History - net.minecraft.world.level.block.CandleBlock
1.21.3
Names
dgn
dlc
Fields
int: d, MIN_CANDLES, field_31050, field_31050, f_152788_
int: d, MIN_CANDLES, field_31050, field_31050
int: e, MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT, f_152789_
int: e, MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT
IntegerProperty: f, CANDLES, field_27174, CANDLES, f_152790_
IntegerProperty: f, CANDLES, field_27174, CANDLES
BooleanProperty: g, LIT, field_27175, LIT, f_152791_
BooleanProperty: g, LIT, field_27175, LIT
BooleanProperty: h, WATERLOGGED, field_27176, WATERLOGGED, f_152792_
BooleanProperty: h, WATERLOGGED, field_27176, WATERLOGGED
ToIntFunction<BlockState>: i, LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE, f_152793_
ToIntFunction<BlockState>: i, LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE
it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: j, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: j, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS
VoxelShape: k, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_
VoxelShape: k, ONE_AABB, field_27179, ONE_CANDLE_SHAPE
VoxelShape: l, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_
VoxelShape: l, TWO_AABB, field_27180, TWO_CANDLES_SHAPE
VoxelShape: m, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_
VoxelShape: m, THREE_AABB, field_27181, THREE_CANDLES_SHAPE
VoxelShape: n, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_
VoxelShape: n, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE
com.mojang.serialization.MapCodec<CandleBlock>: c, CODEC, field_46298, CODEC, f_302772_
com.mojang.serialization.MapCodec<CandleBlock>: c, CODEC, field_46298, CODEC
Constructors
Methods
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid
boolean (BlockState): g, canLight, method_31630, canBeLit, m_152845_
boolean (BlockState): h, canLight, method_31630, canBeLit
Iterable<Vec3> (BlockState): b, getParticleOffsets, method_31613, getParticleOffsets, m_142199_
Iterable<Vec3> (BlockState): b, getParticleOffsets, method_31613, getParticleOffsets
boolean (BlockState): d, canBeLit, method_35246, isNotLit, m_142595_
boolean (BlockState): d, canBeLit, method_35246, isNotLit
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt
com.mojang.serialization.MapCodec<CandleBlock> (): a, codec, method_53969, getCodec, m_304657_
com.mojang.serialization.MapCodec<CandleBlock> (): a, codec, method_53969, getCodec
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
dfq
dgn
Fields
Constructors
Methods
1.20.6
Names
cxf
dfq
Fields
Constructors
Methods
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.20.4
Names
ctj
cxf
Fields
int: c, MIN_CANDLES, field_31050, field_31050, f_152788_
int: d, MIN_CANDLES, field_31050, field_31050, f_152788_
int: d, MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT, f_152789_
int: e, MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT, f_152789_
IntegerProperty: e, CANDLES, field_27174, CANDLES, f_152790_
IntegerProperty: f, CANDLES, field_27174, CANDLES, f_152790_
BooleanProperty: f, LIT, field_27175, LIT, f_152791_
BooleanProperty: g, LIT, field_27175, LIT, f_152791_
BooleanProperty: g, WATERLOGGED, field_27176, WATERLOGGED, f_152792_
BooleanProperty: h, WATERLOGGED, field_27176, WATERLOGGED, f_152792_
ToIntFunction<BlockState>: h, LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE, f_152793_
ToIntFunction<BlockState>: i, LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE, f_152793_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: i, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: j, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_
VoxelShape: j, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_
VoxelShape: k, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_
VoxelShape: k, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_
VoxelShape: l, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_
VoxelShape: l, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_
VoxelShape: m, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_
VoxelShape: m, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_
VoxelShape: n, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_
com.mojang.serialization.MapCodec<CandleBlock>: c, CODEC, field_46298, CODEC, f_302772_
Constructors
Methods
com.mojang.serialization.MapCodec<CandleBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
Names
cqb
ctj
Fields
Constructors
Methods
1.20.1
Names
cpu
cqb
Fields
Constructors
Methods
Iterable<Vec3> (BlockState): a, getParticleOffsets, method_31613, getParticleOffsets, m_142199_
Iterable<Vec3> (BlockState): b, getParticleOffsets, method_31613, getParticleOffsets, m_142199_
boolean (BlockState): c, canBeLit, method_35246, isNotLit, m_142595_
boolean (BlockState): d, canBeLit, method_35246, isNotLit, m_142595_
1.19.4
Names
cnf
cpu
Fields
Constructors
Methods
1.19.3
Names
ckf
cnf
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
cji
ckf
Fields
Constructors
Methods
1.19
Names
cec
cji
Fields
int: d, MAX_CANDLES, field_31051, field_31051, f_152789_
int: d, MAX_CANDLES, field_31051, MAX_CANDLE_AMOUNT, f_152789_
Constructors
Methods
1.18.2
Names
cdk
cec
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
cab
cdk
Fields
Constructors
Methods
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
1.17.1
Names
caa
cab
Fields
Constructors
Methods
1.17
Names
caa
net.minecraft.world.level.block.CandleBlock
net.minecraft.class_5544
net.minecraft.block.CandleBlock
net.minecraft.src.C_141195_
net.minecraft.world.level.block.CandleBlock
Fields
int: c, MIN_CANDLES, field_31050, field_31050, f_152788_
int: d, MAX_CANDLES, field_31051, field_31051, f_152789_
IntegerProperty: e, CANDLES, field_27174, CANDLES, f_152790_
BooleanProperty: f, LIT, field_27175, LIT, f_152791_
BooleanProperty: g, WATERLOGGED, field_27176, WATERLOGGED, f_152792_
ToIntFunction<BlockState>: h, LIGHT_EMISSION, field_27177, STATE_TO_LUMINANCE, f_152793_
it.unimi.dsi.fastutil.ints.Int2ObjectMap<List<Vec3>>: i, PARTICLE_OFFSETS, field_27178, CANDLES_TO_PARTICLE_OFFSETS, f_152794_
VoxelShape: j, ONE_AABB, field_27179, ONE_CANDLE_SHAPE, f_152795_
VoxelShape: k, TWO_AABB, field_27180, TWO_CANDLES_SHAPE, f_152796_
VoxelShape: l, THREE_AABB, field_27181, THREE_CANDLES_SHAPE, f_152797_
VoxelShape: m, FOUR_AABB, field_27182, FOUR_CANDLES_SHAPE, f_152798_
Constructors
Methods
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
boolean (BlockState, BlockPlaceContext): a, canBeReplaced, method_9616, canReplace, m_6864_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (LevelAccessor, BlockPos, BlockState, FluidState): a, placeLiquid, method_10311, tryFillWithFluid, m_7361_, place
boolean (BlockState): g, canLight, method_31630, canBeLit, m_152845_
Iterable<Vec3> (BlockState): a, getParticleOffsets, method_31613, getParticleOffsets, m_142199_
boolean (BlockState): c, canBeLit, method_35246, isNotLit, m_142595_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_, canPlace