): a, createCompileTask, method_3674, createRebuildTask
void (SectionRenderDispatcher, RenderRegionCache): a, rebuildSectionAsync, method_22777, scheduleRebuild, m_294845_
void (SectionRenderDispatcher, RenderRegionCache): a, rebuildSectionAsync, method_22777, scheduleRebuild
void (RenderRegionCache): b, compileSync, method_22781, rebuild, m_295370_
void (RenderRegionCache): b, compileSync, method_22781, rebuild
AABB (): b, getBoundingBox, method_40051, getBoundingBox, m_293301_
AABB (): b, getBoundingBox, method_40051, getBoundingBox
void (Collection<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_295492_
void (Collection<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities
boolean (int, int, int): b, isAxisAlignedWith, method_52841, method_52841, m_292850_
void (SectionRenderDispatcher$CompiledSection): a, setCompiled, method_60908, method_60908, m_339503_
void (SectionRenderDispatcher$CompiledSection): a, setCompiled, method_60908, setData
VertexSorting (): l, createVertexSorting, method_60909, method_60909, m_338425_
VertexSorting (): o, createVertexSorting, method_60909, getVertexSorter
boolean (long): b, doesChunkExistAt, method_3651, isChunkNonEmpty
void (long): a, setSectionNode, method_62973, setSectionPos
long (): g, getSectionNode, method_62975, getSectionPos
long (Direction): a, getNeighborSectionNode, method_62974, getOffsetSectionPos
void (SectionRenderDispatcher): a, resortTransparency, method_22773, scheduleSort
boolean (): k, hasTranslucentGeometry, method_64065, hasTranslucentLayer
boolean (): l, transparencyResortingScheduled, method_64066, isCurrentlySorting
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
ggq$b
gia$b
Fields
Constructors
Methods
void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, m_293308_
void (SectionRenderDispatcher$CompiledSection): a, setCompiled, method_60908, method_60908, m_339503_
VertexSorting (): l, createVertexSorting, method_60909, method_60909, m_338425_
1.20.6
Names
fwg$b
ggq$b
Fields
Constructors
Methods
1.20.4
Names
frc$b
fwg$b
Fields
Constructors
Methods
1.20.2
Names
fmp$c
frc$b
net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk
net.minecraft.client.renderer.chunk.SectionRenderDispatcher$RenderSection
net.minecraft.src.C_4261_$C_4265_
net.minecraft.src.C_290152_$C_290138_
Fields
AtomicReference<ChunkRenderDispatcher$CompiledChunk>: c, compiled, field_4459, data, f_112784_
AtomicReference<SectionRenderDispatcher$CompiledSection>: c, compiled, field_4459, data, f_290312_
ChunkRenderDispatcher$RenderChunk$RebuildTask: f, lastRebuildTask, field_20834, rebuildTask, f_112787_
SectionRenderDispatcher$RenderSection$RebuildTask: f, lastRebuildTask, field_20834, rebuildTask, f_291315_
ChunkRenderDispatcher$RenderChunk$ResortTransparencyTask: g, lastResortTransparencyTask, field_4461, sortTask, f_112788_
SectionRenderDispatcher$RenderSection$ResortTransparencyTask: g, lastResortTransparencyTask, field_4461, sortTask, f_291330_
Set<BlockEntity>: h, globalBlockEntities, field_4457, blockEntities, f_112789_
Set<BlockEntity>: h, globalBlockEntities, field_4457, blockEntities, f_291787_
Map<RenderType, VertexBuffer>: i, buffers, field_4462, buffers, f_112790_
Map<RenderType, VertexBuffer>: i, buffers, field_4462, buffers, f_291754_
AABB: j, bb, field_4458, boundingBox, f_112785_
AABB: j, bb, field_4458, boundingBox, f_290371_
boolean: k, dirty, field_4464, needsRebuild, f_112792_
boolean: k, dirty, field_4464, needsRebuild, f_291619_
BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_112793_
BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_291850_
BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_112794_
BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_291827_
boolean: n, playerChanged, field_4463, needsImportantRebuild, f_112795_
boolean: n, playerChanged, field_4463, needsImportantRebuild, f_291709_
int: a, SIZE, field_32832, field_32832, f_173716_
int: a, SIZE, field_32832, field_32832, f_291071_
int: b, index, field_29641, index, f_173717_
int: b, index, field_29641, index, f_290488_
AtomicInteger: e, initialCompilationCancelCount, field_36374, numFailures, f_202433_
AtomicInteger: e, initialCompilationCancelCount, field_36374, numFailures, f_291503_
Constructors
Methods
boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, m_112822_
boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, m_294104_
boolean (): a, hasAllNeighbors, method_3673, shouldBuild, m_112798_
boolean (): a, hasAllNeighbors, method_3673, shouldBuild, m_294718_
VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, m_112807_
VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, m_294581_
void (int, int, int): a, setOrigin, method_3653, setOrigin, m_112801_
void (int, int, int): a, setOrigin, method_3653, setOrigin, m_292814_
double (): c, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_112832_
double (): c, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_293828_
void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, m_112805_
void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, m_293308_
ChunkRenderDispatcher$CompiledChunk (): d, getCompiledChunk, method_3677, getData, m_112835_
SectionRenderDispatcher$CompiledSection (): d, getCompiled, method_3677, getData, m_293175_
void (): k, reset, method_3675, clear, m_112846_
void (): k, reset, method_3675, clear, m_293096_
void (): e, releaseBuffers, method_3659, delete, m_112838_
void (): e, releaseBuffers, method_3659, delete, m_294345_
BlockPos (): f, getOrigin, method_3670, getOrigin, m_112839_
BlockPos (): f, getOrigin, method_3670, getOrigin, m_295500_
void (boolean): a, setDirty, method_3654, scheduleRebuild, m_112828_
void (boolean): a, setDirty, method_3654, scheduleRebuild, m_292780_
void (): g, setNotDirty, method_3662, cancelRebuild, m_112840_
void (): g, setNotDirty, method_3662, cancelRebuild, m_294599_
boolean (): h, isDirty, method_3672, needsRebuild, m_112841_
boolean (): h, isDirty, method_3672, needsRebuild, m_295586_
boolean (): i, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_112842_
boolean (): i, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_295878_
BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, m_112824_
BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, m_292593_
boolean (RenderType, ChunkRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, m_112809_
boolean (RenderType, SectionRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, m_294021_
boolean (): j, cancelTasks, method_3663, cancel, m_194419_
boolean (): j, cancelTasks, method_3663, cancel, m_294642_
ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (RenderRegionCache): a, createCompileTask, method_3674, createRebuildTask, m_200437_
SectionRenderDispatcher$RenderSection$CompileTask (RenderRegionCache): a, createCompileTask, method_3674, createRebuildTask, m_295128_
void (ChunkRenderDispatcher, RenderRegionCache): a, rebuildChunkAsync, method_22777, scheduleRebuild, m_200434_
void (SectionRenderDispatcher, RenderRegionCache): a, rebuildSectionAsync, method_22777, scheduleRebuild, m_294845_
void (RenderRegionCache): b, compileSync, method_22781, rebuild, m_200439_
void (RenderRegionCache): b, compileSync, method_22781, rebuild, m_295370_
AABB (): b, getBoundingBox, method_40051, getBoundingBox, m_202440_
AABB (): b, getBoundingBox, method_40051, getBoundingBox, m_293301_
void (Collection<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_234465_
void (Collection<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_295492_
boolean (int, int, int): b, isAxisAlignedWith, method_52841, method_52841, m_292850_
1.20.1
Names
fky$c
fmp$c
Fields
AtomicInteger: e, initialCompilationCancelCount, field_36374, field_36374, f_202433_
AtomicInteger: e, initialCompilationCancelCount, field_36374, numFailures, f_202433_
Constructors
Methods
1.19.4
Names
fgl$c
fky$c
Fields
Constructors
Methods
1.19.3
Names
fch$c
fgl$c
Fields
Constructors
Methods
1.19.2
Names
net.minecraft.src.C_4265_
net.minecraft.src.C_4261_$C_4265_
Fields
Constructors
Methods
1.19.1
Names
faj$c
fch$c
Fields
Constructors
Methods
1.19
Names
eth$c
faj$c
net.minecraft.src.C_4261_$C_4265_
net.minecraft.src.C_4265_
Fields
Constructors
Methods
void (Set<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_112826_
void (Collection<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_234465_
1.18.2
Names
esa$c
eth$c
Fields
AABB: d, bb, field_4458, boundingBox, f_112785_
AABB: j, bb, field_4458, boundingBox, f_112785_
boolean: j, dirty, field_4464, needsRebuild, f_112792_
boolean: k, dirty, field_4464, needsRebuild, f_112792_
BlockPos$MutableBlockPos: k, origin, field_4467, origin, f_112793_
BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_112793_
BlockPos$MutableBlockPos[]: l, relativeOrigins, field_4472, neighborPositions, f_112794_
BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_112794_
boolean: m, playerChanged, field_4463, needsImportantRebuild, f_112795_
boolean: n, playerChanged, field_4463, needsImportantRebuild, f_112795_
AtomicInteger: e, initialCompilationCancelCount, field_36374, field_36374, f_202433_
Constructors
(ChunkRenderDispatcher, int)
(ChunkRenderDispatcher, int, int, int, int)
Methods
double (): b, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_112832_
double (): c, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_112832_
ChunkRenderDispatcher$CompiledChunk (): c, getCompiledChunk, method_3677, getData, m_112835_
ChunkRenderDispatcher$CompiledChunk (): d, getCompiledChunk, method_3677, getData, m_112835_
void (): j, reset, method_3675, clear, m_112846_
void (): k, reset, method_3675, clear, m_112846_
void (): d, releaseBuffers, method_3659, delete, m_112838_
void (): e, releaseBuffers, method_3659, delete, m_112838_
BlockPos (): e, getOrigin, method_3670, getOrigin, m_112839_
BlockPos (): f, getOrigin, method_3670, getOrigin, m_112839_
void (): f, setNotDirty, method_3662, cancelRebuild, m_112840_
void (): g, setNotDirty, method_3662, cancelRebuild, m_112840_
boolean (): g, isDirty, method_3672, needsRebuild, m_112841_
boolean (): h, isDirty, method_3672, needsRebuild, m_112841_
boolean (): h, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_112842_
boolean (): i, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_112842_
boolean (): i, cancelTasks, method_3663, cancel, m_194419_
boolean (): j, cancelTasks, method_3663, cancel, m_194419_
AABB (): b, getBoundingBox, method_40051, getBoundingBox, m_202440_
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
epx$c
esa$c
Fields
int: j, lastFrame, field_4471, rebuildFrame, f_112791_
boolean: k, dirty, field_4464, needsRebuild, f_112792_
boolean: j, dirty, field_4464, needsRebuild, f_112792_
BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_112793_
BlockPos$MutableBlockPos: k, origin, field_4467, origin, f_112793_
BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_112794_
BlockPos$MutableBlockPos[]: l, relativeOrigins, field_4472, neighborPositions, f_112794_
boolean: n, playerChanged, field_4463, needsImportantRebuild, f_112795_
boolean: m, playerChanged, field_4463, needsImportantRebuild, f_112795_
Constructors
Methods
boolean (int): a, setFrame, method_3671, setRebuildFrame, m_112799_
void (): l, reset, method_3675, clear, m_112846_
void (): j, reset, method_3675, clear, m_112846_
void (): i, cancelTasks, method_3663, cancel, m_112843_
ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (): j, createCompileTask, method_3674, createRebuildTask, m_112844_
void (ChunkRenderDispatcher): a, rebuildChunkAsync, method_22777, scheduleRebuild, m_112820_
void (): k, compileSync, method_22781, rebuild, m_112845_
boolean (): i, cancelTasks, method_3663, cancel, m_194419_
ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (RenderRegionCache): a, createCompileTask, method_3674, createRebuildTask, m_200437_
void (ChunkRenderDispatcher, RenderRegionCache): a, rebuildChunkAsync, method_22777, scheduleRebuild, m_200434_
void (RenderRegionCache): b, compileSync, method_22781, rebuild, m_200439_
1.17.1
Names
epw$c
epx$c
Fields
Constructors
Methods
1.17
Names
ecu$c
epw$c
net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender
net.minecraft.src.C_4261_$C_4265_
Fields
AtomicReference<ChunkRenderDispatcher$CompiledChunk>: a, compiled, field_4459, data, field_178590_b
AtomicReference<ChunkRenderDispatcher$CompiledChunk>: c, compiled, field_4459, data, f_112784_
ChunkRenderDispatcher$RenderChunk$RebuildTask: d, lastRebuildTask, field_20834, rebuildTask, field_228921_d_
ChunkRenderDispatcher$RenderChunk$RebuildTask: f, lastRebuildTask, field_20834, rebuildTask, f_112787_
ChunkRenderDispatcher$RenderChunk$ResortTransparencyTask: e, lastResortTransparencyTask, field_4461, sortTask, field_228922_e_
ChunkRenderDispatcher$RenderChunk$ResortTransparencyTask: g, lastResortTransparencyTask, field_4461, sortTask, f_112788_
Set<BlockEntity>: f, globalBlockEntities, field_4457, blockEntities, field_181056_j
Set<BlockEntity>: h, globalBlockEntities, field_4457, blockEntities, f_112789_
Map<RenderType, VertexBuffer>: g, buffers, field_4462, buffers, field_178594_l
Map<RenderType, VertexBuffer>: i, buffers, field_4462, buffers, f_112790_
AABB: b, bb, field_4458, boundingBox, field_178591_c
AABB: d, bb, field_4458, boundingBox, f_112785_
int: h, lastFrame, field_4471, rebuildFrame, field_178595_m
int: j, lastFrame, field_4471, rebuildFrame, f_112791_
boolean: i, dirty, field_4464, needsRebuild, field_178593_n
boolean: k, dirty, field_4464, needsRebuild, f_112792_
BlockPos$MutableBlockPos: j, origin, field_4467, origin, field_178586_f
BlockPos$MutableBlockPos: l, origin, field_4467, origin, f_112793_
BlockPos$MutableBlockPos[]: k, relativeOrigins, field_4472, neighborPositions, field_181702_p
BlockPos$MutableBlockPos[]: m, relativeOrigins, field_4472, neighborPositions, f_112794_
boolean: l, playerChanged, field_4463, needsImportantRebuild, field_188284_q
boolean: n, playerChanged, field_4463, needsImportantRebuild, f_112795_
int: a, SIZE, field_32832, field_32832, f_173716_
int: b, index, field_29641, index, f_173717_
Constructors
(ChunkRenderDispatcher, int)
Methods
boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, func_228930_a_
boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, m_112822_
boolean (): a, hasAllNeighbors, method_3673, shouldBuild, func_217674_b
boolean (): a, hasAllNeighbors, method_3673, shouldBuild, m_112798_
boolean (int): a, setFrame, method_3671, setRebuildFrame, func_178577_a
boolean (int): a, setFrame, method_3671, setRebuildFrame, m_112799_
VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, func_228924_a_
VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, m_112807_
void (int, int, int): a, setOrigin, method_3653, setOrigin, func_189562_a
void (int, int, int): a, setOrigin, method_3653, setOrigin, m_112801_
double (): b, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, func_188280_f
double (): b, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, m_112832_
void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, func_228923_a_
void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, m_112805_
ChunkRenderDispatcher$CompiledChunk (): c, getCompiledChunk, method_3677, getData, func_178571_g
ChunkRenderDispatcher$CompiledChunk (): c, getCompiledChunk, method_3677, getData, m_112835_
void (): l, reset, method_3675, clear, func_178585_h
void (): l, reset, method_3675, clear, m_112846_
void (): d, releaseBuffers, method_3659, delete, func_178566_a
void (): d, releaseBuffers, method_3659, delete, m_112838_
BlockPos (): e, getOrigin, method_3670, getOrigin, func_178568_j
BlockPos (): e, getOrigin, method_3670, getOrigin, m_112839_
void (boolean): a, setDirty, method_3654, scheduleRebuild, func_178575_a
void (boolean): a, setDirty, method_3654, scheduleRebuild, m_112828_
void (): f, setNotDirty, method_3662, cancelRebuild, func_188282_m
void (): f, setNotDirty, method_3662, cancelRebuild, m_112840_
boolean (): g, isDirty, method_3672, needsRebuild, func_178569_m
boolean (): g, isDirty, method_3672, needsRebuild, m_112841_
boolean (): h, isDirtyFromPlayer, method_3661, needsImportantRebuild, func_188281_o
boolean (): h, isDirtyFromPlayer, method_3661, needsImportantRebuild, m_112842_
BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, func_181701_a
BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, m_112824_
boolean (RenderType, ChunkRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, func_228925_a_
boolean (RenderType, ChunkRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, m_112809_
void (): i, cancelTasks, method_3663, cancel, func_228935_i_
void (): i, cancelTasks, method_3663, cancel, m_112843_
ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (): j, createCompileTask, method_3674, createRebuildTask, func_178574_d
ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (): j, createCompileTask, method_3674, createRebuildTask, m_112844_
void (ChunkRenderDispatcher): a, rebuildChunkAsync, method_22777, scheduleRebuild, func_228929_a_
void (ChunkRenderDispatcher): a, rebuildChunkAsync, method_22777, scheduleRebuild, m_112820_
void (Set<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, func_228931_a_
void (Set<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, m_112826_
void (): k, compileSync, method_22781, rebuild, func_228936_k_
void (): k, compileSync, method_22781, rebuild, m_112845_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
ecm$c
ecu$c
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
een$c
ecm$c
Fields
Constructors
Methods
1.16.1
Names
dth$c
een$c
Fields
Constructors
Methods
1.15.2
Names
dte$c
dth$c
Fields
Constructors
Methods
1.15.1
Names
Fields
Constructors
Methods
1.15
Names
dte$c
net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$RenderChunk
net.minecraft.class_846$class_851
net.minecraft.client.render.chunk.ChunkBuilder$BuiltChunk
net.minecraft.client.renderer.chunk.ChunkRenderDispatcher$ChunkRender
Fields
AtomicReference<ChunkRenderDispatcher$CompiledChunk>: a, compiled, field_4459, data, field_178590_b
ChunkRenderDispatcher$RenderChunk$RebuildTask: d, lastRebuildTask, field_20834, rebuildTask, field_228921_d_
ChunkRenderDispatcher$RenderChunk$ResortTransparencyTask: e, lastResortTransparencyTask, field_4461, sortTask, field_228922_e_
Set<BlockEntity>: f, globalBlockEntities, field_4457, blockEntities, field_181056_j
Map<RenderType, VertexBuffer>: g, buffers, field_4462, buffers, field_178594_l
AABB: b, bb, field_4458, boundingBox, field_178591_c
int: h, lastFrame, field_4471, rebuildFrame, field_178595_m
boolean: i, dirty, field_4464, needsRebuild, field_178593_n
BlockPos$MutableBlockPos: j, origin, field_4467, origin, field_178586_f
BlockPos$MutableBlockPos[]: k, relativeOrigins, field_4472, neighborPositions, field_181702_p
boolean: l, playerChanged, field_4463, needsImportantRebuild, field_188284_q
Constructors
Methods
boolean (BlockPos): a, doesChunkExistAt, method_3651, isChunkNonEmpty, func_228930_a_
boolean (): a, hasAllNeighbors, method_3673, shouldBuild, func_217674_b
boolean (int): a, setFrame, method_3671, setRebuildFrame, func_178577_a
VertexBuffer (RenderType): a, getBuffer, method_3656, getBuffer, func_228924_a_
void (int, int, int): a, setOrigin, method_3653, setOrigin, func_189562_a
double (): b, getDistToPlayerSqr, method_3668, getSquaredCameraDistance, func_188280_f
void (BufferBuilder): a, beginLayer, method_3655, beginBufferBuilding, func_228923_a_
ChunkRenderDispatcher$CompiledChunk (): c, getCompiledChunk, method_3677, getData, func_178571_g
void (): l, reset, method_3675, clear, func_178585_h
void (): d, releaseBuffers, method_3659, delete, func_178566_a
BlockPos (): e, getOrigin, method_3670, getOrigin, func_178568_j
void (boolean): a, setDirty, method_3654, scheduleRebuild, func_178575_a
void (): f, setNotDirty, method_3662, cancelRebuild, func_188282_m
boolean (): g, isDirty, method_3672, needsRebuild, func_178569_m
boolean (): h, isDirtyFromPlayer, method_3661, needsImportantRebuild, func_188281_o
BlockPos (Direction): a, getRelativeOrigin, method_3676, getNeighborPosition, func_181701_a
boolean (RenderType, ChunkRenderDispatcher): a, resortTransparency, method_22773, scheduleSort, func_228925_a_
void (): i, cancelTasks, method_3663, cancel, func_228935_i_
ChunkRenderDispatcher$RenderChunk$ChunkCompileTask (): j, createCompileTask, method_3674, createRebuildTask, func_178574_d
void (ChunkRenderDispatcher): a, rebuildChunkAsync, method_22777, scheduleRebuild, func_228929_a_
void (Set<BlockEntity>): a, updateGlobalBlockEntities, method_22778, setNoCullingBlockEntities, func_228931_a_
void (): k, compileSync, method_22781, rebuild, func_228936_k_