private static Aquifer$FluidPicker | |
public CompletableFuture<ChunkAccess> | | a(eee arg0, ees arg1, die arg2, dzq arg3) | | createBiomes(RandomState arg0, Blender arg1, StructureManager arg2, ChunkAccess arg3) | | method_38275(class_7138 arg0, class_6748 arg1, class_5138 arg2, class_2791 arg3) | | populateBiomes(NoiseConfig arg0, Blender arg1, StructureAccessor arg2, Chunk arg3) |
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private void | | b(ees arg0, eee arg1, die arg2, dzq arg3) | | doCreateBiomes(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3) | | method_38327(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3) | | populateBiomes(Blender blender, NoiseConfig noiseConfig, StructureAccessor structureAccessor, Chunk chunk) |
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private NoiseChunk | | a(dzq arg0, die arg1, ees arg2, eee arg3) | | createNoiseChunk(ChunkAccess arg0, StructureManager arg1, Blender arg2, RandomState arg3) | | method_41537(class_2791 arg0, class_5138 arg1, class_6748 arg2, class_7138 arg3) | | createChunkNoiseSampler(Chunk chunk, StructureAccessor world, Blender blender, NoiseConfig noiseConfig) |
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protected com.mojang.serialization.MapCodec<? extends ChunkGenerator> | | b() | | codec() | | method_28506() | | getCodec() |
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public Holder<NoiseGeneratorSettings> | | h() | | generatorSettings() | | method_41541() | | getSettings() |
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public boolean | |
public int | | a(int arg0, int arg1, edq$a arg2, dhk arg3, eee arg4) | | getBaseHeight(int arg0, int arg1, Heightmap$Types arg2, LevelHeightAccessor arg3, RandomState arg4) | | method_16397(int arg0, int arg1, class_2902$class_2903 arg2, class_5539 arg3, class_7138 arg4) | | getHeight(int arg0, int arg1, Heightmap$Type arg2, HeightLimitView arg3, NoiseConfig arg4) |
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public NoiseColumn | | a(int arg0, int arg1, dhk arg2, eee arg3) | | getBaseColumn(int arg0, int arg1, LevelHeightAccessor arg2, RandomState arg3) | | method_26261(int arg0, int arg1, class_5539 arg2, class_7138 arg3) | | getColumnSample(int arg0, int arg1, HeightLimitView arg2, NoiseConfig arg3) |
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public void | |
private OptionalInt | | a(dhk arg0, eee arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<dhu> arg4, Predicate<dxv> arg5) | | iterateNoiseColumn(LevelHeightAccessor arg0, RandomState arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<NoiseColumn> arg4, Predicate<BlockState> arg5) | | method_26263(class_5539 arg0, class_7138 arg1, int arg2, int arg3, org.apache.commons.lang3.mutable.MutableObject<class_4966> arg4, Predicate<class_2680> arg5) | | sampleHeightmap(HeightLimitView world, NoiseConfig noiseConfig, int x, int z, org.apache.commons.lang3.mutable.MutableObject<VerticalBlockSample> columnSample, Predicate<BlockState> stopPredicate) |
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public void | | a(asp arg0, die arg1, eee arg2, dzq arg3) | | buildSurface(WorldGenRegion arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3) | | method_12110(class_3233 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3) | | buildSurface(ChunkRegion arg0, StructureAccessor arg1, NoiseConfig arg2, Chunk arg3) |
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public void | | a(dzq arg0, een arg1, eee arg2, die arg3, dim arg4, kd<dik> arg5, ees arg6) | | buildSurface(ChunkAccess arg0, WorldGenerationContext arg1, RandomState arg2, StructureManager arg3, BiomeManager arg4, Registry<Biome> arg5, Blender arg6) | | method_41538(class_2791 arg0, class_5868 arg1, class_7138 arg2, class_5138 arg3, class_4543 arg4, class_2378<class_1959> arg5, class_6748 arg6) | | buildSurface(Chunk chunk, HeightContext heightContext, NoiseConfig noiseConfig, StructureAccessor structureAccessor, BiomeAccess biomeAccess, Registry<Biome> biomeRegistry, Blender blender) |
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public void | | a(asp arg0, long arg1, eee arg2, dim arg3, die arg4, dzq arg5) | | applyCarvers(WorldGenRegion arg0, long arg1, RandomState arg2, BiomeManager arg3, StructureManager arg4, ChunkAccess arg5) | | method_12108(class_3233 arg0, long arg1, class_7138 arg2, class_4543 arg3, class_5138 arg4, class_2791 arg5) | | carve(ChunkRegion arg0, long arg1, NoiseConfig arg2, BiomeAccess arg3, StructureAccessor arg4, Chunk arg5) |
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public CompletableFuture<ChunkAccess> | | a(ees arg0, eee arg1, die arg2, dzq arg3) | | fillFromNoise(Blender arg0, RandomState arg1, StructureManager arg2, ChunkAccess arg3) | | method_12088(class_6748 arg0, class_7138 arg1, class_5138 arg2, class_2791 arg3) | | populateNoise(Blender arg0, NoiseConfig arg1, StructureAccessor arg2, Chunk arg3) |
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private ChunkAccess | | a(ees arg0, die arg1, eee arg2, dzq arg3, int arg4, int arg5) | | doFill(Blender arg0, StructureManager arg1, RandomState arg2, ChunkAccess arg3, int arg4, int arg5) | | method_33754(class_6748 arg0, class_5138 arg1, class_7138 arg2, class_2791 arg3, int arg4, int arg5) | | populateNoise(Blender blender, StructureAccessor structureAccessor, NoiseConfig noiseConfig, Chunk chunk, int minimumCellY, int cellHeight) |
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private BlockState | | a(edu arg0, int arg1, int arg2, int arg3, dxv arg4) | | debugPreliminarySurfaceLevel(NoiseChunk arg0, int arg1, int arg2, int arg3, BlockState arg4) | | method_38323(class_6568 arg0, int arg1, int arg2, int arg3, class_2680 arg4) | | getBlockState(ChunkNoiseSampler chunkNoiseSampler, int x, int y, int z, BlockState state) |
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public int | | e() | | getGenDepth() | | method_12104() | | getWorldHeight() |
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public int | | f() | | getSeaLevel() | | method_16398() | | getSeaLevel() |
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public int | | g() | | getMinY() | | method_33730() | | getMinimumY() |
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public void | |