net.minecraft.world.level.levelgen.structure.structures

public class WoodlandMansionStructure

extends Structure

erh
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionStructure
net.minecraft.class_3223
net.minecraft.world.gen.structure.WoodlandMansionStructure
net.minecraft.world.level.levelgen.structure.structures.WoodlandMansionStructure

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<WoodlandMansionStructure>
d
CODEC
field_37819
CODEC

Constructor summary

ModifierConstructor
public (Structure$StructureSettings arg0)

Method summary

Modifier and TypeMethod
public Optional<Structure$GenerationStub>
a(eok$a arg0)
findGenerationPoint(Structure$GenerationContext arg0)
method_38676(class_3195$class_7149 arg0)
getStructurePosition(Structure$Context arg0)
private void
a(epc arg0, eok$a arg1, jh arg2, drc arg3)
generatePieces(StructurePiecesBuilder arg0, Structure$GenerationContext arg1, BlockPos arg2, Rotation arg3)
method_41696(class_6626 arg0, class_3195$class_7149 arg1, class_2338 arg2, class_2470 arg3)
addPieces(StructurePiecesCollector collector, Structure$Context context, BlockPos pos, BlockRotation rotation)
public void
a(dig arg0, die arg1, dzr arg2, bam arg3, eoc arg4, dgo arg5, eoz arg6)
afterPlace(WorldGenLevel arg0, StructureManager arg1, ChunkGenerator arg2, RandomSource arg3, BoundingBox arg4, ChunkPos arg5, PiecesContainer arg6)
method_38694(class_5281 arg0, class_5138 arg1, class_2794 arg2, class_5819 arg3, class_3341 arg4, class_1923 arg5, class_6624 arg6)
postPlace(StructureWorldAccess arg0, StructureAccessor arg1, ChunkGenerator arg2, Random arg3, BlockBox arg4, ChunkPos arg5, StructurePiecesList arg6)
public StructureType<?>
e()
type()
method_41618()
getType()