public GlDebugLabel | | a() | | debugLabels() | | method_68377() | | getDebugLabelManager() |
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public CommandEncoder | | createCommandEncoder() | | createCommandEncoder() |
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public GpuTexture | | createTexture(Supplier<String> arg0, TextureFormat arg1, int arg2, int arg3, int arg4) | | createTexture(Supplier<String> arg0, TextureFormat arg1, int arg2, int arg3, int arg4) | | createTexture(Supplier<String> arg0, TextureFormat arg1, int arg2, int arg3, int arg4) | | createTexture(Supplier<String> arg0, TextureFormat arg1, int arg2, int arg3, int arg4) |
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public GpuTexture | | createTexture(String arg0, TextureFormat arg1, int arg2, int arg3, int arg4) | | createTexture(String arg0, TextureFormat arg1, int arg2, int arg3, int arg4) | | createTexture(String arg0, TextureFormat arg1, int arg2, int arg3, int arg4) | | createTexture(String arg0, TextureFormat arg1, int arg2, int arg3, int arg4) |
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public GpuBuffer | | createBuffer(Supplier<String> arg0, BufferType arg1, BufferUsage arg2, int arg3) | | createBuffer(Supplier<String> arg0, BufferType arg1, BufferUsage arg2, int arg3) | | createBuffer(Supplier<String> arg0, com.mojang.blaze3d.buffers.BufferType arg1, BufferUsage arg2, int arg3) | | createBuffer(Supplier<String> arg0, com.mojang.blaze3d.buffers.BufferType arg1, BufferUsage arg2, int arg3) |
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public GpuBuffer | | createBuffer(Supplier<String> arg0, BufferType arg1, BufferUsage arg2, ByteBuffer arg3) | | createBuffer(Supplier<String> arg0, BufferType arg1, BufferUsage arg2, ByteBuffer arg3) | | createBuffer(Supplier<String> arg0, com.mojang.blaze3d.buffers.BufferType arg1, BufferUsage arg2, ByteBuffer arg3) | | createBuffer(Supplier<String> arg0, com.mojang.blaze3d.buffers.BufferType arg1, BufferUsage arg2, ByteBuffer arg3) |
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public String | | getImplementationInformation() | | getImplementationInformation() |
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public List<String> | | getLastDebugMessages() | | getLastDebugMessages() |
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public boolean | | isDebuggingEnabled() | | isDebuggingEnabled() |
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public String | | getRenderer() | | getRenderer() |
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public String | |
public String | | getBackendName() | | getBackendName() |
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public String | |
private static int | | d() | | getMaxSupportedTextureSize() | | method_68403() | | determineMaxTextureSize() |
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public int | | getMaxTextureSize() | | getMaxTextureSize() |
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public void | | clearPipelineCache() | | clearPipelineCache() |
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public List<String> | | getEnabledExtensions() | | getEnabledExtensions() |
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public void | |
public DirectStateAccess | | b() | | directStateAccess() | | method_68401() | | getFramebufferManager() |
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protected GlRenderPipeline | |
protected GlShaderModule | | a(alr arg0, ShaderType arg1, gse arg2, BiFunction<alr, ShaderType, String> arg3) | | getOrCompileShader(ResourceLocation arg0, ShaderType arg1, ShaderDefines arg2, BiFunction<ResourceLocation, ShaderType, String> arg3) | | method_68378(class_2960 arg0, ShaderType arg1, class_10149 arg2, BiFunction<class_2960, ShaderType, String> arg3) | | compileShader(Identifier id, ShaderType type, Defines defines, BiFunction<Identifier, ShaderType, String> sourceRetriever) |
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public GlRenderPipeline | | a(RenderPipeline arg0, BiFunction<alr, ShaderType, String> arg1) | | precompilePipeline(RenderPipeline arg0, BiFunction<ResourceLocation, ShaderType, String> arg1) | | method_68383(RenderPipeline arg0, BiFunction<class_2960, ShaderType, String> arg1) | | precompilePipeline(RenderPipeline arg0, BiFunction<Identifier, ShaderType, String> arg1) |
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private GlShaderModule | | a(fjg$a arg0, BiFunction<alr, ShaderType, String> arg1) | | compileShader(GlDevice$ShaderCompilationKey arg0, BiFunction<ResourceLocation, ShaderType, String> arg1) | | method_68379(class_10865$class_10154 arg0, BiFunction<class_2960, ShaderType, String> arg1) | | compileShader(GlBackend$ShaderKey key, BiFunction<Identifier, ShaderType, String> sourceRetriever) |
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private GlRenderPipeline | | b(RenderPipeline arg0, BiFunction<alr, ShaderType, String> arg1) | | compilePipeline(RenderPipeline arg0, BiFunction<ResourceLocation, ShaderType, String> arg1) | | method_68392(RenderPipeline arg0, BiFunction<class_2960, ShaderType, String> arg1) | | compileRenderPipeline(RenderPipeline pipeline, BiFunction<Identifier, ShaderType, String> sourceRetriever) |
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public VertexArrayCache | | c() | | vertexArrayCache() | | method_68402() | | getBufferManager() |
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