net.minecraft.world.level.levelgen

public class FlatLevelSource

extends ChunkGenerator

edl
net.minecraft.world.level.levelgen.FlatLevelSource
net.minecraft.class_2897
net.minecraft.world.gen.chunk.FlatChunkGenerator
net.minecraft.world.level.levelgen.ChunkProviderFlat

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<FlatLevelSource>
c
CODEC
field_24769
CODEC
private final FlatLevelGeneratorSettings
d
settings
field_24510
config

Constructor summary

ModifierConstructor
public (FlatLevelGeneratorSettings config)

Method summary

Modifier and TypeMethod
public ChunkGeneratorStructureState
a(js<eoq> arg0, eee arg1, long arg2)
createState(HolderLookup<StructureSet> arg0, RandomState arg1, long arg2)
method_46696(class_7225<class_7059> arg0, class_7138 arg1, long arg2)
createStructurePlacementCalculator(RegistryWrapper<StructureSet> arg0, NoiseConfig arg1, long arg2)
protected com.mojang.serialization.MapCodec<? extends ChunkGenerator>
b()
codec()
method_28506()
getCodec()
public FlatLevelGeneratorSettings
h()
settings()
method_28545()
getConfig()
public void
a(asp arg0, die arg1, eee arg2, dzq arg3)
buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3)
public int
a(dhk arg0)
getSpawnHeight(LevelHeightAccessor arg0)
method_12100(class_5539 arg0)
getSpawnHeight(HeightLimitView arg0)
public CompletableFuture<ChunkAccess>
a(ees arg0, eee arg1, die arg2, dzq arg3)
fillFromNoise(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3)
method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
populateNoise(Blender arg0, NoiseConfig arg1, StructureAccessor arg2, Chunk arg3)
public int
a(int arg0, int arg1, edq$a arg2, dhk arg3, eee arg4)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4)
public NoiseColumn
a(int arg0, int arg1, dhk arg2, eee arg3)
getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3)
public void
a(List<String> arg0, eee arg1, jh arg2)
addDebugScreenInfo(List<String> arg0, RandomState arg1, BlockPos arg2)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
appendDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2)
public void
a(asp arg0, long arg1, eee arg2, dim arg3, die arg4, dzq arg5)
applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5)
carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5)
public void
a(asp arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
populateEntities(ChunkRegion arg0)
public int
g()
getMinY()
method_33730()
getMinimumY()
public int
e()
getGenDepth()
method_12104()
getWorldHeight()
public int
f()
getSeaLevel()
method_16398()
getSeaLevel()