net.minecraft.world.level.levelgen

public class DebugLevelSource

extends ChunkGenerator

edh
net.minecraft.world.level.levelgen.DebugLevelSource
net.minecraft.class_2891
net.minecraft.world.gen.chunk.DebugChunkGenerator
net.minecraft.world.level.levelgen.ChunkProviderDebug

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<DebugLevelSource>
c
CODEC
field_24768
CODEC
private static final int
h
BLOCK_MARGIN
field_31467
field_31467
private static final List<BlockState>
i
ALL_BLOCKS
field_13163
BLOCK_STATES
private static final int
j
GRID_WIDTH
field_13161
X_SIDE_LENGTH
private static final int
k
GRID_HEIGHT
field_13160
Z_SIDE_LENGTH
protected static final BlockState
d
AIR
field_13162
AIR
protected static final BlockState
e
BARRIER
field_13164
BARRIER
public static final int
f
HEIGHT
field_31465
field_31465
public static final int
g
BARRIER_HEIGHT
field_31466
field_31466

Constructor summary

ModifierConstructor
public (Holder$Reference<Biome> biomeEntry)

Method summary

Modifier and TypeMethod
protected com.mojang.serialization.MapCodec<? extends ChunkGenerator>
b()
codec()
method_28506()
getCodec()
public void
a(asp arg0, die arg1, eee arg2, dzq arg3)
buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3)
public void
a(dig arg0, dzq arg1, die arg2)
applyBiomeDecoration(WorldGenLevel arg0, ChunkAccess arg1, StructureManager arg2)
method_12102(class_5281 arg0, class_2791 arg1, class_5138 arg2)
generateFeatures(StructureWorldAccess arg0, Chunk arg1, StructureAccessor arg2)
public CompletableFuture<ChunkAccess>
a(ees arg0, eee arg1, die arg2, dzq arg3)
fillFromNoise(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3)
method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
populateNoise(Blender arg0, NoiseConfig arg1, StructureAccessor arg2, Chunk arg3)
public int
a(int arg0, int arg1, edq$a arg2, dhk arg3, eee arg4)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4)
public NoiseColumn
a(int arg0, int arg1, dhk arg2, eee arg3)
getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3)
public void
a(List<String> arg0, eee arg1, jh arg2)
addDebugScreenInfo(List<String> arg0, RandomState arg1, BlockPos arg2)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
appendDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2)
public static BlockState
a(int arg0, int arg1)
getBlockStateFor(int arg0, int arg1)
method_12578(int arg0, int arg1)
getBlockState(int x, int z)
public void
a(asp arg0, long arg1, eee arg2, dim arg3, die arg4, dzq arg5)
applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5)
carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5)
public void
a(asp arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
populateEntities(ChunkRegion arg0)
public int
g()
getMinY()
method_33730()
getMinimumY()
public int
e()
getGenDepth()
method_12104()
getWorldHeight()
public int
f()
getSeaLevel()
method_16398()
getSeaLevel()