net.minecraft.world.level.block

public class BubbleColumnBlock

extends Block implements BucketPickup

All mapped superinterfaces:

FeatureElement, ItemLike, BucketPickup

dkt
net.minecraft.world.level.block.BubbleColumnBlock
net.minecraft.class_2258
net.minecraft.block.BubbleColumnBlock
net.minecraft.world.level.block.BlockBubbleColumn

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<BubbleColumnBlock>
a
CODEC
field_46291
CODEC
public static final BooleanProperty
b
DRAG_DOWN
field_10680
DRAG
private static final int
c
CHECK_PERIOD
field_31038
SCHEDULED_TICK_DELAY

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<BubbleColumnBlock>
a()
codec()
method_53969()
getCodec()
protected void
a(dxv arg0, dhi arg1, jh arg2, bvk arg3)
entityInside(BlockState arg0, Level arg1, BlockPos arg2, Entity arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
protected void
a(dxv arg0, ash arg1, jh arg2, bam arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
protected FluidState
b_(dxv arg0)
getFluidState(BlockState arg0)
method_9545(class_2680 arg0)
getFluidState(BlockState arg0)
public static void
b(dhj arg0, jh arg1, dxv arg2)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2)
method_34268(class_1936 arg0, class_2338 arg1, class_2680 arg2)
update(WorldAccess world, BlockPos pos, BlockState state)
public static void
a(dhj arg0, jh arg1, dxv arg2, dxv arg3)
updateColumn(LevelAccessor arg0, BlockPos arg1, BlockState arg2, BlockState arg3)
method_34267(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_2680 arg3)
update(WorldAccess world, BlockPos pos, BlockState water, BlockState bubbleSource)
private static boolean
o(dxv arg0)
canExistIn(BlockState arg0)
method_9658(class_2680 arg0)
isStillWater(BlockState state)
private static BlockState
q(dxv arg0)
getColumnState(BlockState arg0)
method_34269(class_2680 arg0)
getBubbleState(BlockState state)
public void
a(dxv arg0, dhi arg1, jh arg2, bam arg3)
animateTick(BlockState arg0, Level arg1, BlockPos arg2, RandomSource arg3)
method_9496(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_5819 arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
protected BlockState
a(dxv arg0, dhl arg1, dhx arg2, jh arg3, jm arg4, jh arg5, dxv arg6, bam arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
protected boolean
a(dxv arg0, dhl arg1, jh arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
protected VoxelShape
a(dxv arg0, dgn arg1, jh arg2, fcd arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected RenderShape
a_(dxv arg0)
getRenderShape(BlockState arg0)
method_9604(class_2680 arg0)
getRenderType(BlockState arg0)
protected void
a(dxw$a<dkm, dxv> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)
public ItemStack
a(cpx arg0, dhj arg1, jh arg2, dxv arg3)
pickupBlock(Player arg0, LevelAccessor arg1, BlockPos arg2, BlockState arg3)
method_9700(class_1657 arg0, class_1936 arg1, class_2338 arg2, class_2680 arg3)
tryDrainFluid(PlayerEntity arg0, WorldAccess arg1, BlockPos arg2, BlockState arg3)
public Optional<SoundEvent>
at_()
getPickupSound()
method_32351()
getBucketFillSound()