public com.mojang.serialization.MapCodec<CandleBlock> | | a() | | codec() | | method_53969() | | getCodec() |
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protected InteractionResult | | a(cxp arg0, dxv arg1, dhi arg2, jh arg3, cpx arg4, bti arg5, fbu arg6) | | useItemOn(ItemStack arg0, BlockState arg1, Level arg2, BlockPos arg3, Player arg4, InteractionHand arg5, BlockHitResult arg6) | | method_55765(class_1799 arg0, class_2680 arg1, class_1937 arg2, class_2338 arg3, class_1657 arg4, class_1268 arg5, class_3965 arg6) | | onUseWithItem(ItemStack arg0, BlockState arg1, World arg2, BlockPos arg3, PlayerEntity arg4, Hand arg5, BlockHitResult arg6) |
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protected boolean | |
public BlockState | |
protected BlockState | | a(dxv arg0, dhl arg1, dhx arg2, jh arg3, jm arg4, jh arg5, dxv arg6, bam arg7) | | updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7) | | method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7) | | getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7) |
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protected FluidState | |
protected VoxelShape | | a(dxv arg0, dgn arg1, jh arg2, fcd arg3) | | getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3) | | method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3) | | getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3) |
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protected void | |
public boolean | | a(dhj arg0, jh arg1, dxv arg2, etx arg3) | | placeLiquid(LevelAccessor arg0, BlockPos arg1, BlockState arg2, FluidState arg3) | | method_10311(class_1936 arg0, class_2338 arg1, class_2680 arg2, class_3610 arg3) | | tryFillWithFluid(WorldAccess arg0, BlockPos arg1, BlockState arg2, FluidState arg3) |
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public static boolean | |
protected Iterable<Vec3> | |
protected boolean | |
protected boolean | |