net.minecraft.world.level.levelgen

public final class NoiseBasedChunkGenerator

extends ChunkGenerator

edt
net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator
net.minecraft.class_3754
net.minecraft.world.gen.chunk.NoiseChunkGenerator
net.minecraft.world.level.levelgen.ChunkGeneratorAbstract

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<NoiseBasedChunkGenerator>
c
CODEC
field_24773
CODEC
private static final BlockState
d
AIR
field_16648
AIR
private final Holder<NoiseGeneratorSettings>
e
settings
field_24774
settings
private final Supplier<Aquifer$FluidPicker>
f
globalFluidPicker
field_34591
fluidLevelSampler

Constructor summary

ModifierConstructor
public (BiomeSource biomeSource, Holder<NoiseGeneratorSettings> settings)

Method summary

Modifier and TypeMethod
private static Aquifer$FluidPicker
a(edv arg0)
createFluidPicker(NoiseGeneratorSettings arg0)
method_45510(class_5284 arg0)
createFluidLevelSampler(ChunkGeneratorSettings settings)
public CompletableFuture<ChunkAccess>
a(eee arg0, ees arg1, die arg2, dzq arg3)
createBiomes(RandomState arg0, Blender arg1, StructureManager arg2, ChunkAccess arg3)
method_38275(class_7138 arg0, class_6748 arg1, class_5138 arg2, class_2791 arg3)
populateBiomes(NoiseConfig arg0, Blender arg1, StructureAccessor arg2, Chunk arg3)
private void
b(ees arg0, eee arg1, die arg2, dzq arg3)
doCreateBiomes(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3)
method_38327(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
populateBiomes(Blender blender, NoiseConfig noiseConfig, StructureAccessor structureAccessor, Chunk chunk)
private NoiseChunk
a(dzq arg0, die arg1, ees arg2, eee arg3)
createNoiseChunk(ChunkAccess arg0, StructureManager arg1, Blender arg2, RandomState arg3)
method_41537(class_2791 arg0, class_5138 arg1, class_6748 arg2, class_7138 arg3)
createChunkNoiseSampler(Chunk chunk, StructureAccessor world, Blender blender, NoiseConfig noiseConfig)
protected com.mojang.serialization.MapCodec<? extends ChunkGenerator>
b()
codec()
method_28506()
getCodec()
public Holder<NoiseGeneratorSettings>
h()
generatorSettings()
method_41541()
getSettings()
public boolean
a(aly<edv> arg0)
stable(ResourceKey<NoiseGeneratorSettings> arg0)
method_28548(class_5321<class_5284> arg0)
matchesSettings(RegistryKey<ChunkGeneratorSettings> settings)
public int
a(int arg0, int arg1, edq$a arg2, dhk arg3, eee arg4)
getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4)
method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4)
getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4)
public NoiseColumn
a(int arg0, int arg1, dhk arg2, eee arg3)
getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3)
method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3)
getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3)
public void
a(List<String> arg0, eee arg1, jh arg2)
addDebugScreenInfo(List<String> arg0, RandomState arg1, BlockPos arg2)
method_40450(List<String> arg0, class_7138 arg1, class_2338 arg2)
appendDebugHudText(List<String> arg0, NoiseConfig arg1, BlockPos arg2)
private OptionalInt
a(dhk arg0, eee arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<dhu> arg4, Predicate<dxv> arg5)
iterateNoiseColumn(LevelHeightAccessor arg0, RandomState arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn> arg4, Predicate<BlockState> arg5)
method_26263(class_5539 arg0, class_7138 arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<class_4966> arg4, Predicate<class_2680> arg5)
sampleHeightmap(HeightLimitView world, NoiseConfig noiseConfig, int x, int z, org.apache.commons.lang3.mutable.MutableObject<VerticalBlockSample> columnSample, Predicate<BlockState> stopPredicate)
public void
a(asp arg0, die arg1, eee arg2, dzq arg3)
buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3)
method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3)
buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3)
public void
a(dzq arg0, een arg1, eee arg2, die arg3, dim arg4, kd<dik> arg5, ees arg6)
buildSurface(ChunkAccess arg0, WorldGenerationContext arg1, RandomState arg2, StructureManager arg3, BiomeManager arg4, Registry<Biome> arg5, Blender arg6)
method_41538(class_2791 arg0, class_5868 arg1, class_7138 arg2, class_5138 arg3, class_4543 arg4, class_2378<class_1959> arg5, class_6748 arg6)
buildSurface(Chunk chunk, HeightContext heightContext, NoiseConfig noiseConfig, StructureAccessor structureAccessor, BiomeAccess biomeAccess, Registry<Biome> biomeRegistry, Blender blender)
public void
a(asp arg0, long arg1, eee arg2, dim arg3, die arg4, dzq arg5)
applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5)
method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5)
carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5)
public CompletableFuture<ChunkAccess>
a(ees arg0, eee arg1, die arg2, dzq arg3)
fillFromNoise(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3)
method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3)
populateNoise(Blender arg0, NoiseConfig arg1, StructureAccessor arg2, Chunk arg3)
private ChunkAccess
a(ees arg0, die arg1, eee arg2, dzq arg3, int arg4, int arg5)
doFill(Blender arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3, int arg4, int arg5)
method_33754(class_6748 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3, int arg4, int arg5)
populateNoise(Blender blender, StructureAccessor structureAccessor, NoiseConfig noiseConfig, Chunk chunk, int minimumCellY, int cellHeight)
private BlockState
a(edu arg0, int arg1, int arg2, int arg3, dxv arg4)
debugPreliminarySurfaceLevel(NoiseChunk arg0, int arg1, int arg2, int arg3, BlockState arg4)
method_38323(class_6568 arg0, int arg1, int arg2, int arg3, class_2680 arg4)
getBlockState(ChunkNoiseSampler chunkNoiseSampler, int x, int y, int z, BlockState state)
public int
e()
getGenDepth()
method_12104()
getWorldHeight()
public int
f()
getSeaLevel()
method_16398()
getSeaLevel()
public int
g()
getMinY()
method_33730()
getMinimumY()
public void
a(asp arg0)
spawnOriginalMobs(WorldGenRegion arg0)
method_12107(class_3233 arg0)
populateEntities(ChunkRegion arg0)