History - net.minecraft.world.level.block.CeilingHangingSignBlock

1.21.3

Names

dgx

dlm

Fields

IntegerProperty: b, ROTATION, field_40300, ROTATION, f_244083_

IntegerProperty: b, ROTATION, field_40300, ROTATION

BooleanProperty: c, ATTACHED, field_40301, ATTACHED, f_243835_

BooleanProperty: c, ATTACHED, field_40301, ATTACHED

float: d, AABB_OFFSET, field_40302, field_40302, f_244550_

float: d, AABB_OFFSET, field_40302, field_40302

VoxelShape: e, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_

VoxelShape: e, SHAPE, field_40303, DEFAULT_SHAPE

Map<Integer, VoxelShape>: i, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_

Map<Integer, VoxelShape>: i, AABBS, field_40304, SHAPES_FOR_ROTATION

com.mojang.serialization.MapCodec<CeilingHangingSignBlock>: a, CODEC, field_46308, CODEC, f_303646_

com.mojang.serialization.MapCodec<CeilingHangingSignBlock>: a, CODEC, field_46308, CODEC

Constructors

Methods

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity

boolean (Player, BlockHitResult, SignBlockEntity, ItemStack): a, shouldTryToChainAnotherHangingSign, method_50002, shouldTryAttaching, m_278197_

boolean (Player, BlockHitResult, SignBlockEntity, ItemStack): a, shouldTryToChainAnotherHangingSign, method_50002, shouldTryAttaching

float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_

float (BlockState): h, getYRotationDegrees, method_49814, getRotationDegrees

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker

com.mojang.serialization.MapCodec<CeilingHangingSignBlock> (): a, codec, method_53969, getCodec, m_304657_

com.mojang.serialization.MapCodec<CeilingHangingSignBlock> (): a, codec, method_53969, getCodec

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

dga

dgx

Fields

Constructors

Methods

1.20.6

Names

cxp

dga

Fields

Constructors

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.20.4

Names

ctt

cxp

Fields

IntegerProperty: a, ROTATION, field_40300, ROTATION, f_244083_

IntegerProperty: b, ROTATION, field_40300, ROTATION, f_244083_

BooleanProperty: b, ATTACHED, field_40301, ATTACHED, f_243835_

BooleanProperty: c, ATTACHED, field_40301, ATTACHED, f_243835_

float: c, AABB_OFFSET, field_40302, field_40302, f_244550_

float: d, AABB_OFFSET, field_40302, field_40302, f_244550_

VoxelShape: d, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_

VoxelShape: e, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_

Map<Integer, VoxelShape>: h, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_

Map<Integer, VoxelShape>: i, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_

com.mojang.serialization.MapCodec<CeilingHangingSignBlock>: a, CODEC, field_46308, CODEC, f_303646_

Constructors

(BlockBehaviour$Properties, WoodType)

(WoodType, BlockBehaviour$Properties)

Methods

com.mojang.serialization.MapCodec<CeilingHangingSignBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

Names

cql

ctt

Fields

Constructors

Methods

1.20.1

Names

cqe

cql

Fields

Constructors

Methods

boolean (Player, BlockHitResult, SignBlockEntity, ItemStack): a, shouldTryToChainAnotherHangingSign, method_50002, shouldTryAttaching, m_278197_

float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.19.4

Names

cnp

cqe

Fields

Constructors

Methods

1.19.3

Names

cnp

net.minecraft.world.level.block.CeilingHangingSignBlock

net.minecraft.class_7713

net.minecraft.block.HangingSignBlock

net.minecraft.src.C_243647_

net.minecraft.world.level.block.CeilingHangingSignBlock

Fields

IntegerProperty: a, ROTATION, field_40300, ROTATION, f_244083_

BooleanProperty: b, ATTACHED, field_40301, ATTACHED, f_243835_

float: c, AABB_OFFSET, field_40302, field_40302, f_244550_

VoxelShape: d, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_

Map<Integer, VoxelShape>: h, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_

Constructors

(BlockBehaviour$Properties, WoodType)

Methods

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_