com.mojang.blaze3d.opengl

public class GlDevice

implements GpuDevice

fjg
com.mojang.blaze3d.opengl.GlDevice
net.minecraft.class_10865
net.minecraft.client.gl.GlBackend

Field summary

Modifier and TypeField
private static final org.slf4j.Logger
f
LOGGER
field_57853
LOGGER
protected static boolean
a
USE_GL_ARB_vertex_attrib_binding
field_58035
allowGlArbVABinding
protected static boolean
b
USE_GL_KHR_debug
field_58036
allowGlKhrDebug
protected static boolean
c
USE_GL_EXT_debug_label
field_58037
allowExtDebugLabel
protected static boolean
d
USE_GL_ARB_debug_output
field_58038
allowGlArbDebugOutput
protected static boolean
e
USE_GL_ARB_direct_state_access
field_58039
allowGlArbDirectAccess
private final CommandEncoder
g
encoder
field_57854
commandEncoder
private final GlDebug
h
debugLog
field_57855
glDebug
private final GlDebugLabel
i
debugLabels
field_57856
debugLabelManager
private final int
j
maxSupportedTextureSize
field_57857
maxTextureSize
private final DirectStateAccess
k
directStateAccess
field_57858
framebufferManager
private final BiFunction<ResourceLocation, ShaderType, String>
l
defaultShaderSource
field_57859
defaultShaderSourceGetter
private final Map<RenderPipeline, GlRenderPipeline>
m
pipelineCache
field_57860
pipelineCompileCache
private final Map<GlDevice$ShaderCompilationKey, GlShaderModule>
n
shaderCache
field_57861
shaderCompileCache
private final VertexArrayCache
o
vertexArrayCache
field_57862
bufferManager
private final Set<String>
p
enabledExtensions
field_58040
usedGlCapabilities

Constructor summary

ModifierConstructor
public (long contextId, int debugVerbosity, boolean sync, BiFunction<ResourceLocation, ShaderType, String> shaderSourceGetter, boolean renderDebugLabels)

Method summary

Modifier and TypeMethod
public GlDebugLabel
a()
debugLabels()
method_68377()
getDebugLabelManager()
public CommandEncoder
createCommandEncoder()
createCommandEncoder()
public GpuTexture
createTexture(Supplier<String> arg0, TextureFormat arg1, int arg2, int arg3, int arg4)
createTexture(Supplier<String> arg0, TextureFormat arg1, int arg2, int arg3, int arg4)
createTexture(Supplier<String> arg0, TextureFormat arg1, int arg2, int arg3, int arg4)
createTexture(Supplier<String> arg0, TextureFormat arg1, int arg2, int arg3, int arg4)
public GpuTexture
createTexture(String arg0, TextureFormat arg1, int arg2, int arg3, int arg4)
createTexture(String arg0, TextureFormat arg1, int arg2, int arg3, int arg4)
createTexture(String arg0, TextureFormat arg1, int arg2, int arg3, int arg4)
createTexture(String arg0, TextureFormat arg1, int arg2, int arg3, int arg4)
public GpuBuffer
createBuffer(Supplier<String> arg0, BufferType arg1, BufferUsage arg2, int arg3)
createBuffer(Supplier<String> arg0, BufferType arg1, BufferUsage arg2, int arg3)
createBuffer(Supplier<String> arg0, com.mojang.blaze3d.buffers.BufferType arg1, BufferUsage arg2, int arg3)
createBuffer(Supplier<String> arg0, com.mojang.blaze3d.buffers.BufferType arg1, BufferUsage arg2, int arg3)
public GpuBuffer
createBuffer(Supplier<String> arg0, BufferType arg1, BufferUsage arg2, ByteBuffer arg3)
createBuffer(Supplier<String> arg0, BufferType arg1, BufferUsage arg2, ByteBuffer arg3)
createBuffer(Supplier<String> arg0, com.mojang.blaze3d.buffers.BufferType arg1, BufferUsage arg2, ByteBuffer arg3)
createBuffer(Supplier<String> arg0, com.mojang.blaze3d.buffers.BufferType arg1, BufferUsage arg2, ByteBuffer arg3)
public String
getImplementationInformation()
getImplementationInformation()
public List<String>
getLastDebugMessages()
getLastDebugMessages()
public boolean
isDebuggingEnabled()
isDebuggingEnabled()
public String
getRenderer()
getRenderer()
public String
getVendor()
getVendor()
public String
getBackendName()
getBackendName()
public String
getVersion()
getVersion()
private static int
d()
getMaxSupportedTextureSize()
method_68403()
determineMaxTextureSize()
public int
getMaxTextureSize()
getMaxTextureSize()
public void
clearPipelineCache()
clearPipelineCache()
public List<String>
getEnabledExtensions()
getEnabledExtensions()
public void
close()
close()
public DirectStateAccess
b()
directStateAccess()
method_68401()
getFramebufferManager()
protected GlRenderPipeline
a(RenderPipeline arg0)
getOrCompilePipeline(RenderPipeline arg0)
method_68381(RenderPipeline arg0)
compilePipelineCached(RenderPipeline pipeline)
protected GlShaderModule
a(alr arg0, ShaderType arg1, gse arg2, BiFunction<alr, ShaderType, String> arg3)
getOrCompileShader(ResourceLocation arg0, ShaderType arg1, ShaderDefines arg2, BiFunction<ResourceLocation, ShaderType, String> arg3)
method_68378(class_2960 arg0, ShaderType arg1, class_10149 arg2, BiFunction<class_2960, ShaderType, String> arg3)
compileShader(Identifier id, ShaderType type, Defines defines, BiFunction<Identifier, ShaderType, String> sourceRetriever)
public GlRenderPipeline
a(RenderPipeline arg0, BiFunction<alr, ShaderType, String> arg1)
precompilePipeline(RenderPipeline arg0, BiFunction<ResourceLocation, ShaderType, String> arg1)
method_68383(RenderPipeline arg0, BiFunction<class_2960, ShaderType, String> arg1)
precompilePipeline(RenderPipeline arg0, BiFunction<Identifier, ShaderType, String> arg1)
private GlShaderModule
a(fjg$a arg0, BiFunction<alr, ShaderType, String> arg1)
compileShader(GlDevice$ShaderCompilationKey arg0, BiFunction<ResourceLocation, ShaderType, String> arg1)
method_68379(class_10865$class_10154 arg0, BiFunction<class_2960, ShaderType, String> arg1)
compileShader(GlBackend$ShaderKey key, BiFunction<Identifier, ShaderType, String> sourceRetriever)
private GlRenderPipeline
b(RenderPipeline arg0, BiFunction<alr, ShaderType, String> arg1)
compilePipeline(RenderPipeline arg0, BiFunction<ResourceLocation, ShaderType, String> arg1)
method_68392(RenderPipeline arg0, BiFunction<class_2960, ShaderType, String> arg1)
compileRenderPipeline(RenderPipeline pipeline, BiFunction<Identifier, ShaderType, String> sourceRetriever)
public VertexArrayCache
c()
vertexArrayCache()
method_68402()
getBufferManager()