History - net.minecraft.world.level.block.LightBlock

1.21.3

Names

dkm

dpc

Fields

int: b, MAX_LEVEL, field_33722, field_33722, f_153656_

int: b, MAX_LEVEL, field_33722, field_33722

IntegerProperty: c, LEVEL, field_31187, LEVEL_15, f_153657_

IntegerProperty: c, LEVEL, field_31187, LEVEL_15

BooleanProperty: d, WATERLOGGED, field_31188, WATERLOGGED, f_153658_

BooleanProperty: d, WATERLOGGED, field_31188, WATERLOGGED

ToIntFunction<BlockState>: e, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_

ToIntFunction<BlockState>: e, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE

com.mojang.serialization.MapCodec<LightBlock>: a, CODEC, field_46388, CODEC, f_302767_

com.mojang.serialization.MapCodec<LightBlock>: a, CODEC, field_46388, CODEC

Constructors

Methods

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): c, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState

ItemStack (ItemStack, int): a, setLightOnStack, method_47377, addNbtForLevel, m_257398_

ItemStack (ItemStack, int): a, setLightOnStack, method_47377, addNbtForLevel

com.mojang.serialization.MapCodec<LightBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<LightBlock> (): a, codec, method_53969, getCodec

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse

boolean (BlockState): e_, propagatesSkylightDown, method_9579, isTransparent

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

djp

dkm

Fields

Constructors

Methods

1.20.6

Names

dbd

djp

Fields

Constructors

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_49099_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

RenderShape (BlockState): a_, getRenderShape, method_9604, getRenderType, m_7514_

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

1.20.4

Names

cxg

dbd

Fields

int: a, MAX_LEVEL, field_33722, field_33722, f_153656_

int: b, MAX_LEVEL, field_33722, field_33722, f_153656_

IntegerProperty: b, LEVEL, field_31187, LEVEL_15, f_153657_

IntegerProperty: c, LEVEL, field_31187, LEVEL_15, f_153657_

BooleanProperty: c, WATERLOGGED, field_31188, WATERLOGGED, f_153658_

BooleanProperty: d, WATERLOGGED, field_31188, WATERLOGGED, f_153658_

ToIntFunction<BlockState>: d, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_

ToIntFunction<BlockState>: e, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_

com.mojang.serialization.MapCodec<LightBlock>: a, CODEC, field_46388, CODEC, f_302767_

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): a_, propagatesSkylightDown, method_9579, isTransparent, m_7420_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

float (BlockState, BlockGetter, BlockPos): d, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

com.mojang.serialization.MapCodec<LightBlock> (): a, codec, method_53969, getCodec, m_304657_

ItemStack (LevelReader, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_

1.20.2

Names

cty

cxg

Fields

Constructors

Methods

1.20.1

Names

ctq

cty

Fields

Constructors

Methods

1.19.4

Names

cra

ctq

Fields

Constructors

Methods

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTransparent, m_7420_

1.19.3

Names

cnx

cra

Fields

Constructors

Methods

ItemStack (ItemStack, int): a, setLightOnStack, method_47377, addNbtForLevel, m_257398_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

cna

cnx

Fields

Constructors

Methods

1.19

Names

chs

cna

Fields

Constructors

Methods

1.18.2

Names

cha

chs

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

cdr

cha

Fields

Constructors

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.17.1

Names

cdq

cdr

Fields

Constructors

Methods

1.17

Names

cdq

net.minecraft.world.level.block.LightBlock

net.minecraft.class_6089

net.minecraft.block.LightBlock

net.minecraft.src.C_141216_

net.minecraft.world.level.block.LightBlock

Fields

int: a, MAX_LEVEL, field_33722, field_33722, f_153656_

IntegerProperty: b, LEVEL, field_31187, LEVEL_15, f_153657_

BooleanProperty: c, WATERLOGGED, field_31188, WATERLOGGED, f_153658_

ToIntFunction<BlockState>: d, LIGHT_EMISSION, field_31189, STATE_TO_LUMINANCE, f_153659_

Constructors

(BlockBehaviour$Properties)

Methods

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

boolean (BlockState, BlockGetter, BlockPos): c, propagatesSkylightDown, method_9579, isTranslucent, m_7420_

RenderShape (BlockState): b_, getRenderShape, method_9604, getRenderType, m_7514_

float (BlockState, BlockGetter, BlockPos): b, getShadeBrightness, method_9575, getAmbientOcclusionLightLevel, m_7749_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState

FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_

ItemStack (BlockGetter, BlockPos, BlockState): a, getCloneItemStack, method_9574, getPickStack, m_7397_