net.minecraft.world.level.block

public class TripWireHookBlock

extends Block

All mapped superinterfaces:

FeatureElement, ItemLike

dvx
net.minecraft.world.level.block.TripWireHookBlock
net.minecraft.class_2537
net.minecraft.block.TripwireHookBlock

Field summary

Modifier and TypeField
public static final com.mojang.serialization.MapCodec<TripWireHookBlock>
a
CODEC
field_46481
CODEC
public static final EnumProperty<Direction>
b
FACING
field_11666
FACING
public static final BooleanProperty
c
POWERED
field_11671
POWERED
public static final BooleanProperty
d
ATTACHED
field_11669
ATTACHED
protected static final int
e
WIRE_DIST_MIN
field_31268
field_31268
protected static final int
f
WIRE_DIST_MAX
field_31269
field_31269
private static final int
g
RECHECK_PERIOD
field_31271
SCHEDULED_TICK_DELAY
private static final Map<Direction, VoxelShape>
h
SHAPES
field_55808
SHAPES_BY_DIRECTION

Constructor summary

ModifierConstructor
public (BlockBehaviour$Properties arg0)

Method summary

Modifier and TypeMethod
public com.mojang.serialization.MapCodec<TripWireHookBlock>
a()
codec()
method_53969()
getCodec()
protected VoxelShape
a(eat arg0, diq arg1, iv arg2, ffh arg3)
getShape(BlockState arg0, BlockGetter arg1, BlockPos arg2, CollisionContext arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getOutlineShape(BlockState arg0, BlockView arg1, BlockPos arg2, ShapeContext arg3)
protected boolean
a(eat arg0, djp arg1, iv arg2)
canSurvive(BlockState arg0, LevelReader arg1, BlockPos arg2)
method_9558(class_2680 arg0, class_4538 arg1, class_2338 arg2)
canPlaceAt(BlockState arg0, WorldView arg1, BlockPos arg2)
protected BlockState
a(eat arg0, djp arg1, dkb arg2, iv arg3, jb arg4, iv arg5, eat arg6, azv arg7)
updateShape(BlockState arg0, LevelReader arg1, ScheduledTickAccess arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, RandomSource arg7)
method_9559(class_2680 arg0, class_4538 arg1, class_10225 arg2, class_2338 arg3, class_2350 arg4, class_2338 arg5, class_2680 arg6, class_5819 arg7)
getStateForNeighborUpdate(BlockState arg0, WorldView arg1, ScheduledTickView arg2, BlockPos arg3, Direction arg4, BlockPos arg5, BlockState arg6, Random arg7)
public BlockState
a(ddg arg0)
getStateForPlacement(BlockPlaceContext arg0)
method_9605(class_1750 arg0)
getPlacementState(ItemPlacementContext arg0)
public void
a(djm arg0, iv arg1, eat arg2, bxj arg3, czn arg4)
setPlacedBy(Level arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
method_9567(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1309 arg3, class_1799 arg4)
onPlaced(World arg0, BlockPos arg1, BlockState arg2, LivingEntity arg3, ItemStack arg4)
public static void
a(djm arg0, iv arg1, eat arg2, boolean arg3, boolean arg4, int arg5, eat arg6)
calculateState(Level arg0, BlockPos arg1, BlockState arg2, boolean arg3, boolean arg4, int arg5, BlockState arg6)
method_10776(class_1937 arg0, class_2338 arg1, class_2680 arg2, boolean arg3, boolean arg4, int arg5, class_2680 arg6)
update(World world, BlockPos pos, BlockState state, boolean arg3, boolean arg4, int arg5, BlockState arg6)
protected void
a(eat arg0, arq arg1, iv arg2, azv arg3)
tick(BlockState arg0, ServerLevel arg1, BlockPos arg2, RandomSource arg3)
method_9588(class_2680 arg0, class_3218 arg1, class_2338 arg2, class_5819 arg3)
scheduledTick(BlockState arg0, ServerWorld arg1, BlockPos arg2, Random arg3)
private static void
a(djm arg0, iv arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
emitState(Level arg0, BlockPos arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
method_10777(class_1937 arg0, class_2338 arg1, boolean arg2, boolean arg3, boolean arg4, boolean arg5)
playSound(World world, BlockPos pos, boolean attached, boolean on, boolean detached, boolean off)
private static void
a(dmr arg0, djm arg1, iv arg2, jb arg3)
notifyNeighbors(Block arg0, Level arg1, BlockPos arg2, Direction arg3)
method_10775(class_2248 arg0, class_1937 arg1, class_2338 arg2, class_2350 arg3)
updateNeighborsOnAxis(Block block, World world, BlockPos pos, Direction direction)
protected void
a(eat arg0, arq arg1, iv arg2, boolean arg3)
affectNeighborsAfterRemoval(BlockState arg0, ServerLevel arg1, BlockPos arg2, boolean arg3)
method_66388(class_2680 arg0, class_3218 arg1, class_2338 arg2, boolean arg3)
onStateReplaced(BlockState arg0, ServerWorld arg1, BlockPos arg2, boolean arg3)
protected int
a(eat arg0, diq arg1, iv arg2, jb arg3)
getSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9524(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getWeakRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
protected int
b(eat arg0, diq arg1, iv arg2, jb arg3)
getDirectSignal(BlockState arg0, BlockGetter arg1, BlockPos arg2, Direction arg3)
method_9603(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_2350 arg3)
getStrongRedstonePower(BlockState arg0, BlockView arg1, BlockPos arg2, Direction arg3)
protected boolean
f_(eat arg0)
isSignalSource(BlockState arg0)
method_9506(class_2680 arg0)
emitsRedstonePower(BlockState arg0)
protected BlockState
a(eat arg0, dtl arg1)
rotate(BlockState arg0, Rotation arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
protected BlockState
a(eat arg0, dru arg1)
mirror(BlockState arg0, Mirror arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
protected void
a(eau$a<dmr, eat> arg0)
createBlockStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
appendProperties(StateManager$Builder<Block, BlockState> arg0)